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@ -443,7 +443,7 @@ What's more, since these objects stick around even after the emulation session i
bunnei took a long look at the problem and improved the situation, but there's still ongoing work to make our implementation more robust and accurate. bunnei took a long look at the problem and improved the situation, but there's still ongoing work to make our implementation more robust and accurate.
blink also had his share of bufixing work, as he revisited the texture cache code related to [1D-to-2D texture overlaps](https://github.com/yuzu-emu/yuzu/pull/6553), which fixes problems in `Monster Hunter Rise` and the trial version of `Monster Hunter Stories 2: Wings of Ruin`. blink also had his share of bufixing work, as he revisited the texture cache code related to [1D-to-2D texture overlaps](https://github.com/yuzu-emu/yuzu/pull/6553), which fixes problems in `Monster Hunter Rise` and both the the trial and final versions of `Monster Hunter Stories 2: Wings of Ruin`.
Similarly to how two-dimensional textures are mapped to three dimensions, one-dimensional textures are a simple type of texture that is mapped as two-dimensional when rendered Similarly to how two-dimensional textures are mapped to three dimensions, one-dimensional textures are a simple type of texture that is mapped as two-dimensional when rendered
on the screen. on the screen.