Menu Fully Functional!

There's not much on it right now, but it's nice to have
This commit is contained in:
ThatZeoMan 2022-08-21 19:34:45 -05:00
parent 64940b8fa8
commit 0241cd0533
8 changed files with 926 additions and 206 deletions

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@ -5,19 +5,37 @@ using UnityEngine;
public class LogoAnimator : MonoBehaviour
{
public float currentBeatRem = 0;
public float lastBeatRem = 0;
public bool beatSide = false; // false = right, true = left
// Start is called before the first frame update
void Start()
{
Animator animator = gameObject.GetComponent<Animator>();
animator.Play("Beat");
}
void Update()
{
if (HeavenStudio.MenuConductor.instance.songPositionInBeats % 1f == 0f)
Animator animator = gameObject.GetComponent<Animator>();
currentBeatRem = HeavenStudio.MenuConductor.instance.songPositionInBeats % 1;
if (currentBeatRem < lastBeatRem & beatSide == false)
{
//animator.Play("Beat");
animator.Play("BeatR");
beatSide = true;
Debug.Log("Beat");
//animator.Play("idle");
}
else if (currentBeatRem < lastBeatRem & beatSide == true)
{
animator.Play("BeatL");
beatSide = false;
Debug.Log("BeatL");
//animator.Play("idle");
}
lastBeatRem = HeavenStudio.MenuConductor.instance.songPositionInBeats % 1;
}
}