17 lines
347 B
C#
17 lines
347 B
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace RhythmHeavenMania
|
||
|
{
|
||
|
public class GameProperties
|
||
|
{
|
||
|
public class Latency
|
||
|
{
|
||
|
public static float early = 0.71f;
|
||
|
public static float perfect = 0.74f;
|
||
|
public static float late = 0.84f;
|
||
|
}
|
||
|
}
|
||
|
}
|