Apply suggestions from code review

Co-authored-by: Schplee <24275329+Schplee@users.noreply.github.com>
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Matías Locatti 2022-05-11 00:30:46 -03:00 committed by GitHub
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@ -6,7 +6,7 @@ coauthor = "CaptV0rt3x"
forum = 0 forum = 0
+++ +++
Hello yuz-ers, the month of April has been amazing! We'll discuss CPU and Kernel performance improvements, several GPU emulation changes, UI tweaks and more! Hello yuz-ers, the month of April has been amazing! We'll discuss CPU and Kernel performance improvements, several GPU emulation changes, UI tweaks, and more!
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@ -54,7 +54,7 @@ Instead, the games render at a 5:3 aspect ratio.
While the game proportions in `Super Mario Sunshine`, arguably, appear more correct with the black bar, thats not how Nintendo intended the game to be played. For accuracys sake, byte[] interprets the game's implicit crop request, which stretches the image to match the native 1920x1080 resolution of the Switch, both {{< gh-hovercard "8150" "for Vulkan" >}} and {{< gh-hovercard "8152" "for OpenGL" >}}. While the game proportions in `Super Mario Sunshine`, arguably, appear more correct with the black bar, thats not how Nintendo intended the game to be played. For accuracys sake, byte[] interprets the game's implicit crop request, which stretches the image to match the native 1920x1080 resolution of the Switch, both {{< gh-hovercard "8150" "for Vulkan" >}} and {{< gh-hovercard "8152" "for OpenGL" >}}.
{{< single-title-imgs-compare {{< single-title-imgs-compare
"Don not adjust your set (Super Mario Sunshine)" "Do not adjust your set (Super Mario Sunshine)"
"./cropbug.png" "./cropbug.png"
"./cropfix.png" "./cropfix.png"
>}} >}}