Update site/content/entry/yuzu-progress-report-may-2021/index.md

Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
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Matías Locatti 2021-06-09 00:17:32 -03:00 committed by liushuyu
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@ -15,7 +15,7 @@ These include kernel changes, input and UI improvements, graphical fixes, the sa
`New Pokémon Snap`s release resulted in tons of work to be done to make the game playable. For starters, Snap experienced crashes during gameplay,
an issue [epicboy](https://github.com/ameerj) was not happy about.
Now, yuzu has an optimized fast path for `uniform bindings`, the conditions to take advantage of it are that buffers must be both small and *non-null*. Turns out,
The buffer cache rewrite introduced an optimized fast path for `uniform bindings`, the conditions to take advantage of it are that buffers must be both small and *non-null*. Turns out,
null buffers managed to skip this check, causing stabilities along the way.
[Properly checking for those zero sized buffers](https://github.com/yuzu-emu/yuzu/pull/6322) fixed the stability issues the new Snap was facing.