hibiscus/core/renderer/renderer.hpp
2023-06-01 20:19:18 +01:00

44 lines
1,015 B
C++

#pragma once
#include <string>
#include "../math/types.hpp"
#include "../resources/resource.hpp"
#include "../resources/texture.hpp"
#include "../resources/shader.hpp"
#include "../callback.hpp"
namespace hibis {
class Renderer {
public:
Renderer(LoggerCallback logger);
// Draw
virtual void clearScreen(Color col) = 0;
virtual void renderCurrent() = 0;
virtual void drawText(Resource* resource, std::string text, IntVec2 pos, Color color) = 0;
virtual void drawTexture(Texture* resource, IntRect size) = 0;
virtual void useShader(Shader* shader, Point2D points[3]) = 0;
virtual void stopUsingShaders() = 0;
// Pre and Post draw
virtual void preDraw() = 0;
virtual void postDraw() = 0;
// Update
virtual void update() = 0;
// Util
virtual void compileShader(Shader* shader) = 0;
virtual void toggleWireframe() = 0;
virtual void setWindowTitle(std::string title) = 0;
bool mKeepOpen = true;
protected:
LoggerCallback mLogger;
bool mIsWireframeMode = false;
};
}