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Update index.md
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@ -453,6 +453,12 @@ The problem here lies in the fact that the GPU is unable to tell the difference
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As such, it was necessary to add support for them, so that they can be processed correctly by our texture cache.
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With the changes on this PR, blink made it so that they can be copied seamlessly, fixing this faulty behaviour.
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{{< single-title-imgs
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"From Zero to Hero ("MONSTER HUNTER STORIES 2: WINGS OF RUIN" Trial Version)"
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"./1d2dbug.png"
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"./1d2dfix.png"
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>}}
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If you're interested in a more technical explanation about textures and their types, we recommend reading
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[the D3D11 documentation provided by Microsoft](https://docs.microsoft.com/en-us/windows/win32/direct3d11/overviews-direct3d-11-resources-textures-intro).
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