HeavenStudio/Assets/Scripts/DebugUI.cs

62 lines
2.3 KiB
C#
Raw Normal View History

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
// hardcoded because im lazy
namespace RhythmHeavenMania
{
public class DebugUI : MonoBehaviour
{
public GameObject Template;
private TMP_Text SongPosBeats;
private TMP_Text BPM;
private TMP_Text currEvent;
private TMP_Text eventLength;
private void Start()
{
for (int i = 0; i < 4; i++)
{
GameObject debug = Instantiate(Template, Template.transform.parent);
debug.SetActive(true);
debug.transform.localPosition = new Vector3(Template.transform.localPosition.x, Template.transform.localPosition.y - 44.9301f * i);
switch (i)
{
case 0:
SongPosBeats = debug.transform.GetChild(0).GetComponent<TMP_Text>();
break;
case 1:
BPM = debug.transform.GetChild(0).GetComponent<TMP_Text>();
break;
case 2:
currEvent = debug.transform.GetChild(0).GetComponent<TMP_Text>();
break;
case 3:
eventLength = debug.transform.GetChild(0).GetComponent<TMP_Text>();
break;
}
}
}
private void Update()
{
SongPosBeats.text = $"SongPosBeats: {Conductor.instance.songPositionInBeats}";
BPM.text = $"BPM: {Conductor.instance.songBpm}";
if (GameManager.instance.currentEvent - 1 >= 0)
{
currEvent.text = $"CurrentEvent: {GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent - 1].datamodel}";
eventLength.text = $"Event Length: {GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent - 1].length}";
}
else
{
currEvent.text = $"CurrentEvent: {GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].datamodel}";
eventLength.text = $"Event Length: {GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].length}";
}
}
}
}