HeavenStudio/Assets/Scripts/EventCaller.cs

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using System;
using System.Linq;
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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using RhythmHeavenMania.Games.ForkLifter;
using RhythmHeavenMania.Games.ClappyTrio;
using RhythmHeavenMania.Util;
namespace RhythmHeavenMania
{
public class EventCaller : MonoBehaviour
{
public Transform GamesHolder;
private float currentBeat;
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private float currentLength;
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public delegate void EventCallback();
public List<MiniGame> minigames = new List<MiniGame>()
{
};
[Serializable]
public class MiniGame
{
public string name;
public GameObject holder;
public List<GameAction> actions = new List<GameAction>();
public MiniGame(string name, List<GameAction> actions)
{
this.name = name;
this.actions = actions;
}
}
public class GameAction
{
public string actionName;
public EventCallback function;
public bool playerAction = false;
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public GameAction(string actionName, EventCallback function, bool playerAction = false)
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{
this.actionName = actionName;
this.function = function;
this.playerAction = playerAction;
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}
}
public void Init()
{
minigames = new List<MiniGame>()
{
new MiniGame("gameManager", new List<GameAction>()
{
new GameAction("end", delegate { Debug.Log("end"); })
}),
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new MiniGame("forkLifter", new List<GameAction>()
{
new GameAction("pea", delegate { ForkLifter.instance.Flick(currentBeat, 0); }, true ),
new GameAction("topbun", delegate { ForkLifter.instance.Flick(currentBeat, 1); }, true ),
new GameAction("burger", delegate { ForkLifter.instance.Flick(currentBeat, 2); }, true ),
new GameAction("bottombun", delegate { ForkLifter.instance.Flick(currentBeat, 3); }, true ),
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new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }),
new GameAction("gulp", delegate { ForkLifterPlayer.instance.Eat(); }),
new GameAction("sigh", delegate { Jukebox.PlayOneShot("sigh"); })
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}),
new MiniGame("clappyTrio", new List<GameAction>()
{
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// Claps
new GameAction("clap", delegate { ClappyTrio.instance.Clap(currentBeat, currentLength); }, true ),
new GameAction("bop", delegate { ClappyTrio.instance.Bop(); }, true ),
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new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(0); }, true ),
new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); }, true ),
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})
};
for (int i = 1; i < minigames.Count; i++)
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{
minigames[i].holder = GamesHolder.Find(minigames[i].name).gameObject;
}
for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++)
{
string[] e = GameManager.instance.Beatmap.entities[i].datamodel.Split('/');
try
{
if (minigames.Find(c => c.name == e[0]).actions.Find(c => c.actionName == e[1]).playerAction == true)
{
GameManager.instance.playerEntities.Add(GameManager.instance.Beatmap.entities[i]);
}
}
catch (Exception ex)
{
Debug.LogWarning(ex);
}
}
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}
private void Update()
{
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if (GameManager.instance.currentEvent >= 0 && GameManager.instance.currentEvent < GameManager.instance.Beatmap.entities.Count)
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currentBeat = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].beat;
}
public void CallEvent(string event_)
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{
string[] details = event_.Split('/');
MiniGame game = minigames.Find(c => c.name == details[0]);
try
{
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currentLength = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].length;
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GameAction action = game.actions.Find(c => c.actionName == details[1]);
action.function.Invoke();
if (action.playerAction == true)
GameManager.instance.currentPlayerEvent++;
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}
catch (Exception ex)
{
Debug.LogWarning("Event not found! May be spelled wrong or it is not implemented.");
}
}
public static List<Beatmap.Entity> GetAllInGameManagerListExcept(string gameName, string[] exclude)
{
List<Beatmap.Entity> temp1 = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel.Split('/')[0] == gameName);
List<Beatmap.Entity> temp2 = new List<Beatmap.Entity>();
for (int i = 0; i < temp1.Count; i++)
{
if (!exclude.Any(temp1[i].datamodel.Split('/')[1].Contains))
{
temp2.Add(temp1[i]);
}
}
return temp2;
}
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}
}