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Apply suggestions from code review
Co-authored-by: Schplee <24275329+Schplee@users.noreply.github.com>
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@ -6,7 +6,7 @@ coauthor = "CaptV0rt3x"
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forum = 0
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+++
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Hello yuz-ers, the month of April has been amazing! We'll discuss CPU and Kernel performance improvements, several GPU emulation changes, UI tweaks and more!
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Hello yuz-ers, the month of April has been amazing! We'll discuss CPU and Kernel performance improvements, several GPU emulation changes, UI tweaks, and more!
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<!--more-->
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@ -54,7 +54,7 @@ Instead, the games render at a 5:3 aspect ratio.
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While the game proportions in `Super Mario Sunshine`, arguably, appear more correct with the black bar, that’s not how Nintendo intended the game to be played. For accuracy’s sake, byte[] interprets the game's implicit crop request, which stretches the image to match the native 1920x1080 resolution of the Switch, both {{< gh-hovercard "8150" "for Vulkan" >}} and {{< gh-hovercard "8152" "for OpenGL" >}}.
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{{< single-title-imgs-compare
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"Don not adjust your set (Super Mario Sunshine)"
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"Do not adjust your set (Super Mario Sunshine)"
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"./cropbug.png"
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"./cropfix.png"
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>}}
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