Menu Fully Functional!
There's not much on it right now, but it's nice to have
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m_CycleOffset: 0
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m_Transitions: []
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m_StateMachineBehaviours: []
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@ -321,6 +321,9 @@ MonoBehaviour:
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--- !u!1 &660691652
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@ -1124,6 +1127,7 @@ RectTransform:
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@ -5,19 +5,37 @@ using UnityEngine;
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public class LogoAnimator : MonoBehaviour
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{
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public float currentBeatRem = 0;
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public float lastBeatRem = 0;
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public bool beatSide = false; // false = right, true = left
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// Start is called before the first frame update
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void Start()
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{
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Animator animator = gameObject.GetComponent<Animator>();
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animator.Play("Beat");
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}
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void Update()
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{
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if (HeavenStudio.MenuConductor.instance.songPositionInBeats % 1f == 0f)
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Animator animator = gameObject.GetComponent<Animator>();
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currentBeatRem = HeavenStudio.MenuConductor.instance.songPositionInBeats % 1;
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if (currentBeatRem < lastBeatRem & beatSide == false)
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{
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//animator.Play("Beat");
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animator.Play("BeatR");
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beatSide = true;
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Debug.Log("Beat");
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//animator.Play("idle");
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}
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else if (currentBeatRem < lastBeatRem & beatSide == true)
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{
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animator.Play("BeatL");
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beatSide = false;
|
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Debug.Log("BeatL");
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//animator.Play("idle");
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}
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lastBeatRem = HeavenStudio.MenuConductor.instance.songPositionInBeats % 1;
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}
|
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}
|
||||
|
|
Loading…
Reference in a new issue