2022-07-04 16:57:19 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Editor.Track;
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using TMPro;
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namespace HeavenStudio.Editor
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{
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public class SettingsDialog : MonoBehaviour
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{
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[SerializeField] private GameObject settingsMenu;
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2022-07-09 02:11:55 +00:00
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//this may all be moved to a different script in the future
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2022-07-04 16:57:19 +00:00
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private void Start() {}
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public void SwitchSettingsDialog()
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{
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if(settingsMenu.activeSelf) {
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settingsMenu.SetActive(false);
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} else {
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settingsMenu.SetActive(true);
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}
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}
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private void Update() {}
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}
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}
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