hibiscus/renderer/rsdl/source/hibis_rsdl.d

113 lines
3.1 KiB
D

module hibis_rsdl;
import bindbc.sdl;
import bindbc.freetype.bind;
import bindbc.freetype.bind.ftbitmap;
import hibis.renderer.renderer;
import hibis.resources.font;
import hibis.math.types;
import std.exception;
import std.format;
import std.stdio;
import std.string : toStringz;
import core.stdcpp.vector;
/** \class RSDL
* Renderer implementation using SDL2 Renderer for the Hibis game engine
*/
class RSDL : Renderer {
this(string title, IntVec2 size) {
const SDLSupport ret = loadSDL();
if(ret != sdlSupport) {
throw new Exception("Couldn't load SDL library!");
}
SDL_Init(SDL_INIT_VIDEO);
// Create window. `title` is cast to a char* here as toStringz returns an immutable char* (causing an error)
window = SDL_CreateWindow(cast(char*)toStringz(title), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
size.x, size.y, SDL_WINDOW_RESIZABLE);
if (window is null) {
string error = format("Couldn't create window! what: %d", SDL_GetError());
throw new Exception(error);
}
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (renderer is null) {
string error = format("Couldn't create renderer! what: %d", SDL_GetError());
throw new Exception(error);
}
}
~this() {
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
}
override void clearScreen(Color col = Color(0, 0, 0, 1)) {
SDL_SetRenderDrawColor(renderer, col.r, col.g, col.b, col.a);
SDL_RenderClear(renderer);
}
override void renderCurrent() {
SDL_UpdateWindowSurface(window);
SDL_RenderPresent(renderer);
}
override void drawText(Font font, string text, int size, IntVec2 pos) {
IntVec2 dupPos = { x: pos.x, y: pos.y };
dupPos.y += size-4;
FT_Set_Pixel_Sizes(font.face, size, size);
for (int character = 0; character < text.length; character++) {
if (text[character] == '\n') {
dupPos.x = pos.x;
dupPos.y += size;
} else {
FT_Load_Char(font.face, text[character], FT_LOAD_RENDER);
drawBitmap(font.face.glyph.bitmap, size, dupPos.x + font.face.glyph.bitmap_left, dupPos.y - font.face.glyph.bitmap_top);
dupPos.x += size;
}
}
}
override void preDraw() {}
override void postDraw() {}
override void update() {
SDL_Event event;
while(SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) keepOpen = false;
}
}
override void setWindowTitle(string title) {}
private void drawBitmap(FT_Bitmap bitmap, int size, int x, int y) {
SDL_Surface* glyph = SDL_CreateRGBSurfaceFrom(bitmap.buffer, bitmap.width, bitmap.rows, 8, bitmap.pitch, 0, 0, 0, 0xFF);
SDL_SetSurfaceBlendMode(glyph, 0);
SDL_Color[256] colors;
for (int i = 0; i < 256; i++) {
ubyte newC = cast(ubyte)i;
colors[i].r = colors[i].g = colors[i].b = newC;
}
SDL_SetPaletteColors(glyph.format.palette, cast(const(SDL_Color)*)colors, 0, 256);
SDL_Rect dest = { x, y, size, size};
SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, glyph);
SDL_RenderCopy(renderer, texture, null, &dest);
SDL_DestroyTexture(texture);
SDL_FreeSurface(glyph);
}
private SDL_Window* window;
private SDL_Renderer* renderer;
}