HeavenStudio/Assets/Scripts/EventCaller.cs

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C#
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using System;
using System.Linq;
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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
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namespace HeavenStudio
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{
public class EventCaller : MonoBehaviour
{
public Transform GamesHolder;
public Beatmap.Entity currentEntity = new Beatmap.Entity();
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public string currentSwitchGame;
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public delegate void EventCallback();
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public static EventCaller instance { get; private set; }
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public List<Minigames.Minigame> minigames = new List<Minigames.Minigame>()
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{
};
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public Minigames.Minigame GetMinigame(string gameName)
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{
return minigames.Find(c => c.name == gameName);
}
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public Minigames.GameAction GetGameAction(Minigames.Minigame game, string action)
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{
return game.actions.Find(c => c.actionName == action);
}
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public void Init()
{
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instance = this;
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currentEntity = new Beatmap.Entity();
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Minigames.Init(this);
List<Minigames.Minigame> minigamesInBeatmap = new List<Minigames.Minigame>();
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for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++)
{
//go through every entity in the timeline and add the game that they're from to the minigamesInBeatmap list (ignore entities from FX only categories, i.e. Game Manager and Count-Ins)
Minigames.Minigame game = GetMinigame(GameManager.instance.Beatmap.entities[i].datamodel.Split('/')[0]);
if (!minigamesInBeatmap.Contains(game) && !FXOnlyGames().Contains(game))
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{
minigamesInBeatmap.Add(game);
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}
}
for (int i = 0; i < minigamesInBeatmap.Count; i++)
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{
// minigames[minigames.FindIndex(c => c.name == minigamesInBeatmap[i].name)].holder = Resources.Load<GameObject>($"Games/{minigamesInBeatmap[i].name}");
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}
}
private void Update()
{
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}
public void CallEvent(Beatmap.Entity entity, bool gameActive)
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{
string[] details = entity.datamodel.Split('/');
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Minigames.Minigame game = minigames.Find(c => c.name == details[0]);
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try
{
currentEntity = entity;
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if (details.Length > 2) currentSwitchGame = details[2];
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Minigames.GameAction action = game.actions.Find(c => c.actionName == details[1]);
if (gameActive)
{
action.function.Invoke();
}
else
{
action.inactiveFunction.Invoke();
}
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}
catch (Exception ex)
{
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Debug.LogWarning("Event not found! May be spelled wrong or it is not implemented.\n" + ex);
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}
}
public static List<Beatmap.Entity> GetAllInGameManagerList(string gameName, string[] include)
{
List<Beatmap.Entity> temp1 = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel.Split('/')[0] == gameName);
List<Beatmap.Entity> temp2 = new List<Beatmap.Entity>();
for (int i = 0; i < temp1.Count; i++)
{
if (include.Any(temp1[i].datamodel.Split('/')[1].Contains))
{
temp2.Add(temp1[i]);
}
}
return temp2;
}
public static List<Beatmap.Entity> GetAllInGameManagerListExclude(string gameName, string[] exclude)
{
List<Beatmap.Entity> temp1 = GameManager.instance.Beatmap.entities.FindAll(c => c.datamodel.Split('/')[0] == gameName);
List<Beatmap.Entity> temp2 = new List<Beatmap.Entity>();
for (int i = 0; i < temp1.Count; i++)
{
if (!exclude.Any(temp1[i].datamodel.Split('/')[1].Contains))
{
temp2.Add(temp1[i]);
}
}
return temp2;
}
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public static List<Beatmap.Entity> GetAllPlayerEntities(string gameName)
{
return GameManager.instance.playerEntities.FindAll(c => c.datamodel.Split('/')[0] == gameName);
}
public static List<Beatmap.Entity> GetAllPlayerEntitiesExcept(string gameName)
{
return GameManager.instance.playerEntities.FindAll(c => c.datamodel.Split('/')[0] != gameName);
}
// elaborate as fuck, boy
public static List<Beatmap.Entity> GetAllPlayerEntitiesExceptBeforeBeat(string gameName, float beat)
{
return GameManager.instance.playerEntities.FindAll(c => c.datamodel.Split('/')[0] != gameName && c.beat < beat);
}
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public static List<Minigames.Minigame> FXOnlyGames()
{
return instance.minigames.FindAll(c => c.fxOnly == true).ToList();
}
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}
}