hibiscus/external/glfw3webgpu/glfw3webgpu.c

160 lines
5.4 KiB
C

/**
* This is an extension of GLFW for WebGPU, abstracting away the details of
* OS-specific operations.
*
* This file is part of the "Learn WebGPU for C++" book.
* https://eliemichel.github.io/LearnWebGPU
*
* Most of this code comes from the wgpu-native triangle example:
* https://github.com/gfx-rs/wgpu-native/blob/master/examples/triangle/main.c
*
* MIT License
* Copyright (c) 2022-2023 Elie Michel and the wgpu-native authors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "glfw3webgpu.h"
#include <webgpu/webgpu.h>
#define WGPU_TARGET_MACOS 1
#define WGPU_TARGET_LINUX_X11 2
#define WGPU_TARGET_WINDOWS 3
#define WGPU_TARGET_LINUX_WAYLAND 4
#if defined(_WIN32)
#define WGPU_TARGET WGPU_TARGET_WINDOWS
#elif defined(__APPLE__)
#define WGPU_TARGET WGPU_TARGET_MACOS
#else
#define WGPU_TARGET WGPU_TARGET_LINUX_X11
#endif
#if WGPU_TARGET == WGPU_TARGET_MACOS
#include <Foundation/Foundation.h>
#include <QuartzCore/CAMetalLayer.h>
#endif
#include <GLFW/glfw3.h>
#if WGPU_TARGET == WGPU_TARGET_MACOS
#define GLFW_EXPOSE_NATIVE_COCOA
#elif WGPU_TARGET == WGPU_TARGET_LINUX_X11
#define GLFW_EXPOSE_NATIVE_X11
#elif WGPU_TARGET == WGPU_TARGET_LINUX_WAYLAND
#define GLFW_EXPOSE_NATIVE_WAYLAND
#elif WGPU_TARGET == WGPU_TARGET_WINDOWS
#define GLFW_EXPOSE_NATIVE_WIN32
#endif
#include <GLFW/glfw3native.h>
WGPUSurface glfwGetWGPUSurface(WGPUInstance instance, GLFWwindow* window) {
#if WGPU_TARGET == WGPU_TARGET_MACOS
{
id metal_layer = NULL;
NSWindow* ns_window = glfwGetCocoaWindow(window);
[ns_window.contentView setWantsLayer : YES] ;
metal_layer = [CAMetalLayer layer];
[ns_window.contentView setLayer : metal_layer] ;
return wgpuInstanceCreateSurface(
instance,
&(WGPUSurfaceDescriptor){
.label = NULL,
.nextInChain =
(const WGPUChainedStruct*)&(
WGPUSurfaceDescriptorFromMetalLayer) {
.chain =
(WGPUChainedStruct){
.next = NULL,
.sType = WGPUSType_SurfaceDescriptorFromMetalLayer,
},
.layer = metal_layer,
},
});
}
#elif WGPU_TARGET == WGPU_TARGET_LINUX_X11
{
Display* x11_display = glfwGetX11Display();
Window x11_window = glfwGetX11Window(window);
return wgpuInstanceCreateSurface(
instance,
&(WGPUSurfaceDescriptor){
.label = NULL,
.nextInChain =
(const WGPUChainedStruct*)&(
WGPUSurfaceDescriptorFromXlibWindow) {
.chain =
(WGPUChainedStruct){
.next = NULL,
.sType = WGPUSType_SurfaceDescriptorFromXlibWindow,
},
.display = x11_display,
.window = x11_window,
},
});
}
#elif WGPU_TARGET == WGPU_TARGET_LINUX_WAYLAND
{
struct wl_display* wayland_display = glfwGetWaylandDisplay();
struct wl_surface* wayland_surface = glfwGetWaylandWindow(window);
return wgpuInstanceCreateSurface(
instance,
&(WGPUSurfaceDescriptor){
.label = NULL,
.nextInChain =
(const WGPUChainedStruct*)&(
WGPUSurfaceDescriptorFromWaylandSurface) {
.chain =
(WGPUChainedStruct){
.next = NULL,
.sType =
WGPUSType_SurfaceDescriptorFromWaylandSurface,
},
.display = wayland_display,
.surface = wayland_surface,
},
});
}
#elif WGPU_TARGET == WGPU_TARGET_WINDOWS
{
HWND hwnd = glfwGetWin32Window(window);
HINSTANCE hinstance = GetModuleHandle(NULL);
return wgpuInstanceCreateSurface(
instance,
&(WGPUSurfaceDescriptor){
.label = NULL,
.nextInChain =
(const WGPUChainedStruct*)&(
WGPUSurfaceDescriptorFromWindowsHWND) {
.chain =
(WGPUChainedStruct){
.next = NULL,
.sType = WGPUSType_SurfaceDescriptorFromWindowsHWND,
},
.hinstance = hinstance,
.hwnd = hwnd,
},
});
}
#else
#error "Unsupported WGPU_TARGET"
#endif
}