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Updated bloodstained ritual of the night (markdown)
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Bloodstained: Ritual of the Night performs badly. Looking beyond performance, the game renders quite well.
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Both updates perform worse than 1.0.1 (despite 1.0.3 being a performance optimization on hardware)
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Bloodstained: Ritual of the Night performs quite well despite rendering issues.
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Known Issues:
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- Swapped red and blue colors
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- Swapped red and blue colors on OpenGL
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- Graphics rendered during dialogues are rendered incorrectly
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- Textures popping in and out (disappearing and reappearing textures)
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- Missing textures
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- Missing rendered effects (such as lightning trails when using the *Teps Oceus* shard)
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- Occasional texture corruption
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- Performance degradation after moving between rooms, (high "Texture Setup" as shown in the microprofile)
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- Occasional performance drops / stutter occurring after ~15 minutes of play, softlocks may occur during these stutters.
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