using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using DG.Tweening;
using Jukebox;
namespace HeavenStudio.Editor.Track
{
public class SectionTimelineObj : SpecialTimelineObj
[Header("Components")]
[SerializeField] private TMP_Text sectionLabel;
[SerializeField] private GameObject chartLine;
[SerializeField] private SectionDialog sectionDialog;
new private void Update()
base.Update();
if (hovering)
SpecialTimeline.hoveringTypes |= SpecialTimeline.HoveringTypes.SectionChange;
}
UpdateLabel();
public void UpdateLabel()
//<sprite="categoryMarker" name="cat0">
if (string.IsNullOrEmpty(chartEntity["sectionName"]))
sectionLabel.text = $"<sprite=\"categoryMarker\" name=\"cat{chartEntity["category"]}\"> x{chartEntity["weight"]:0.0}";
else
sectionLabel.text = $"<sprite=\"categoryMarker\" name=\"cat{chartEntity["category"]}\"> x{chartEntity["weight"]:0.0} | {chartEntity["sectionName"]}";
if (!moving)
SetX(chartEntity);
public override void Init()
public override void OnLeftClick()
if (Timeline.instance.timelineState.currentState == Timeline.CurrentTimelineState.State.ChartSection)
StartMove();
public override void OnRightClick()
sectionDialog.SetSectionObj(this);
sectionDialog.SwitchSectionDialog();
public override bool OnMove(float beat, bool final = false)
if (beat < 0) beat = 0;
foreach (RiqEntity sectionChange in GameManager.instance.Beatmap.SectionMarkers)
if (this.chartEntity == sectionChange)
continue;
if (beat > sectionChange.beat - Timeline.instance.snapInterval && beat < sectionChange.beat + Timeline.instance.snapInterval)
return false;
if (final)
CommandManager.Instance.AddCommand(new Commands.MoveMarker(chartEntity.guid, beat, type));
SetX(beat);
return true;
public override void SetVisibility(Timeline.CurrentTimelineState.State state)
if (state == Timeline.CurrentTimelineState.State.ChartSection || state == Timeline.CurrentTimelineState.State.Selection)
gameObject.SetActive(true);
if (state == Timeline.CurrentTimelineState.State.ChartSection)
chartLine.SetActive(true);
sectionLabel.gameObject.SetActive(true);
chartLine.SetActive(false);
sectionLabel.gameObject.SetActive(false);
gameObject.SetActive(false);
public void Remove()
DeleteObj();