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commit
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|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/Resources/Sprites/Games/Flockstep/Animations.meta
Normal file
8
Assets/Resources/Sprites/Games/Flockstep/Animations.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 458ed4a0d6cb4a84d968b3ff045ec71a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
2717
Assets/Resources/Sprites/Games/Flockstep/Animations/bop.anim
Normal file
2717
Assets/Resources/Sprites/Games/Flockstep/Animations/bop.anim
Normal file
File diff suppressed because it is too large
Load diff
|
@ -7,7 +7,7 @@ AnimatorState:
|
|||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: L_walk_00
|
||||
m_Name: walkLeft_00
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
|
@ -20,7 +20,7 @@ AnimatorState:
|
|||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 7400000, guid: d2a87ec05f29347408ee6e826e240c7d, type: 2}
|
||||
m_Motion: {fileID: 7400000, guid: 2b7728b32da91cd40aa572030c7e3e9a, type: 2}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
|
@ -33,33 +33,7 @@ AnimatorState:
|
|||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: R_walk_01
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 7400000, guid: 199ffb92bd6722f43b2a61274a0d1fb2, type: 2}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1102 &-4178023043166419753
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: R_walk_00
|
||||
m_Name: walkRight_01
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
|
@ -78,14 +52,14 @@ AnimatorState:
|
|||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1102 &-3581303689570369415
|
||||
--- !u!1102 &-4178023043166419753
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: marching1
|
||||
m_Name: walkRight_00
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
|
@ -98,7 +72,7 @@ AnimatorState:
|
|||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 7400000, guid: 4bfde33c5de208c49be38112963343d0, type: 2}
|
||||
m_Motion: {fileID: 7400000, guid: 199ffb92bd6722f43b2a61274a0d1fb2, type: 2}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
|
@ -137,7 +111,7 @@ AnimatorState:
|
|||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: L_walk_01
|
||||
m_Name: walkLeft_01
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
|
@ -150,7 +124,7 @@ AnimatorState:
|
|||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 7400000, guid: 2b7728b32da91cd40aa572030c7e3e9a, type: 2}
|
||||
m_Motion: {fileID: 7400000, guid: d2a87ec05f29347408ee6e826e240c7d, type: 2}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
|
@ -162,7 +136,7 @@ AnimatorController:
|
|||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: stupid dumb bird
|
||||
m_Name: huebird
|
||||
serializedVersion: 5
|
||||
m_AnimatorParameters: []
|
||||
m_AnimatorLayers:
|
||||
|
@ -204,32 +178,6 @@ AnimatorState:
|
|||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1102 &1509503415385314288
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: marching2
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 7400000, guid: 9c196d961ea2824459ae80da01035ba6, type: 2}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1102 &2537832236300301322
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
|
@ -250,7 +198,7 @@ AnimatorState:
|
|||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 7400000, guid: 524e693ef6004fe4eaa3100757e5749e, type: 2}
|
||||
m_Motion: {fileID: 7400000, guid: 9c196d961ea2824459ae80da01035ba6, type: 2}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
|
@ -278,23 +226,17 @@ AnimatorStateMachine:
|
|||
m_State: {fileID: 2537832236300301322}
|
||||
m_Position: {x: 305, y: 195, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: 1509503415385314288}
|
||||
m_State: {fileID: -4178023043166419753}
|
||||
m_Position: {x: 340, y: 260, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: -3581303689570369415}
|
||||
m_Position: {x: 375, y: 325, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: -4178023043166419753}
|
||||
m_Position: {x: 410, y: 390, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: -7097726224053299313}
|
||||
m_Position: {x: 445, y: 455, z: 0}
|
||||
m_Position: {x: 370, y: 330, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: -8144385767092123285}
|
||||
m_Position: {x: 480, y: 520, z: 0}
|
||||
m_Position: {x: 410, y: 390, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: -35646247508316430}
|
||||
m_Position: {x: 515, y: 585, z: 0}
|
||||
m_Position: {x: 440, y: 460, z: 0}
|
||||
m_ChildStateMachines: []
|
||||
m_AnyStateTransitions: []
|
||||
m_EntryTransitions: []
|
|
@ -6,7 +6,7 @@ AnimationClip:
|
|||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: marching2
|
||||
m_Name: marching
|
||||
serializedVersion: 6
|
||||
m_Legacy: 0
|
||||
m_Compressed: 0
|
|
@ -6,7 +6,7 @@ AnimationClip:
|
|||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: L_walk_01
|
||||
m_Name: walkL_00
|
||||
serializedVersion: 6
|
||||
m_Legacy: 0
|
||||
m_Compressed: 0
|
|
@ -6,7 +6,7 @@ AnimationClip:
|
|||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: L_walk_00
|
||||
m_Name: walkL_01
|
||||
serializedVersion: 6
|
||||
m_Legacy: 0
|
||||
m_Compressed: 0
|
|
@ -6,7 +6,7 @@ AnimationClip:
|
|||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: R_walk_01
|
||||
m_Name: walkR_00
|
||||
serializedVersion: 6
|
||||
m_Legacy: 0
|
||||
m_Compressed: 0
|
|
@ -6,7 +6,7 @@ AnimationClip:
|
|||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: R_walk_00
|
||||
m_Name: walkR_01
|
||||
serializedVersion: 6
|
||||
m_Legacy: 0
|
||||
m_Compressed: 0
|
|
@ -30,16 +30,16 @@ namespace HeavenStudio.Games.Loaders
|
|||
|
||||
/// Fill in the loader class label, "*prefab name*", and "*Display Name*" with the relevant information
|
||||
/// For help, feel free to reach out to us on our discord, in the #development channel.
|
||||
public static class RvlFlockstepLoader
|
||||
public static class RvlFlockStepLoader
|
||||
{
|
||||
public static Minigame AddGame(EventCaller eventCaller)
|
||||
{
|
||||
return new Minigame("flockstep", "Flock-Step", "ffffff", false, false, new List<GameAction>()
|
||||
return new Minigame("flockStep", "Flock Step", "ffffff", false, false, new List<GameAction>()
|
||||
{
|
||||
|
||||
new GameAction("bop", "Bop")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; Flockstep.instance.Bop(e.beat, e.length, e["toggle2"], e["toggle"]); },
|
||||
function = delegate { var e = eventCaller.currentEntity; FlockStep.instance.ToggleBop(e.beat, e.length, e["toggle2"], e["toggle"]); },
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -49,7 +49,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("march", "Stepping")
|
||||
{
|
||||
function = delegate {var e = eventCaller.currentEntity; Flockstep.instance.StartStep(e.beat); }, //open to adding more stuff eventually
|
||||
function = delegate {var e = eventCaller.currentEntity; FlockStep.instance.StartStep(e.beat, e.length); },
|
||||
defaultLength = 1,
|
||||
},
|
||||
new GameAction("jump", "Jump")
|
||||
|
@ -72,202 +72,201 @@ namespace HeavenStudio.Games.Loaders
|
|||
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
/// This class handles the minigame logic.
|
||||
/// Minigame inherits directly from MonoBehaviour, and adds Heaven Studio specific methods to override.
|
||||
public class Flockstep : Minigame
|
||||
using Scripts_FlockStep;
|
||||
public class FlockStep : Minigame
|
||||
{
|
||||
public static Flockstep instance;
|
||||
bool goBop;
|
||||
bool noBop;
|
||||
public GameEvent bop = new GameEvent();
|
||||
|
||||
[SerializeField] Animator[] allThemOtherBirbs;
|
||||
|
||||
[SerializeField] Animator birbPlayer;
|
||||
[SerializeField] Huebird[] Huebirds;
|
||||
[SerializeField] Huebird HuebirdPlayer;
|
||||
|
||||
[SerializeField]Transform BG;
|
||||
[SerializeField]Transform birdHolder;
|
||||
[SerializeField]float DebugStep;
|
||||
[SerializeField]float DebugTime;
|
||||
[SerializeField]float DebugStep2;
|
||||
[SerializeField]float DebugTime2;
|
||||
[SerializeField] Transform Root;
|
||||
[SerializeField] Transform birdHolder;
|
||||
[SerializeField] float stepDistance;
|
||||
[SerializeField] float stepTime;
|
||||
|
||||
int marchIteratorGlobal;
|
||||
|
||||
public static FlockStep instance;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Awake()
|
||||
{
|
||||
instance = this;
|
||||
SetupBopRegion("flockStep", "bop", "toggle");
|
||||
}
|
||||
|
||||
public override void OnBeatPulse(double beat)
|
||||
{
|
||||
if (goBop)
|
||||
{
|
||||
PlayBirbAnim("bop", true, 0.5f);
|
||||
}
|
||||
if (BeatIsInBopRegion(beat)) Bop();
|
||||
}
|
||||
void PlayBirbAnim(string animName, bool player, float timescale = 0.5f, float startpos = 0f, int layer = -1)
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (player) birbPlayer.DoScaledAnimationAsync(animName, timescale, startpos, layer);
|
||||
|
||||
foreach(Animator birb in allThemOtherBirbs)
|
||||
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress))
|
||||
{
|
||||
birb.DoScaledAnimationAsync(animName, timescale, startpos, layer);
|
||||
ScoreMiss();
|
||||
}
|
||||
if (PlayerInput.GetIsAction(InputAction_BasicRelease))
|
||||
{
|
||||
Steppers(HuebirdPlayer, true, marchIteratorGlobal + 1);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayBirbAnimDesync(Animator birbSelected, string animName, bool player, float timescale = 0.5f, float startpos = 0f, int layer = -1)
|
||||
void PlayBirdAnim(string animName, bool player, float timescale = 0.5f, float startpos = 0f, int layer = -1)
|
||||
{
|
||||
if (player) HuebirdPlayer.PlayAnim(animName, timescale, startpos, layer);
|
||||
|
||||
foreach(Huebird bird in Huebirds)
|
||||
{
|
||||
bird.PlayAnim(animName, timescale, startpos, layer);
|
||||
}
|
||||
}
|
||||
void PlayBirdAnimDesync(Huebird birdSelected, string animName, bool player, float timescale = 0.5f, float startpos = 0f, int layer = -1)
|
||||
{
|
||||
if (player)
|
||||
{
|
||||
birbPlayer.DoScaledAnimationAsync(animName, timescale, startpos, layer);
|
||||
HuebirdPlayer.PlayAnim(animName, timescale, startpos, layer);
|
||||
}
|
||||
if (!player)
|
||||
{
|
||||
birbSelected.DoScaledAnimationAsync(animName, timescale, startpos, layer);
|
||||
birdSelected.PlayAnim(animName, timescale, startpos, layer);
|
||||
}
|
||||
}
|
||||
|
||||
public void Bop(double beat, float length, bool shouldBop, bool autoBop)
|
||||
public void ToggleBop(double beat, float length, bool shouldBop, bool autoBop)
|
||||
{
|
||||
goBop = autoBop;
|
||||
if (shouldBop)
|
||||
{
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + i, delegate
|
||||
{
|
||||
PlayBirbAnim("bop", true, 0.5f);
|
||||
})
|
||||
new BeatAction.Action(beat + i, delegate { Bop();})
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void StartStep(double beat)
|
||||
private void Bop()
|
||||
{
|
||||
RecursiveMarching(beat);
|
||||
Steppers(beat, true, birbPlayer, 0);
|
||||
foreach(Animator birb in allThemOtherBirbs)
|
||||
{
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate
|
||||
{
|
||||
Steppers(beat + UnityEngine.Random.Range(-0.05f, 0.05f), false, birb, 0);
|
||||
}),
|
||||
});
|
||||
}
|
||||
|
||||
if (!noBop) PlayBirdAnim("bop", true);
|
||||
}
|
||||
|
||||
public void Steppers(double beat, bool player, Animator birb, int marchIterator)
|
||||
public void StartStep(double beat, double length)
|
||||
{
|
||||
var beatOffset = beat;
|
||||
if(marchIterator == 4)
|
||||
noBop = true;
|
||||
PlayBirdAnim("startStep", true);
|
||||
SoundByte.PlayOneShotGame("flockStep/start", beat);
|
||||
RecursiveMarching(beat + length, 0);
|
||||
// RecursiveSteppers(beat + length, HuebirdPlayer, true, 0);
|
||||
foreach(Huebird bird in Huebirds)
|
||||
{
|
||||
marchIterator = 0;
|
||||
}
|
||||
if(player)
|
||||
{
|
||||
switch(marchIterator)
|
||||
{
|
||||
case 0:
|
||||
PlayBirbAnimDesync(birbPlayer, "R_walk_00", true, 0.5f);
|
||||
break;
|
||||
case 1:
|
||||
PlayBirbAnimDesync(birbPlayer, "R_walk_01", true, 0.5f);
|
||||
break;
|
||||
case 2:
|
||||
PlayBirbAnimDesync(birbPlayer, "L_walk_00", true, 0.5f);
|
||||
break;
|
||||
case 3:
|
||||
PlayBirbAnimDesync(birbPlayer, "L_walk_01", true, 0.5f);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch(marchIterator)
|
||||
{
|
||||
case 0:
|
||||
PlayBirbAnimDesync(birb, "R_walk_00", false, 0.5f);
|
||||
break;
|
||||
case 1:
|
||||
PlayBirbAnimDesync(birb, "R_walk_01", false, 0.5f);
|
||||
break;
|
||||
case 2:
|
||||
PlayBirbAnimDesync(birb, "L_walk_00", false, 0.5f);
|
||||
break;
|
||||
case 3:
|
||||
PlayBirbAnimDesync(birb, "L_walk_01", false, 0.5f);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(player)
|
||||
{
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate
|
||||
{
|
||||
Steppers(beat + 0.5f, true, birbPlayer, marchIterator + 1);
|
||||
}),
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate
|
||||
{
|
||||
Steppers(beatOffset + 0.5f, false, birb, marchIterator + 1);
|
||||
}),
|
||||
});
|
||||
}
|
||||
RecursiveSteppers(beat + length + UnityEngine.Random.Range(-0.05f, 0.05f), bird, false, 0);
|
||||
}
|
||||
}
|
||||
|
||||
public void RecursiveMarching(double beat)
|
||||
private void RecursiveSteppers(double beat, Huebird birdSelected, bool player, int marchIterator)
|
||||
{
|
||||
ScheduleStep(beat);
|
||||
StartCoroutine(StepTo(BG ,DebugStep, DebugTime));
|
||||
StartCoroutine(StepTo(birdHolder ,DebugStep2, DebugTime2));
|
||||
marchIterator %= 4;
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate
|
||||
{
|
||||
Steppers(birdSelected, player, marchIterator);
|
||||
RecursiveSteppers(beat + 0.5f, birdSelected, player, marchIterator + 1);
|
||||
}),
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
private void RecursiveMarching(double beat, int marchIterator)
|
||||
{
|
||||
marchIterator %= 4;
|
||||
marchIteratorGlobal = marchIterator;
|
||||
ScheduleStep(beat);
|
||||
BeatAction.New(instance, new List<BeatAction.Action>() {
|
||||
new BeatAction.Action(beat, delegate
|
||||
{
|
||||
RecursiveMarching(beat + 1f);
|
||||
UpdatePos();
|
||||
StartCoroutine(StepCo(Root, beat, stepTime, stepDistance));
|
||||
StartCoroutine(StepCo(birdHolder, beat, 0, -stepDistance));
|
||||
RecursiveMarching(beat + 1f, marchIterator + 2);
|
||||
}),
|
||||
});
|
||||
}
|
||||
|
||||
IEnumerator StepTo(Transform thing, float xValue, float xTime)
|
||||
private void Steppers(Huebird birdSelected, bool player, int marchIterator)
|
||||
{
|
||||
float xPos = thing.position.x;
|
||||
for (float t = 0.0f; t < 1.0f; t += Time.deltaTime / xTime)
|
||||
switch(marchIterator)
|
||||
{
|
||||
thing.position = new Vector2(Mathf.SmoothStep(xPos, xPos + xValue, t), BG.position.y);
|
||||
yield return null;
|
||||
case 0:
|
||||
PlayBirdAnimDesync(birdSelected, "walkRight_00", player);
|
||||
if (player) SoundByte.PlayOneShotGame("flockStep/step1");
|
||||
break;
|
||||
case 1:
|
||||
PlayBirdAnimDesync(birdSelected, "walkRight_01", player);
|
||||
if (player) SoundByte.PlayOneShotGame("flockStep/step2");
|
||||
break;
|
||||
case 2:
|
||||
PlayBirdAnimDesync(birdSelected, "walkLeft_00", player);
|
||||
if (player) SoundByte.PlayOneShotGame("flockStep/step3");
|
||||
break;
|
||||
case 3:
|
||||
PlayBirdAnimDesync(birdSelected, "walkLeft_01", player);
|
||||
if (player) SoundByte.PlayOneShotGame("flockStep/step4");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Awake()
|
||||
|
||||
IEnumerator StepCo(Transform thing, double beat, float length, float xValue)
|
||||
{
|
||||
instance = this;
|
||||
SetupBopRegion("flockstep", "bop", "toggle");
|
||||
float xPos = thing.localPosition.x;
|
||||
if (length > 0)
|
||||
{
|
||||
float normalized = Conductor.instance.GetPositionFromBeat(beat, length, false);
|
||||
while (normalized <= 1f)
|
||||
{
|
||||
normalized = Conductor.instance.GetPositionFromBeat(beat, length);
|
||||
thing.localPosition = new Vector2(Mathf.SmoothStep(xPos, xPos + xValue, normalized), thing.localPosition.y);
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
thing.localPosition = new Vector2(xPos + xValue, thing.localPosition.y);
|
||||
yield break;
|
||||
}
|
||||
void UpdatePos()
|
||||
{
|
||||
var rootPos = Root.localPosition;
|
||||
var newPosX = rootPos.x % 18.32f;
|
||||
Root.localPosition = new Vector2(newPosX, rootPos.y);
|
||||
var birdPos = birdHolder.localPosition;
|
||||
birdHolder.localPosition = new Vector2(-newPosX, birdPos.y);
|
||||
}
|
||||
|
||||
private void ScheduleStep(double beat)
|
||||
{
|
||||
PlayerActionEvent input = ScheduleInput(beat, 1f, InputAction_BasicPress, Success, Miss, Nothing);
|
||||
ScheduleInput(beat, 0, InputAction_BasicPress, StepJust, StepMiss, Empty);
|
||||
ScheduleAutoplayInput(beat, 0.5, InputAction_BasicRelease, StepReleaseAutoplay, Empty, Empty).countsForAccuracy = false;
|
||||
}
|
||||
|
||||
public void Success(PlayerActionEvent caller, float state)
|
||||
public void StepJust(PlayerActionEvent caller, float state)
|
||||
{
|
||||
Steppers(HuebirdPlayer, true, marchIteratorGlobal);
|
||||
// man.Step();
|
||||
// if (state is >= 1f or <= -1f) SoundByte.PlayOneShot("nearMiss");
|
||||
}
|
||||
void StepReleaseAutoplay(PlayerActionEvent caller, float state)
|
||||
{
|
||||
Steppers(HuebirdPlayer, true, marchIteratorGlobal + 1);
|
||||
}
|
||||
|
||||
public void Miss(PlayerActionEvent caller)
|
||||
public void StepMiss(PlayerActionEvent caller)
|
||||
{
|
||||
// man.Fall();
|
||||
}
|
||||
|
||||
public void Nothing(PlayerActionEvent caller) { }
|
||||
public void Empty(PlayerActionEvent caller) { }
|
||||
}
|
||||
}
|
35
Assets/Scripts/Games/Flockstep/Huebird.cs
Normal file
35
Assets/Scripts/Games/Flockstep/Huebird.cs
Normal file
|
@ -0,0 +1,35 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace HeavenStudio.Games.Scripts_FlockStep
|
||||
{
|
||||
public class Huebird : MonoBehaviour
|
||||
{
|
||||
public Color mainBody;
|
||||
[SerializeField] Animator huebirdAnimator;
|
||||
[SerializeField] SpriteRenderer hueBody;
|
||||
[SerializeField] SpriteRenderer hueWing;
|
||||
[System.NonSerialized] public float stepTime;
|
||||
|
||||
private FlockStep game;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
game = FlockStep.instance;
|
||||
Material huebirdMaterial;
|
||||
|
||||
huebirdMaterial = hueBody.material;
|
||||
huebirdMaterial.SetColor("_ColorAlpha", mainBody);
|
||||
huebirdMaterial = hueWing.material;
|
||||
huebirdMaterial.SetColor("_ColorAlpha", mainBody);
|
||||
}
|
||||
|
||||
public void PlayAnim(string animName, float timescale = 0.5f, float startpos = 0f, int layer = -1)
|
||||
{
|
||||
huebirdAnimator.DoScaledAnimationAsync(animName, timescale, startpos, layer);
|
||||
}
|
||||
}
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue