HeavenStudio/Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertiesDialog.cs

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2022-08-23 14:56:39 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Editor.Track;
using TMPro;
namespace HeavenStudio.Editor
{
public class RemixPropertiesDialog : MonoBehaviour
{
[SerializeField] private GameObject propertiesMenu;
private void Start() {}
public void SwitchSettingsDialog()
{
if(propertiesMenu.activeSelf) {
propertiesMenu.SetActive(false);
} else {
propertiesMenu.SetActive(true);
}
}
private void Update() {}
}
}