Initial OpenGL Core port
This commit is contained in:
parent
b00ece6f2a
commit
205919e1a9
5
core/renderer/renderer.cpp
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5
core/renderer/renderer.cpp
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@ -0,0 +1,5 @@
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#include "renderer.hpp"
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namespace hibis {
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Renderer::Renderer(LoggerCallback logger) : mLogger(logger) {}
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}
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@ -5,19 +5,23 @@
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#include "../math/types.hpp"
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#include "../resources/resource.hpp"
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#include "../resources/texture.hpp"
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#include "../resources/shader.hpp"
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#include "../callback.hpp"
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namespace hibis {
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class Renderer {
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public:
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Renderer(LoggerCallback logger) : mLogger(logger) {}
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Renderer(LoggerCallback logger);
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// Draw
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virtual void clearScreen(Color col) = 0;
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virtual void renderCurrent() = 0;
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virtual void drawText(Resource* resource, std::string text, IntVec2 pos, Color color) = 0;
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virtual void drawTexture(Texture* resource, float scale, IntVec2 pos) = 0;
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virtual void drawTexture(Texture* resource, IntRect size) = 0;
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virtual void useShader(Shader* shader, Point2D points[3]) = 0;
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virtual void stopUsingShaders() = 0;
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// Pre and Post draw
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virtual void preDraw() = 0;
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@ -27,10 +31,13 @@ namespace hibis {
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virtual void update() = 0;
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// Util
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virtual void compileShader(Shader* shader) = 0;
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virtual void toggleWireframe() = 0;
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virtual void setWindowTitle(std::string title) = 0;
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bool mKeepOpen = true;
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protected:
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LoggerCallback mLogger;
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bool mIsWireframeMode = false;
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};
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}
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10
core/resources/shader.cpp
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10
core/resources/shader.cpp
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@ -0,0 +1,10 @@
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#include "shader.hpp"
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namespace hibis {
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Shader::Shader(std::string vertexShaderPath, std::string fragShaderPath) {
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mShaderPaths[0] = vertexShaderPath;
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mShaderPaths[1] = fragShaderPath;
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}
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Shader::~Shader() {}
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}
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20
core/resources/shader.hpp
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20
core/resources/shader.hpp
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@ -0,0 +1,20 @@
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#pragma once
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#include <string>
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#include "resource.hpp"
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namespace hibis {
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class Shader : public Resource {
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public:
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Shader(std::string vertexShaderPath, std::string fragShaderPath);
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~Shader();
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// Vertex then Frag shader
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unsigned int mShaderIDs[2] = {0, 0};
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unsigned int mShaderProgram = 0;
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unsigned int mShaderVAO = 0;
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unsigned int mShaderVBO = 0;
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std::string mShaderPaths[2];
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};
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}
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@ -1,20 +1,14 @@
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#define STB_IMAGE_IMPLEMENTATION
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#include <stb_image/stb_image.h>
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#include "texture.hpp"
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namespace hibis {
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Texture::Texture(char* path) : mData(), mImageWidth(0), mImageHeight(0), mBuffer() {
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unsigned int error = lodepng::load_file(mBuffer, path);
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if (error) {
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TODO("error message")
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return;
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Texture::Texture(const char* path) : mData(), mImageWidth(0), mImageHeight(0), mImageChannels(0) {
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mData = stbi_load(path, &mImageWidth, &mImageHeight, &mImageChannels, 0);
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}
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error = lodepng::decode(mData, mImageWidth, mImageHeight, mBuffer);
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if (error) {
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TODO("error message")
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return;
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Texture::~Texture() {
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stbi_image_free(mData);
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}
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}
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Texture::~Texture() {}
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}
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@ -2,8 +2,6 @@
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#include <vector>
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#include <lodepng/lodepng.h>
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#include "resource.hpp"
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#include "../pragmautil.hpp"
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@ -11,11 +9,9 @@ namespace hibis {
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TODO("Make this function")
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class Texture : Resource {
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public:
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Texture(char* path);
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Texture(const char* path);
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~Texture();
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std::vector<unsigned char> mData;
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unsigned int mImageWidth, mImageHeight;
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private:
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std::vector<unsigned char> mBuffer;
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unsigned char* mData;
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int mImageWidth, mImageHeight, mImageChannels;
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};
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}
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6991
external/lodepng/lodepng.cpp
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6991
external/lodepng/lodepng.cpp
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File diff suppressed because it is too large
Load diff
2089
external/lodepng/lodepng.h
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2089
external/lodepng/lodepng.h
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File diff suppressed because it is too large
Load diff
7987
external/stb_image/stb_image.h
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7987
external/stb_image/stb_image.h
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File diff suppressed because it is too large
Load diff
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@ -12,8 +12,9 @@ include_dirs = include_directories('./external')
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# Files
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libhibis_src_core = files('core/engine/engine.cpp')
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libhibis_src_resources = files('core/resources/texture.cpp', 'core/resources/font.cpp')
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libhibis_src = [libhibis_src_core, libhibis_src_resources]
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libhibis_src_renderer = files('core/renderer/renderer.cpp')
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libhibis_src_resources = files('core/resources/texture.cpp', 'core/resources/font.cpp', 'core/resources/shader.cpp')
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libhibis_src = [libhibis_src_core, libhibis_src_renderer, libhibis_src_resources]
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libhibis_rglcore_src = files('renderer/rglcore/rglcore.cpp')
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libhibis_test_src = files('test/app.cpp')
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@ -24,9 +25,8 @@ libglfw = dependency('glfw3')
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libglew = dependency('GLEW')
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libfmt = dependency('fmt')
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libfreetype2 = dependency('freetype2')
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liblodepng = static_library('lodepng', 'external/lodepng/lodepng.cpp')
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# Compile
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libhibis = library('hibis', libhibis_src, include_directories: include_dirs, link_with: liblodepng, dependencies: [libfreetype2])
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libhibis = library('hibis', libhibis_src, include_directories: include_dirs, dependencies: [libfreetype2])
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libhibis_rglcore = library('hibis_rglcore', libhibis_rglcore_src, include_directories: [include_dirs, './core'], link_with: libhibis, dependencies: [libfreetype2, libgl, libglfw, libglew, libfmt])
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hibistest = executable('hibistest.exec', libhibis_test_src, include_directories: [include_dirs, './core', './renderer/rglcore'], link_with: [libhibis, libhibis_rglcore], dependencies: [libfreetype2, libgl, libglfw, libglew, libfmt])
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#include <fmt/format.h>
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#include <fstream>
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#include "rglcore.hpp"
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namespace hibis::rglcore {
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RGLCore::RGLCore(std::string title, IntVec2 size, LoggerCallback callback) : Renderer(callback) {
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RGLCore::RGLCore(std::string title, IntVec2 size, LoggerCallback callback) : Renderer(callback), mTextures() {
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mLogger(Information, "Preparing GLFW3...");
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if (!glfwInit()) {
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mLogger(Fatal, "GLFW couldn't be initialised!");
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}
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void RGLCore::drawText(Resource* resource, std::string text, IntVec2 pos, Color color) {}
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void RGLCore::drawTexture(Texture* resource, float scale, IntVec2 pos) {}
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void RGLCore::drawTexture(Texture* resource, IntRect size) {
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TODO("finish this")
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return;
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unsigned int glTextureID;
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if (mTextures.find(resource) != mTextures.end()) {
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glTextureID = mTextures[resource];
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} else {
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glGenTextures(1, &glTextureID);
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glBindTexture(GL_TEXTURE_2D, glTextureID);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, resource->mImageWidth, resource->mImageHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, resource->mData);
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glGenerateMipmap(GL_TEXTURE_2D);
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}
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}
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void RGLCore::useShader(Shader* shader, Point2D points[3]) {
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float vertices[] = {
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points[0].x, points[0].y, 0.0f,
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points[1].x, points[1].y, 0.0f,
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points[2].x, points[2].y, 0.0f
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};
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if (shader->mShaderVAO == 0) {
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glGenVertexArrays(1, &shader->mShaderVAO);
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glBindVertexArray(shader->mShaderVAO);
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glBindBuffer(GL_ARRAY_BUFFER, shader->mShaderVBO);
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void*)0);
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glEnableVertexAttribArray(0);
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}
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glUseProgram(shader->mShaderProgram);
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glBindVertexArray(shader->mShaderVAO);
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glDrawArrays(GL_TRIANGLES, 0, 3);
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}
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void RGLCore::stopUsingShaders() {
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glUseProgram(0);
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}
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// Pre and Post draw
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void RGLCore::preDraw() {}
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glfwPollEvents();
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}
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void RGLCore::compileShader(Shader* shader) {
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if (shader->mShaderProgram != 0) return;
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mLogger(Information, fmt::format("Compiling shader {}", shader->mShaderPaths[0]));
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glGenBuffers(1, &shader->mShaderVBO);
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glBindBuffer(GL_ARRAY_BUFFER, shader->mShaderVBO);
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shader->mShaderIDs[0] = glCreateShader(GL_VERTEX_SHADER);
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const char* vertShader = loadFile(shader->mShaderPaths[0]);
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glShaderSource(shader->mShaderIDs[0], 1, &vertShader, NULL);
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glCompileShader(shader->mShaderIDs[0]);
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mLogger(Information, fmt::format("Compiling shader {}", shader->mShaderPaths[1]));
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shader->mShaderIDs[1] = glCreateShader(GL_VERTEX_SHADER);
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const char* fragShader = loadFile(shader->mShaderPaths[1]);
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glShaderSource(shader->mShaderIDs[1], 1, &fragShader, NULL);
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glCompileShader(shader->mShaderIDs[1]);
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shader->mShaderProgram = glCreateProgram();
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glAttachShader(shader->mShaderProgram, shader->mShaderIDs[0]);
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glAttachShader(shader->mShaderProgram, shader->mShaderIDs[1]);
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glLinkProgram(shader->mShaderProgram);
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mLogger(Information, "Linked shader.");
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glDeleteShader(shader->mShaderIDs[0]);
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glDeleteShader(shader->mShaderIDs[1]);
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mLogger(Information, "Cleaned up leftover shader objects.");
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}
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void RGLCore::toggleWireframe() {
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if (mIsWireframeMode) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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else glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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mIsWireframeMode = !mIsWireframeMode;
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}
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void RGLCore::setWindowTitle(std::string title) {
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glfwSetWindowTitle(mWindow, title.c_str());
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}
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const char* RGLCore::loadFile(std::string path) {
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std::string text, line;
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std::ifstream textFile(path);
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if (textFile.is_open()) {
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while (getline(textFile, line)) {
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text += line + '\n';
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}
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textFile.close();
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} else {
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text = "";
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mLogger(Error, fmt::format("Couldn't load file '{}'", path));
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}
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const char* textChar = text.c_str();
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return textChar;
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}
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}
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#pragma once
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#include <unordered_map>
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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~RGLCore();
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// Draw
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void clearScreen(Color col) override;
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void clearScreen(Color col = Color {0, 0, 0, 255}) override;
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void renderCurrent() override;
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void drawText(Resource* resource, std::string text, IntVec2 pos, Color color) override;
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void drawTexture(Texture* resource, float scale, IntVec2 pos) override;
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void drawTexture(Texture* resource, IntRect size) override;
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void useShader(Shader* shader, Point2D points[3]) override;
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void stopUsingShaders() override;
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// Pre and Post draw
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void preDraw() override;
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void update() override;
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// Util
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void compileShader(Shader* shader) override;
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void toggleWireframe() override;
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void setWindowTitle(std::string title) override;
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private:
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GLFWwindow* mWindow;
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std::unordered_map<Texture*, unsigned int> mTextures;
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const char* loadFile(std::string path);
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};
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}
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20
test/app.cpp
20
test/app.cpp
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std::string sevString;
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switch (severity) {
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case Message:
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sevString = "Message";
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sevString = " Message ";
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break;
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case Information:
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sevString = "Information";
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break;
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case Warning:
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sevString = "Warning";
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sevString = " Warning ";
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break;
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case Error:
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sevString = "Error";
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sevString = " Error ";
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break;
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case Fatal:
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sevString = "Fatal";
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sevString = " Fatal ";
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break;
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}
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}
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int main() {
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logger(Information, fmt::format("PWD: {}", std::getenv("PWD")));
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RGLCore renderer = RGLCore("test", IntVec2 {800, 600}, &logger);
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Engine engine = Engine(&renderer, &logger);
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#ifdef _WIN32
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Font font = Font("C:\\Windows\\Fonts\\Arial.ttf", 16);
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Font font = Font(engine.mFreeTypeLibrary, "C:\\Windows\\Fonts\\Arial.ttf", 16);
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#else
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Font font = Font(engine.mFreeTypeLibrary, "/usr/share/fonts/noto/NotoSans-Light.ttf", 16);
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#endif
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Texture image = Texture((char*)"test.png");
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Shader shader = Shader("../test/test.vert", "../test/test.frag");
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renderer.compileShader(&shader);
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uint8_t red = 0;
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bool increaseRed = true;
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uint size = 16;
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uint f = 0;
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Point2D points[3] = {{-0.5f, -0.5f}, {0.5f, -0.5f}, {0.0f, 0.5f}};
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logger(Information, "Started Hibis test app! BEHOLD: Colours.");
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while (renderer.mKeepOpen) {
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engine.runNodeProcesses();
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// Clear screen then sleep for ~16ms
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renderer.clearScreen(Color {red, 0, 0, 255});
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renderer.drawText(&font, "Testing Text", IntVec2 {0, 0}, Color {255, 255, 255, 255});
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renderer.drawTexture(&image, 1.0f, IntVec2 {10, 10});
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renderer.useShader(&shader, points);
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//renderer.drawText(&font, "Testing Text", IntVec2 {0, 0}, Color {255, 255, 255, 255});
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//renderer.drawTexture(&image, 1.0f, IntVec2 {10, 10});
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engine.drawNodes();
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renderer.renderCurrent();
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6
test/test.frag
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6
test/test.frag
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#version 330 core
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out vec4 FragColor;
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void main() {
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FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);
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}
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6
test/test.vert
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6
test/test.vert
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#version 330 core
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layout (location = 0) in vec3 aPos;
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void main() {
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gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
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}
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