tunnel bg changer
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@ -40,6 +40,16 @@ namespace HeavenStudio.Games.Loaders
|
||||||
preFunction = delegate { Tunnel.CountIn(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); },
|
preFunction = delegate { Tunnel.CountIn(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); },
|
||||||
defaultLength = 4f,
|
defaultLength = 4f,
|
||||||
resizable = true,
|
resizable = true,
|
||||||
|
},
|
||||||
|
new GameAction("bg", "Change Background")
|
||||||
|
{
|
||||||
|
function = delegate { Tunnel.instance?.SetBg(eventCaller.currentEntity["type"]); },
|
||||||
|
defaultLength = 1f,
|
||||||
|
resizable = false,
|
||||||
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("type", Tunnel.BgOption.Beach, "Background", "Set the background to change to."),
|
||||||
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
new List<string>() { "ntr", "keep" },
|
new List<string>() { "ntr", "keep" },
|
||||||
|
@ -58,8 +68,7 @@ namespace HeavenStudio.Games
|
||||||
public static Tunnel instance { get; set; }
|
public static Tunnel instance { get; set; }
|
||||||
|
|
||||||
[Header("Backgrounds")]
|
[Header("Backgrounds")]
|
||||||
[SerializeField] Transform bg;
|
[SerializeField] GameObject[] bg;
|
||||||
[SerializeField] float bgScrollTime;
|
|
||||||
|
|
||||||
[SerializeField] Material tunnelLightMaterial;
|
[SerializeField] Material tunnelLightMaterial;
|
||||||
[SerializeField] Color tunnelTint;
|
[SerializeField] Color tunnelTint;
|
||||||
|
@ -82,9 +91,17 @@ namespace HeavenStudio.Games
|
||||||
[Header("Curves")]
|
[Header("Curves")]
|
||||||
[SerializeField] BezierCurve3D handCurve;
|
[SerializeField] BezierCurve3D handCurve;
|
||||||
|
|
||||||
GameEvent cowbell = new GameEvent();
|
public enum BgOption
|
||||||
|
{
|
||||||
|
Beach,
|
||||||
|
Desert,
|
||||||
|
Field,
|
||||||
|
City,
|
||||||
|
Night,
|
||||||
|
Moai,
|
||||||
|
Crop
|
||||||
|
}
|
||||||
|
|
||||||
float bgStartX;
|
|
||||||
float fadeDuration = 2f;
|
float fadeDuration = 2f;
|
||||||
double tunnelStartTime = double.MinValue;
|
double tunnelStartTime = double.MinValue;
|
||||||
double tunnelEndTime = double.MinValue;
|
double tunnelEndTime = double.MinValue;
|
||||||
|
@ -114,9 +131,9 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
evt.Disable();
|
evt.Disable();
|
||||||
}
|
}
|
||||||
if (Conductor.instance != null && !(Conductor.instance.isPlaying || Conductor.instance.isPaused))
|
if (conductor != null && !(conductor.isPlaying || conductor.isPaused))
|
||||||
{
|
{
|
||||||
Conductor.instance.FadeMinigameVolume(Conductor.instance.songPositionInBeatsAsDouble, 0, 1);
|
conductor.FadeMinigameVolume(conductor.songPositionInBeatsAsDouble, 0, 1);
|
||||||
tunnelLightMaterial.SetColor("_Color", Color.white);
|
tunnelLightMaterial.SetColor("_Color", Color.white);
|
||||||
tunnelLightMaterial.SetColor("_AddColor", Color.black);
|
tunnelLightMaterial.SetColor("_AddColor", Color.black);
|
||||||
|
|
||||||
|
@ -139,12 +156,11 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
var cond = Conductor.instance;
|
|
||||||
//update hand position
|
//update hand position
|
||||||
handProgress = Math.Min(Conductor.instance.songPositionInBeats - handStart, 1);
|
handProgress = Math.Min(base.conductor.songPositionInBeats - handStart, 1);
|
||||||
|
|
||||||
frontHand.transform.position = handCurve.GetPoint(EasingFunction.EaseOutQuad(0, 1, handProgress));
|
frontHand.transform.position = handCurve.GetPoint(EasingFunction.EaseOutQuad(0, 1, handProgress));
|
||||||
if (!cond.isPlaying || cond.isPaused)
|
if (!conductor.isPlaying || conductor.isPaused)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -163,7 +179,7 @@ namespace HeavenStudio.Games
|
||||||
queuedInputs.Clear();
|
queuedInputs.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (lastCowbell + 1 <= cond.songPositionInBeatsAsDouble)
|
if (lastCowbell + 1 <= conductor.songPositionInBeatsAsDouble)
|
||||||
{
|
{
|
||||||
lastCowbell++;
|
lastCowbell++;
|
||||||
ScheduleInput(lastCowbell, 1, InputAction_BasicPress, CowbellSuccess, CowbellMiss, CowbellEmpty);
|
ScheduleInput(lastCowbell, 1, InputAction_BasicPress, CowbellSuccess, CowbellMiss, CowbellEmpty);
|
||||||
|
@ -172,11 +188,11 @@ namespace HeavenStudio.Games
|
||||||
// bg.localPosition = new Vector3(bgStartX - (2 * bgStartX * (((float)Time.realtimeSinceStartupAsDouble % bgScrollTime) / bgScrollTime)), 0, 0);
|
// bg.localPosition = new Vector3(bgStartX - (2 * bgStartX * (((float)Time.realtimeSinceStartupAsDouble % bgScrollTime) / bgScrollTime)), 0, 0);
|
||||||
if (tunnelWall.activeSelf)
|
if (tunnelWall.activeSelf)
|
||||||
{
|
{
|
||||||
tunnelWall.transform.localPosition = tunnelStartPos - new Vector3(tunnelChunksPerSec * tunnelWallChunkSize * (float)(cond.songPositionAsDouble - tunnelStartTime), 0, 0);
|
tunnelWall.transform.localPosition = tunnelStartPos - new Vector3(tunnelChunksPerSec * tunnelWallChunkSize * (float)(conductor.songPositionAsDouble - tunnelStartTime), 0, 0);
|
||||||
}
|
}
|
||||||
if (inTunnel && cond.songPositionAsDouble >= tunnelEndTime + PostTunnelScrnTime)
|
if (inTunnel && conductor.songPositionAsDouble >= tunnelEndTime + PostTunnelScrnTime)
|
||||||
{
|
{
|
||||||
cond.FadeMinigameVolume(cond.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime), fadeDuration, 1);
|
conductor.FadeMinigameVolume(conductor.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime), fadeDuration, 1);
|
||||||
tunnelLightMaterial.SetColor("_Color", Color.white);
|
tunnelLightMaterial.SetColor("_Color", Color.white);
|
||||||
tunnelLightMaterial.SetColor("_AddColor", Color.black);
|
tunnelLightMaterial.SetColor("_AddColor", Color.black);
|
||||||
inTunnel = false;
|
inTunnel = false;
|
||||||
|
@ -187,7 +203,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
SoundByte.PlayOneShot("count-ins/cowbell");
|
SoundByte.PlayOneShot("count-ins/cowbell");
|
||||||
|
|
||||||
handStart = Conductor.instance.songPositionInBeats;
|
handStart = conductor.songPositionInBeats;
|
||||||
|
|
||||||
cowbellAnimator.Play("Shake", -1, 0);
|
cowbellAnimator.Play("Shake", -1, 0);
|
||||||
}
|
}
|
||||||
|
@ -257,14 +273,13 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void StartTunnel(double beat, double length, float volume = 0.1f, float fadeDuration = 2f)
|
public void StartTunnel(double beat, double length, float volume = 0.1f, float fadeDuration = 2f)
|
||||||
{
|
{
|
||||||
Conductor cond = Conductor.instance;
|
if (conductor.songPositionAsDouble < tunnelEndTime + PostTunnelScrnTime)
|
||||||
if (cond.songPositionAsDouble < tunnelEndTime + PostTunnelScrnTime)
|
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
double targetBeat = beat + length;
|
double targetBeat = beat + length;
|
||||||
tunnelStartTime = cond.GetSongPosFromBeat(beat);
|
tunnelStartTime = conductor.GetSongPosFromBeat(beat);
|
||||||
tunnelEndTime = cond.GetSongPosFromBeat(targetBeat);
|
tunnelEndTime = conductor.GetSongPosFromBeat(targetBeat);
|
||||||
// tunnel chunks can be divided into quarters
|
// tunnel chunks can be divided into quarters
|
||||||
double durationSec = Math.Ceiling((tunnelEndTime - tunnelStartTime) * 4 * tunnelChunksPerSec) * 0.25 / tunnelChunksPerSec;
|
double durationSec = Math.Ceiling((tunnelEndTime - tunnelStartTime) * 4 * tunnelChunksPerSec) * 0.25 / tunnelChunksPerSec;
|
||||||
|
|
||||||
|
@ -272,7 +287,7 @@ namespace HeavenStudio.Games
|
||||||
tunnelWall.transform.localPosition = tunnelStartPos;
|
tunnelWall.transform.localPosition = tunnelStartPos;
|
||||||
tunnelWall.SetActive(true);
|
tunnelWall.SetActive(true);
|
||||||
this.fadeDuration = fadeDuration;
|
this.fadeDuration = fadeDuration;
|
||||||
cond.FadeMinigameVolume(beat, fadeDuration, volume);
|
conductor.FadeMinigameVolume(beat, fadeDuration, volume);
|
||||||
|
|
||||||
tunnelSoundRight?.Stop();
|
tunnelSoundRight?.Stop();
|
||||||
tunnelSoundMiddle?.Stop();
|
tunnelSoundMiddle?.Stop();
|
||||||
|
@ -282,19 +297,28 @@ namespace HeavenStudio.Games
|
||||||
tunnelSoundMiddle = SoundByte.PlayOneShotGame("tunnel/tunnelMiddle", beat + (6 / 48f), looping: true);
|
tunnelSoundMiddle = SoundByte.PlayOneShotGame("tunnel/tunnelMiddle", beat + (6 / 48f), looping: true);
|
||||||
tunnelSoundLeft = SoundByte.PlayOneShotGame("tunnel/tunnelLeft", beat + (12 / 48f), looping: true);
|
tunnelSoundLeft = SoundByte.PlayOneShotGame("tunnel/tunnelLeft", beat + (12 / 48f), looping: true);
|
||||||
|
|
||||||
double tunnelEnd = cond.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime);
|
double tunnelEnd = conductor.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime);
|
||||||
tunnelSoundRight.SetLoopParams(tunnelEnd, 0.1);
|
tunnelSoundRight.SetLoopParams(tunnelEnd, 0.1);
|
||||||
tunnelSoundMiddle.SetLoopParams(tunnelEnd + (6 / 48f), 0.1);
|
tunnelSoundMiddle.SetLoopParams(tunnelEnd + (6 / 48f), 0.1);
|
||||||
tunnelSoundLeft.SetLoopParams(tunnelEnd + (12 / 48f), 0.25);
|
tunnelSoundLeft.SetLoopParams(tunnelEnd + (12 / 48f), 0.25);
|
||||||
|
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
BeatAction.New(this, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(cond.GetBeatFromSongPos(tunnelStartTime + 0.25), delegate {
|
new BeatAction.Action(conductor.GetBeatFromSongPos(tunnelStartTime + 0.25), delegate {
|
||||||
tunnelLightMaterial.SetColor("_Color", tunnelTint);
|
tunnelLightMaterial.SetColor("_Color", tunnelTint);
|
||||||
tunnelLightMaterial.SetColor("_AddColor", tunnelScreen);
|
tunnelLightMaterial.SetColor("_AddColor", tunnelScreen);
|
||||||
}),
|
}),
|
||||||
});
|
});
|
||||||
inTunnel = true;
|
inTunnel = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetBg(int type)
|
||||||
|
{
|
||||||
|
foreach (var b in bg)
|
||||||
|
{
|
||||||
|
b.SetActive(false);
|
||||||
|
}
|
||||||
|
bg[type].SetActive(true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -17,269 +17,6 @@ MonoBehaviour:
|
||||||
DenseViewWidthThreshold: 512
|
DenseViewWidthThreshold: 512
|
||||||
_disableAutoReloadInBackground: 0
|
_disableAutoReloadInBackground: 0
|
||||||
ImportedScriptPaths:
|
ImportedScriptPaths:
|
||||||
- Assets/Scripts/GlobalGameManager.cs
|
|
||||||
- Assets/Scripts/Util/StringUtils.cs
|
|
||||||
- Assets/Scripts/Games/KarateMan/KarateMan.cs
|
|
||||||
- Assets/Scripts/Games/KarateMan/KarateManJoe.cs
|
|
||||||
- Assets/Scripts/Games/KarateMan/KarateManNoriController.cs
|
|
||||||
- Assets/Scripts/Util/BeatAction.cs
|
|
||||||
- Assets/Scripts/Games/TossBoys/TossBoys.cs
|
|
||||||
- Assets/Scripts/Games/DoubleDate/DoubleDate.cs
|
|
||||||
- Assets/Scripts/Games/AirRally/AirRally.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Editor.cs
|
|
||||||
- Assets/Scripts/Common/MemRenderer.cs
|
|
||||||
- Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs
|
|
||||||
- Assets/Scripts/PersistentDataManager.cs
|
|
||||||
- Assets/Scripts/UI/Overlays/OverlaysManager.cs
|
|
||||||
- Assets/Scripts/TitleManager.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SectionDialog.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/SectionTimelineObj.cs
|
|
||||||
- Assets/Scripts/Games/DJSchool/Student.cs
|
|
||||||
- Assets/Scripts/UI/PauseMenu.cs
|
|
||||||
- Assets/Scripts/Util/Sound.cs
|
|
||||||
- Assets/Scripts/Conductor.cs
|
|
||||||
- Assets/Scripts/EventCaller.cs
|
|
||||||
- Assets/Scripts/Games/TrickClass/TrickClass.cs
|
|
||||||
- Assets/Scripts/GameInitializer.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Timeline/Timeline.cs
|
|
||||||
- Assets/Scripts/Games/PlayerActionEvent.cs
|
|
||||||
- Assets/Scripts/Games/KarateMan/KarateManPot.cs
|
|
||||||
- Assets/Scripts/Games/DJSchool/DJSchool.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Commands/TestCommand.cs
|
|
||||||
- Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs
|
|
||||||
- Assets/Scripts/Games/GleeClub/GleeClub.cs
|
|
||||||
- Assets/Scripts/Games/DoubleDate/Basketball.cs
|
|
||||||
- Assets/Scripts/Games/TotemClimb/TCBackgroundManager.cs
|
|
||||||
- Assets/Scripts/Games/Spaceball/SpaceballBall.cs
|
|
||||||
- Assets/Scripts/Games/QuizShow/QuizShow.cs
|
|
||||||
- Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs
|
|
||||||
- Assets/Scripts/Games/TotemClimb/TCEndTotem.cs
|
|
||||||
- Assets/Editor/BuildScript.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Selections.cs
|
|
||||||
- Assets/Scripts/Games/NightWalkRvl/RvlNightWalk.cs
|
|
||||||
- Assets/Plugins/Starpelly/Math.cs
|
|
||||||
- Assets/Scripts/Games/GleeClub/ChorusKid.cs
|
|
||||||
- Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Timeline/TimelineZoom.cs
|
|
||||||
- Assets/Scripts/Games/CheerReaders/RvlCharacter.cs
|
|
||||||
- Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
|
|
||||||
- Assets/Scripts/Games/CatchyTune/CatchyTune.cs
|
|
||||||
- Assets/GUIWindows/Scripts/GUIWindow.cs
|
|
||||||
- Assets/Scripts/Games/AirRally/CloudsManager.cs
|
|
||||||
- Assets/Scripts/Games/DogNinja/ThrowObject.cs
|
|
||||||
- Assets/Scripts/Games/RhythmTweezers/Hair.cs
|
|
||||||
- Assets/Scripts/Games/Rockers/RockersInput.cs
|
|
||||||
- Assets/Scripts/UI/Overlays/GoForAPerfect.cs
|
|
||||||
- Assets/Scripts/Games/SpaceSoccer/Ball.cs
|
|
||||||
- Assets/Scripts/Games/TossBoys/TossKid.cs
|
|
||||||
- Assets/Scripts/Games/CropStomp/Farmer.cs
|
|
||||||
- Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs
|
|
||||||
- Assets/Scripts/UI/LeftClickTMP_Dropdown.cs
|
|
||||||
- Assets/Scripts/Games/RhythmTweezers/NoPeekingSign.cs
|
|
||||||
- Assets/Scripts/Games/Fireworks/FireworksBomb.cs
|
|
||||||
- Assets/Scripts/Transform/ScaleByVelocity.cs
|
|
||||||
- Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs
|
|
||||||
- Assets/Scripts/Games/Global/Textbox.cs
|
|
||||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/ImageChartResourcePrefab.cs
|
|
||||||
- Assets/Scripts/Games/CropStomp/Veggie.cs
|
|
||||||
- Assets/Scripts/OpeningManager.cs
|
|
||||||
- Assets/Scripts/Games/BlueBear/BlueBear.cs
|
|
||||||
- Assets/Scripts/Games/DoubleDate/Football.cs
|
|
||||||
- Assets/Plugins/JoyShockLibrary/JoyShockLibrary.cs
|
|
||||||
- Assets/Scripts/StretchCameraVFX.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs
|
|
||||||
- Assets/Scripts/Games/TapTrial/TapTrial.cs
|
|
||||||
- Assets/Scripts/Games/AirRally/RvlIsland.cs
|
|
||||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs
|
|
||||||
- Assets/Scripts/Games/DoubleDate/DoubleDateWeasels.cs
|
|
||||||
- Assets/Scripts/Games/Rockers/RockersRocker.cs
|
|
||||||
- Assets/Scripts/Games/TapTroupe/TapTroupe.cs
|
|
||||||
- Assets/Scripts/Games/TotemClimb/TCTotem.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Timeline/BlockDeleteFX.cs
|
|
||||||
- Assets/Scripts/UI/Overlays/SectionMedalsManager.cs
|
|
||||||
- Assets/Scripts/Games/AirRally/IslandsManager.cs
|
|
||||||
- Assets/Scripts/Games/CallAndResponseHandler.cs
|
|
||||||
- Assets/Scripts/Games/RhythmTweezers/LongHair.cs
|
|
||||||
- Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhost.cs
|
|
||||||
- Assets/Scripts/Games/ForkLifter/Pea.cs
|
|
||||||
- Assets/Scripts/LevelEditor/WaveformVisual.cs
|
|
||||||
- Assets/Scripts/Games/CatchyTune/Fruit.cs
|
|
||||||
- Assets/Scripts/Games/FanClub/NtrIdolFan.cs
|
|
||||||
- Assets/Scripts/Games/PajamaParty/PajamaParty.cs
|
|
||||||
- Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Commands/Block.cs
|
|
||||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs
|
|
||||||
- Assets/Scripts/Games/LaunchParty/LaunchParty.cs
|
|
||||||
- Assets/Scripts/Games/Rockers/Rockers.cs
|
|
||||||
- Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs
|
|
||||||
- Assets/Scripts/Games/ForkLifter/ForkLifterHand.cs
|
|
||||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/EnumChartPropertyPrefab.cs
|
|
||||||
- Assets/Scripts/Games/Global/Filter.cs
|
|
||||||
- Assets/Scripts/Games/NightWalkAgb/AgbPlatform.cs
|
|
||||||
- Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs
|
|
||||||
- Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
|
|
||||||
- Assets/Scripts/LevelEditor/SnapDialog/SnapChangeButton.cs
|
|
||||||
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserWindows.cs
|
|
||||||
- Assets/Scripts/Games/WorkingDough/NPCDoughBall.cs
|
|
||||||
- Assets/Scripts/ScreenTiling.cs
|
|
||||||
- Assets/Scripts/Games/AirRally/Shuttlecock.cs
|
|
||||||
- Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs
|
|
||||||
- Assets/Scripts/Games/NightWalkAgb/AgbPlayYan.cs
|
|
||||||
- Assets/Scripts/Games/CoinToss/CoinToss.cs
|
|
||||||
- Assets/Scripts/Games/BuiltToScaleDS/Blocks.cs
|
|
||||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/EnumPropertyPrefab.cs
|
|
||||||
- Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs
|
|
||||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/NumberChartPropertyPrefab.cs
|
|
||||||
- Assets/Plugins/Starpelly/Colors.cs
|
|
||||||
- Assets/Scripts/Games/AirRally/RvlBirds.cs
|
|
||||||
- Assets/Scripts/Games/GleeClub/GleeClubSingInput.cs
|
|
||||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/StringChartPropertyPrefab.cs
|
|
||||||
- Assets/Scripts/Games/Splashdown/NtrSplash.cs
|
|
||||||
- Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs
|
|
||||||
- Assets/Scripts/Games/FlipperFlop/FlipperFlopFlipper.cs
|
|
||||||
- Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs
|
|
||||||
- Assets/Scripts/Games/TramAndPauline/AgbAnimalKid.cs
|
|
||||||
- Assets/Scripts/AppInfo.cs
|
|
||||||
- Assets/Scripts/Games/SeeSaw/SeeSaw.cs
|
|
||||||
- Assets/Scripts/Util/AnimationHelpers.cs
|
|
||||||
- Assets/Scripts/Games/TossBoys/TossBoysBall.cs
|
|
||||||
- Assets/Scripts/LevelEditor/BPMText.cs
|
|
||||||
- Assets/Scripts/Games/NightWalkAgb/AgbPlatformHandler.cs
|
|
||||||
- Assets/Scripts/Games/CheerReaders/CheerReaders.cs
|
|
||||||
- Assets/Scripts/Games/SpaceSoccer/Kicker.cs
|
|
||||||
- Assets/Scripts/InputSystem/ControllerTypes/InputMouse.cs
|
|
||||||
- Assets/Scripts/Games/DogNinja/DogNinja.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TempoDialog.cs
|
|
||||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs
|
|
||||||
- Assets/Scripts/Games/TotemClimb/TCDragon.cs
|
|
||||||
- Assets/Scripts/LevelEditor/BoxSelection.cs
|
|
||||||
- Assets/Scripts/Games/ForkLifter/ForkLifter.cs
|
|
||||||
- Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs
|
|
||||||
- Assets/Scripts/LevelEditor/DisableSelectOnHover.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Theme.cs
|
|
||||||
- Assets/Scripts/Games/BoardMeeting/BMExecutive.cs
|
|
||||||
- Assets/Scripts/Common/CanvasScroll.cs
|
|
||||||
- Assets/Scripts/GameCamera.cs
|
|
||||||
- Assets/Scripts/Games/TotemClimb/TCJumper.cs
|
|
||||||
- Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs
|
|
||||||
- Assets/Scripts/UI/RightClickDropdownObject.cs
|
|
||||||
- Assets/Scripts/StaticCamera.cs
|
|
||||||
- Assets/Scripts/Games/Spaceball/SpaceballPlayer.cs
|
|
||||||
- Assets/Scripts/Util/SoundByte.cs
|
|
||||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs
|
|
||||||
- Assets/Scripts/Games/Splashdown/NtrSynchrette.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/VolumeTimelineObj.cs
|
|
||||||
- Assets/Scripts/LevelEditor/DialogHelpers/Dialog.cs
|
|
||||||
- Assets/Scripts/UI/SettingsDialog/Tabs/EditorSettings.cs
|
|
||||||
- Assets/Scripts/StudioDance/ChoreographyInfo.cs
|
|
||||||
- Assets/Scripts/Games/CropStomp/CropStomp.cs
|
|
||||||
- Assets/Scripts/Games/Global/Flash.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Commands/ICommand.cs
|
|
||||||
- Assets/Scripts/StudioDance/StudioDanceManager.cs
|
|
||||||
- Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs
|
|
||||||
- Assets/Scripts/Games/DrummingPractice/Drummer.cs
|
|
||||||
- Assets/Scripts/Games/RhythmRally/Paddlers.cs
|
|
||||||
- Assets/Scripts/UI/SettingsDialog/Tabs/DispAudioSettings.cs
|
|
||||||
- Assets/Scripts/Util/SavWav.cs
|
|
||||||
- Assets/Scripts/Util/EntityTypes.cs
|
|
||||||
- Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs
|
|
||||||
- Assets/Scripts/Games/Ringside/Ringside.cs
|
|
||||||
- Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs
|
|
||||||
- Assets/Scripts/Games/Spaceball/Spaceball.cs
|
|
||||||
- Assets/Scripts/Games/TotemClimb/TCGroundManager.cs
|
|
||||||
- Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs
|
|
||||||
- Assets/Scripts/Games/BlueBear/Treat.cs
|
|
||||||
- Assets/Scripts/PostProcessingVFX.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SpecialTimeline.cs
|
|
||||||
- Assets/Scripts/SourceGenerators/MinigameLoaderGenerator.cs
|
|
||||||
- Assets/Scripts/InputSystem/ControllerTypes/InputKeyboard.cs
|
|
||||||
- Assets/Scripts/LevelEditor/EditorTheme.cs
|
|
||||||
- Assets/Scripts/Games/TrickClass/MobTrickObj.cs
|
|
||||||
- Assets/Scripts/Games/OctopusMachine/Octopus.cs
|
|
||||||
- Assets/Scripts/Games/WizardsWaltz/Plant.cs
|
|
||||||
- Assets/Scripts/UI/SettingsDialog/Tabs/CreditsLegalSettings.cs
|
|
||||||
- Assets/Scripts/Games/TapTroupe/TapTroupeZoomOut.cs
|
|
||||||
- Assets/Scripts/Games/MeatGrinder/Meat.cs
|
|
||||||
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowser.cs
|
|
||||||
- Assets/Scripts/Games/TheDazzles/TheDazzlesGirl.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Commands/SpecialMarker.cs
|
|
||||||
- Assets/Scripts/UI/SettingsDialog/SettingsDialog.cs
|
|
||||||
- Assets/Scripts/UI/Overlays/ChartSectionDisplay.cs
|
|
||||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/ColorChartPropertyPrefab.cs
|
|
||||||
- Assets/GUIWindows/Scripts/GUIWindowHandle.cs
|
|
||||||
- Assets/Scripts/Games/Kitties/Kitties.cs
|
|
||||||
- Assets/Scripts/Games/QuizShow/QSTimer.cs
|
|
||||||
- Assets/Scripts/CircleCursor.cs
|
|
||||||
- Assets/Scripts/Games/TotemClimb/TCBirdManager.cs
|
|
||||||
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserLinux.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/SpecialTimelineObj.cs
|
|
||||||
- Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs
|
|
||||||
- Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Timeline/TimelineBlockManager.cs
|
|
||||||
- Assets/Scripts/Games/Rockers/RockerBendInput.cs
|
|
||||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/Tabs/ChartInfoProperties.cs
|
|
||||||
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserEditor.cs
|
|
||||||
- Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/TempoTimelineObj.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/VolumeDialog.cs
|
|
||||||
- Assets/Scripts/Games/Splashdown/Splashdown.cs
|
|
||||||
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserMac.cs
|
|
||||||
- Assets/Scripts/Games/AirRally/Cloud.cs
|
|
||||||
- Assets/Scripts/InputSystem/InputController.cs
|
|
||||||
- Assets/Scripts/UI/Overlays/SkillStarManager.cs
|
|
||||||
- Assets/Scripts/LevelEditor/BeatGrid.cs
|
|
||||||
- Assets/Scripts/Games/RhythmRally/RhythmRally.cs
|
|
||||||
- Assets/Scripts/Games/SamuraiSliceNtr/NtrSamurai.cs
|
|
||||||
- Assets/Scripts/Games/TapTroupe/TapTroupeCorner.cs
|
|
||||||
- Assets/Scripts/Games/FanClub/NtrIdolAmie.cs
|
|
||||||
- Assets/GUIWindows/Scripts/GUIWindowUtils.cs
|
|
||||||
- Assets/Scripts/Games/Tambourine/Tambourine.cs
|
|
||||||
- Assets/Scripts/Util/MultiSound.cs
|
|
||||||
- Assets/Scripts/Games/Fireworks/Rocket.cs
|
|
||||||
- Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs
|
|
||||||
- Assets/Scripts/Games/Tunnel/Tunnel.cs
|
- Assets/Scripts/Games/Tunnel/Tunnel.cs
|
||||||
- Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
|
|
||||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertiesDialog.cs
|
|
||||||
- Assets/Scripts/Games/TotemClimb/TotemClimb.cs
|
|
||||||
- Assets/Plugins/StandaloneFileBrowser/IStandaloneFileBrowser.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Commands/CommandManager.cs
|
|
||||||
- Assets/Scripts/Games/FirstContact/Translator.cs
|
|
||||||
- Assets/Scripts/LevelEditor/TooltipGiver.cs
|
|
||||||
- Assets/Scripts/InputSystem/USG.g/InitInputControllers.PlayerInput.ControllerLoaderGenerator.g.cs
|
|
||||||
- Assets/Scripts/Games/DrummingPractice/DrummerHit.cs
|
|
||||||
- Assets/Scripts/LevelEditor/TempoFinder/TempoFinder.cs
|
|
||||||
- Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs
|
|
||||||
- Assets/Scripts/StudioDance/Dancer.cs
|
|
||||||
- Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs
|
|
||||||
- Assets/Scripts/Games/Lockstep/Lockstep.cs
|
|
||||||
- Assets/Scripts/Games/TotemClimb/TCTotemManager.cs
|
|
||||||
- Assets/Scripts/UI/Overlays/TimingAccuracyDisplay.cs
|
|
||||||
- Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs
|
|
||||||
- Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs
|
|
||||||
- Assets/Scripts/Games/DoubleDate/SoccerBall.cs
|
|
||||||
- Assets/Scripts/Games/RhythmTweezers/Tweezers.cs
|
|
||||||
- Assets/Scripts/Games/WorkingDough/WorkingDough.cs
|
|
||||||
- Assets/Scripts/Games/TotemClimb/TCFrog.cs
|
|
||||||
- Assets/Scripts/UI/SettingsDialog/Tabs/ControllerSettings.cs
|
|
||||||
- Assets/Scripts/Games/SpaceDance/SpaceDance.cs
|
|
||||||
- Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs
|
|
||||||
- Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs
|
|
||||||
- Assets/Scripts/Games/TotemClimb/TCPillarManager.cs
|
|
||||||
- Assets/Scripts/Games/Fireworks/Fireworks.cs
|
|
||||||
- Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs
|
|
||||||
- Assets/Scripts/Games/WizardsWaltz/Wizard.cs
|
|
||||||
- Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs
|
|
||||||
- Assets/Scripts/Games/MonkeyWatch/WatchMonkeyHandler.cs
|
|
||||||
- Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs
|
|
||||||
- Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs
|
|
||||||
- Assets/Scripts/Games/MonkeyWatch/BalloonHandler.cs
|
|
||||||
- Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs
|
|
||||||
- Assets/Scripts/Games/Manzai/Manzai.cs
|
|
||||||
- Assets/Scripts/Games/NightWalkAgb/AgbStarHandler.cs
|
|
||||||
- Assets/Scripts/Games/MannequinFactory/MannequinFactory.cs
|
|
||||||
- Assets/Scripts/Games/NightWalkAgb/AgbStar.cs
|
|
||||||
- Assets/Scripts/Games/MannequinFactory/MannequinHead.cs
|
|
||||||
- Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
|
|
||||||
- Assets/Scripts/InputSystem/ControllerTypes/InputJoyconPair.cs
|
|
||||||
PathsToSkipImportEvent: []
|
PathsToSkipImportEvent: []
|
||||||
PathsToIgnoreOverwriteSettingOnAttribute: []
|
PathsToIgnoreOverwriteSettingOnAttribute: []
|
||||||
|
|
Loading…
Reference in a new issue