Menu Fully Functional!
There's not much on it right now, but it's nice to have
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348
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348
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8
Assets/Resources/Sprites/Menu/anims/BeatR.anim.meta
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8
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m_IsTextObjectScaleStatic: 0
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||||||
|
m_VertexBufferAutoSizeReduction: 0
|
||||||
|
m_useMaxVisibleDescender: 1
|
||||||
|
m_pageToDisplay: 1
|
||||||
|
m_margin: {x: 1, y: 0, z: 1, w: 0}
|
||||||
|
m_isUsingLegacyAnimationComponent: 0
|
||||||
|
m_isVolumetricText: 0
|
||||||
|
m_hasFontAssetChanged: 0
|
||||||
|
m_baseMaterial: {fileID: 0}
|
||||||
|
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
--- !u!222 &1326363506
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1326363503}
|
||||||
|
m_CullTransparentMesh: 1
|
||||||
--- !u!1 &1873692227
|
--- !u!1 &1873692227
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
@ -5,19 +5,37 @@ using UnityEngine;
|
||||||
|
|
||||||
public class LogoAnimator : MonoBehaviour
|
public class LogoAnimator : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public float currentBeatRem = 0;
|
||||||
|
public float lastBeatRem = 0;
|
||||||
|
public bool beatSide = false; // false = right, true = left
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
Animator animator = gameObject.GetComponent<Animator>();
|
|
||||||
animator.Play("Beat");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if (HeavenStudio.MenuConductor.instance.songPositionInBeats % 1f == 0f)
|
Animator animator = gameObject.GetComponent<Animator>();
|
||||||
|
|
||||||
|
currentBeatRem = HeavenStudio.MenuConductor.instance.songPositionInBeats % 1;
|
||||||
|
|
||||||
|
if (currentBeatRem < lastBeatRem & beatSide == false)
|
||||||
{
|
{
|
||||||
//animator.Play("Beat");
|
animator.Play("BeatR");
|
||||||
|
beatSide = true;
|
||||||
Debug.Log("Beat");
|
Debug.Log("Beat");
|
||||||
}
|
//animator.Play("idle");
|
||||||
|
}
|
||||||
|
else if (currentBeatRem < lastBeatRem & beatSide == true)
|
||||||
|
{
|
||||||
|
animator.Play("BeatL");
|
||||||
|
beatSide = false;
|
||||||
|
Debug.Log("BeatL");
|
||||||
|
//animator.Play("idle");
|
||||||
|
}
|
||||||
|
|
||||||
|
lastBeatRem = HeavenStudio.MenuConductor.instance.songPositionInBeats % 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue