HeavenStudio/Assets/Scripts/LevelEditor/SettingsDialog/SettingsDialog.cs

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2022-07-04 16:57:19 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Editor.Track;
using TMPro;
namespace HeavenStudio.Editor
{
public class SettingsDialog : MonoBehaviour
{
[SerializeField] private GameObject settingsMenu;
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//this may all be moved to a different script in the future
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private void Start() {}
public void SwitchSettingsDialog()
{
if(settingsMenu.activeSelf) {
settingsMenu.SetActive(false);
} else {
settingsMenu.SetActive(true);
}
}
private void Update() {}
}
}