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The current VFP code has two different idioms for loading and storing from the VFP register file: 1 using the gen_mov_F0_vreg() and similar functions, which load and store to a fixed set of TCG globals cpu_F0s, CPU_F0d, etc 2 by direct calls to tcg_gen_ld_f64() and friends We want to phase out idiom 1 (because the use of the fixed globals is a relic of a much older version of TCG), but idiom 2 is quite longwinded: tcg_gen_ld_f64(tmp, cpu_env, vfp_reg_offset(true, reg)) requires us to specify the 64-bitness twice, once in the function name and once by passing 'true' to vfp_reg_offset(). There's no guard against accidentally passing the wrong flag. Instead, let's move to a convention of accessing 64-bit registers via the existing neon_load_reg64() and neon_store_reg64(), and provide new neon_load_reg32() and neon_store_reg32() for the 32-bit equivalents. Implement the new functions and use them in the code in translate-vfp.inc.c. We will convert the rest of the VFP code as we do the decodetree conversion in subsequent commits. Backports commit 160f3b64c5cc4c8a09a1859edc764882ce6ad6bf from qemu |
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arm-powerctl.c | ||
arm-powerctl.h | ||
arm_ldst.h | ||
cpu-param.h | ||
cpu-qom.h | ||
cpu.c | ||
cpu.h | ||
cpu64.c | ||
crypto_helper.c | ||
helper-a64.c | ||
helper-a64.h | ||
helper-sve.h | ||
helper.c | ||
helper.h | ||
internals.h | ||
iwmmxt_helper.c | ||
kvm-consts.h | ||
Makefile.objs | ||
neon_helper.c | ||
op_addsub.h | ||
op_helper.c | ||
pauth_helper.c | ||
psci.c | ||
sve.decode | ||
sve_helper.c | ||
translate-a64.c | ||
translate-a64.h | ||
translate-sve.c | ||
translate-vfp.inc.c | ||
translate.c | ||
translate.h | ||
unicorn.h | ||
unicorn_aarch64.c | ||
unicorn_arm.c | ||
vec_helper.c | ||
vfp-uncond.decode | ||
vfp.decode | ||
vfp_helper.c |