HeavenStudio/Assets/Scripts/Games/KarateMan/KarateManJoe.cs

391 lines
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C#
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_KarateMan
{
public class KarateManJoe : MonoBehaviour
{
public Animator anim;
public Animator FaceAnim;
public GameEvent bop = new GameEvent();
public SpriteRenderer[] Shadows;
public Color BombGlowTint;
float bombGlowStart = Single.MinValue;
float bombGlowLength = 0f;
float bombGlowIntensity;
const float bombGlowRatio = 1f;
float lastPunchTime = Single.MinValue;
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float lastComboMissTime = Single.MinValue;
float lastUpperCutTime = Single.MinValue;
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public bool inCombo = false;
public bool lockedInCombo = false;
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public bool comboWaiting = false;
int inComboId = -1;
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int shouldComboId = -1;
public void SetComboId(int id) { inComboId = id; }
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public void SetShouldComboId(int id) { shouldComboId = id; }
public int GetComboId() { return inComboId; }
public int GetShouldComboId() { return shouldComboId; }
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public bool wantKick = false;
public bool inKick = false;
float lastChargeTime = Single.MinValue;
float unPrepareTime = Single.MinValue;
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float noNuriJabTime = Single.MinValue;
bool canEmote = false;
public int wantFace = 0;
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public bool inSpecial { get { return inCombo || lockedInCombo ||
Conductor.instance.GetPositionFromBeat(lastChargeTime, 2.75f) <= 0.25f || inNuriLock; } }
public bool inNuriLock { get { return (Conductor.instance.songPositionInBeats >= noNuriJabTime && Conductor.instance.songPositionInBeats < noNuriJabTime + 1f); } }
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private void Awake()
{
}
private void Update()
{
var cond = Conductor.instance;
if (cond.songPositionInBeats < bombGlowStart)
{
bombGlowIntensity = 1f;
}
else
{
float glowProg = cond.GetPositionFromBeat(bombGlowStart, bombGlowLength);
bombGlowIntensity = 1f - glowProg;
if (cond.songPositionInBeats >= bombGlowStart + bombGlowLength)
{
bombGlowStart = Single.MinValue;
bombGlowLength = 0f;
}
}
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UpdateShadowColour();
if (canEmote && wantFace >= 0)
{
SetFaceExpressionForced(wantFace);
if (wantFace == (int) KarateMan.KarateManFaces.Surprise) wantFace = -1;
}
if (cond.songPositionInBeats >= noNuriJabTime && cond.songPositionInBeats < noNuriJabTime + 1f)
{
anim.DoScaledAnimation("JabNoNuri", noNuriJabTime, 1f);
bop.startBeat = noNuriJabTime + 1f;
}
else if (cond.songPositionInBeats >= noNuriJabTime + 1f && noNuriJabTime != Single.MinValue)
{
bop.startBeat = noNuriJabTime + 1f;
noNuriJabTime = Single.MinValue;
}
if (unPrepareTime != Single.MinValue && cond.songPositionInBeats >= unPrepareTime)
{
unPrepareTime = Single.MinValue;
anim.speed = 1f;
anim.Play("Beat", -1, 0);
}
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if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1, false) && cond.songPositionInBeats > bop.startBeat && cond.songPositionInBeats < bop.startBeat + bop.length && cond.songPositionInBeats >= unPrepareTime && !inCombo)
{
Bop();
}
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if (inCombo && shouldComboId == -2)
{
float missProg = cond.GetPositionFromBeat(lastComboMissTime, 3f);
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if (missProg >= 0f && missProg < 1f)
{
anim.DoScaledAnimation("LowKickMiss", lastComboMissTime, 3f);
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bop.startBeat = lastComboMissTime + 3f;
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}
else if (missProg >= 1f)
{
anim.speed = 1f;
bop.startBeat = lastComboMissTime + 3f;
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lastComboMissTime = Single.MinValue;
inCombo = false;
inComboId = -1;
shouldComboId = -1;
}
}
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if (inKick)
{
float chargeProg = cond.GetPositionFromBeat(lastChargeTime, 2.75f);
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if (chargeProg >= 0f && chargeProg < 1f)
{
anim.DoScaledAnimation("ManCharge", lastChargeTime, 2.75f);
bop.startBeat = lastChargeTime + 1.75f;
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}
else if (chargeProg >= 1f)
{
anim.speed = 1f;
bop.startBeat = lastChargeTime + 1.75f;
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lastChargeTime = Single.MinValue;
inKick = false;
}
}
if (PlayerInput.Pressed(true) && !inSpecial)
{
if (!KarateMan.instance.IsExpectingInputNow(InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN))
{
Punch(1);
Jukebox.PlayOneShotGame("karateman/swingNoHit", forcePlay: true);
}
}
if (PlayerInput.AltPressed() && KarateMan.IsComboEnable && !inSpecial)
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{
if (!KarateMan.instance.IsExpectingInputNow(InputType.STANDARD_ALT_DOWN))
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{
//start a forced-fail combo sequence
ForceFailCombo(cond.songPositionInBeats);
KarateMan.instance.ScoreMiss(2);
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}
}
else if (PlayerInput.AltPressedUp())
{
if (!KarateMan.instance.IsExpectingInputNow(InputType.STANDARD_ALT_UP))
{
if (inComboId != -1 && !lockedInCombo)
{
inComboId = -1;
}
}
}
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if ((!GameManager.instance.autoplay) && (PlayerInput.PressedUp(true) && !PlayerInput.Pressing(true)))
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{
if (wantKick)
{
//stopped holding, don't charge
wantKick = false;
}
else if (inKick && cond.GetPositionFromBeat(lastChargeTime, 2.75f) <= 0.5f && !KarateMan.instance.IsExpectingInputNow(InputType.STANDARD_UP | InputType.DIRECTION_UP))
{
Kick(cond.songPositionInBeats);
Jukebox.PlayOneShotGame("karateman/swingKick", forcePlay: true);
}
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}
}
public void Bop()
{
anim.speed = 1f;
anim.Play("Beat", -1, 0);
lastChargeTime = Single.MinValue;
}
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public bool Punch(int forceHand = 0)
{
if (GameManager.instance.currentGame != "karateman") return false;
var cond = Conductor.instance;
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bool straight = false;
anim.speed = 1f;
unPrepareTime = Single.MinValue;
lastChargeTime = Single.MinValue;
inKick = false;
switch (forceHand)
{
case 0:
if (cond.songPositionInBeats - lastPunchTime < 0.25f + (Minigame.LateTime() - 1f))
{
lastPunchTime = Single.MinValue;
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anim.DoScaledAnimationAsync("Straight", 0.5f);
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straight = true;
}
else
{
lastPunchTime = cond.songPositionInBeats;
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anim.DoScaledAnimationAsync("Jab", 0.5f);
}
break;
case 1:
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anim.DoScaledAnimationAsync("Jab", 0.5f);
break;
case 2:
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anim.DoScaledAnimationAsync("Straight", 0.5f);
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straight = true;
break;
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case 3:
lastPunchTime = Single.MinValue;
anim.DoNormalizedAnimation("JabNoNuri");
noNuriJabTime = cond.songPositionInBeats;
break;
}
bop.startBeat = cond.songPositionInBeats + 0.5f;
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return straight; //returns what hand was used to punch the object
}
public void ComboSequence(int seq)
{
if (GameManager.instance.currentGame != "karateman") return;
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var cond = Conductor.instance;
bop.startBeat = cond.songPositionInBeats + 1f;
unPrepareTime = Single.MinValue;
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switch (seq)
{
case 0:
anim.Play("LowJab", -1, 0);
break;
case 1:
anim.Play("LowKick", -1, 0);
break;
case 2:
anim.DoScaledAnimationAsync("BackHand", 0.5f);
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comboWaiting = true;
break;
case 3:
anim.DoScaledAnimationAsync("UpperCut", 0.5f);
lockedInCombo = false;
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comboWaiting = false;
break;
case 4:
anim.Play("ToReady", -1, 0);
bop.startBeat = cond.songPositionInBeats + 0.5f;
lockedInCombo = false;
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comboWaiting = false;
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break;
default:
break;
}
}
public void ComboMiss(float beat)
{
var cond = Conductor.instance;
lastComboMissTime = beat;
bop.startBeat = beat + 3f;
unPrepareTime = Single.MinValue;
anim.DoNormalizedAnimation("LowKickMiss");
}
public void ForceFailCombo(float beat)
{
if (inCombo) return;
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { Punch(1); inCombo = true; inComboId = -1; shouldComboId = -1;}),
new BeatAction.Action(beat + 0.25f, delegate { Punch(2); }),
new BeatAction.Action(beat + 0.5f, delegate { ComboSequence(0); }),
new BeatAction.Action(beat + 0.75f, delegate { shouldComboId = -2; ComboMiss(beat + 0.75f); }),
});
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("karateman/swingNoHit", beat),
new MultiSound.Sound("karateman/swingNoHit_Alt", beat + 0.25f),
new MultiSound.Sound("karateman/swingNoHit_Alt", beat + 0.5f),
new MultiSound.Sound("karateman/comboMiss", beat + 0.75f),
}, forcePlay: true);
}
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public void StartKickCharge(float beat)
{
wantKick = true;
unPrepareTime = Single.MinValue;
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BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate {
if (wantKick)
{
wantKick = false;
inKick = true;
lastChargeTime = beat;
bop.startBeat = beat + 1.75f;
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}
})
});
}
public void Kick(float beat)
{
if (!inKick) return;
//play the kick animation and reset stance
anim.speed = 1f;
bop.startBeat = beat + 1f;
unPrepareTime = Single.MinValue;
lastChargeTime = Single.MinValue;
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inKick = false;
anim.DoScaledAnimationAsync("ManKick", 0.5f);
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}
public void MarkCanEmote()
{
canEmote = true;
}
public void MarkNoEmote()
{
canEmote = false;
}
public void UpdateShadowColour()
{
foreach (var shadow in Shadows)
{
shadow.color = KarateMan.instance.GetShadowColor();
}
Color mainCol = KarateMan.BodyColor;
Color highlightCol = KarateMan.HighlightColor;
if (bombGlowIntensity > 0)
{
highlightCol = Color.LerpUnclamped(highlightCol, mainCol, bombGlowIntensity);
mainCol = Color.LerpUnclamped(mainCol, BombGlowTint, bombGlowIntensity * bombGlowRatio);
}
KarateMan.instance.MappingMaterial.SetColor("_ColorAlpha", mainCol);
KarateMan.instance.MappingMaterial.SetColor("_ColorBravo", new Color(1, 0, 0, 1));
KarateMan.instance.MappingMaterial.SetColor("_ColorDelta", highlightCol);
}
public void Prepare(float beat, float length)
{
anim.speed = 0f;
anim.Play("Beat", -1, 0);
unPrepareTime = beat + length;
}
public void SetFaceExpressionForced(int face)
{
FaceAnim.DoScaledAnimationAsync("Face" + face.ToString("D2"));
}
public void SetFaceExpression(int face, bool ignoreCheck = false)
{
wantFace = face;
if (canEmote || ignoreCheck)
FaceAnim.DoScaledAnimationAsync("Face" + face.ToString("D2"));
}
public void ApplyBombGlow()
{
bombGlowStart = Single.MaxValue;
bombGlowLength = 0f;
bombGlowIntensity = 1f;
}
public void RemoveBombGlow(float beat, float length = 0.5f)
{
bombGlowStart = beat;
bombGlowLength = length;
bombGlowIntensity = 0f;
}
}
}