hibiscus/core
2023-06-14 21:59:21 +01:00
..
engine I've had enough of SDL2, we using OpenGL now 2023-06-01 18:27:14 +01:00
graphics Rename Image to Texture, add PRAGMA macros to pragmautil.hpp, add some TODO() and WARNING() calls 2023-05-27 18:11:46 +01:00
logging Port to C++ 2023-05-26 22:41:51 +01:00
math Port to C++ 2023-05-26 22:41:51 +01:00
node Move pragmautil.hpp into core 2023-05-30 15:20:34 +01:00
renderer Initial OpenGL Core port 2023-06-01 20:19:18 +01:00
resources Changes to shaders 2023-06-14 21:59:21 +01:00
callback.hpp Port to C++ 2023-05-26 22:41:51 +01:00
enginever.in.hpp Texture shenanigans 2023-05-30 17:00:39 +01:00
pragmautil.hpp Texture shenanigans 2023-05-30 17:00:39 +01:00