HeavenStudio/Assets/Scripts/Games/WorkingDough/BGBall.cs

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C#
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NaughtyBezierCurves;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_WorkingDough
{
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public class BGBall : SuperCurveObject
{
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private double startBeat = double.MinValue;
private Path path;
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[SerializeField] private GameObject gandw;
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public void Init(double beat, bool hasGandw)
{
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startBeat = beat;
path = WorkingDough.instance.GetPath("BGBall");
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if (gandw != null) gandw.SetActive(hasGandw);
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Update();
}
private void Update()
{
var cond = Conductor.instance;
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if (cond.isPlaying && !cond.isPaused)
{
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double beat = cond.songPositionInBeats;
if (startBeat != double.MinValue)
{
Vector3 pos = GetPathPositionFromBeat(path, Math.Max(startBeat, beat), startBeat);
transform.position = pos;
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transform.rotation = Quaternion.Euler(0f, 0f, transform.rotation.eulerAngles.z - (-90 * Time.deltaTime * (1f / Conductor.instance.pitchedSecPerBeat)));
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if (beat >= startBeat + 9) Destroy(gameObject);
}
}
}
}
}