wip3
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||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Server
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -57,7 +57,9 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
[SerializeField] Animator frogAnim;
|
||||
[SerializeField] Animator princessAnim;
|
||||
[SerializeField] Animator[] LotusAnims;
|
||||
[SerializeField] Transform Leaves;
|
||||
[SerializeField] Transform Lotuses;
|
||||
Animator[] LotusAnims;
|
||||
|
||||
|
||||
public static FrogPrincess instance;
|
||||
|
@ -65,6 +67,19 @@ namespace HeavenStudio.Games
|
|||
public void Awake()
|
||||
{
|
||||
instance = this;
|
||||
LotusAnims = new Animator[] {Lotuses.GetChild(1).GetComponent<Animator>(), Lotuses.GetChild(2).GetComponent<Animator>()};
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
if (cond.isPlaying && !cond.isPaused)
|
||||
{
|
||||
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress))
|
||||
{
|
||||
FallFast();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Jump(double beat)
|
||||
|
@ -73,40 +88,123 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
new MultiSound.Sound("frogPrincess/ready", beat),
|
||||
new MultiSound.Sound("frogPrincess/ready", beat + 1),
|
||||
new MultiSound.Sound("frogPrincess/lean", beat + 2),
|
||||
new MultiSound.Sound("frogPrincess/jump", beat + 3),
|
||||
});
|
||||
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate
|
||||
{
|
||||
frogAnim.DoScaledAnimationAsync("ready", 0.5f);
|
||||
princessAnim.DoScaledAnimationAsync("ready", 0.5f);
|
||||
if (!frogAnim.IsPlayingAnimationNames("jump"))
|
||||
{
|
||||
frogAnim.DoScaledAnimationAsync("ready", 0.5f);
|
||||
princessAnim.DoScaledAnimationAsync("ready", 0.5f);
|
||||
}
|
||||
}),
|
||||
new BeatAction.Action(beat + 1, delegate
|
||||
{
|
||||
frogAnim.DoScaledAnimationAsync("ready", 0.5f);
|
||||
princessAnim.DoScaledAnimationAsync("ready", 0.5f);
|
||||
}),
|
||||
new BeatAction.Action(beat + 2, delegate
|
||||
{
|
||||
frogAnim.DoScaledAnimationAsync("prepare", 0.5f);
|
||||
princessAnim.DoScaledAnimationAsync("prepare", 0.5f);
|
||||
}),
|
||||
new BeatAction.Action(beat + 3, delegate
|
||||
{
|
||||
frogAnim.DoScaledAnimationAsync("jump", 0.5f);
|
||||
princessAnim.DoScaledAnimationAsync("jump", 0.5f);
|
||||
if (!frogAnim.IsPlayingAnimationNames("jump"))
|
||||
{
|
||||
frogAnim.DoScaledAnimationAsync("ready", 0.5f);
|
||||
princessAnim.DoScaledAnimationAsync("ready", 0.5f);
|
||||
}
|
||||
}),
|
||||
});
|
||||
|
||||
// ScheduleInput(beat, 2, InputAction_BasicPress, JustPrepare, MissPrepare, Empty);
|
||||
ScheduleInput(beat, 2, InputAction_BasicPress, JustHold, MissHold, Empty);
|
||||
}
|
||||
|
||||
void JustPrepare(PlayerActionEvent caller, float state)
|
||||
void JustHold(PlayerActionEvent caller, float state)
|
||||
{
|
||||
UpdatePos();
|
||||
ScheduleInput(caller.timer + caller.startBeat, 1, InputAction_FlickRelease, JustJump, MissJump, Empty);
|
||||
|
||||
LotusAnims[0].DoScaledAnimationAsync("hold", 0.5f);
|
||||
frogAnim.DoScaledAnimationAsync("hold", 0.5f);
|
||||
|
||||
if (state >= 1f || state <= -1f)
|
||||
{
|
||||
princessAnim.DoScaledAnimationAsync("holdBarely", 0.5f);
|
||||
return;
|
||||
}
|
||||
|
||||
SoundByte.PlayOneShotGame("frogPrincess/lean");
|
||||
princessAnim.DoScaledAnimationAsync("hold", 0.5f);
|
||||
}
|
||||
|
||||
void MissHold(PlayerActionEvent caller)
|
||||
{
|
||||
FallLate();
|
||||
}
|
||||
|
||||
void JustJump(PlayerActionEvent caller, float state)
|
||||
{
|
||||
UpdatePos();
|
||||
LotusAnims[0].DoScaledAnimationAsync("release", 0.5f);
|
||||
StartCoroutine(MoveCo(Lotuses, caller.timer + caller.startBeat, moveTime, moveDistance));
|
||||
StartCoroutine(MoveCo(Leaves, caller.timer + caller.startBeat, moveTime, moveDistance));
|
||||
|
||||
if (state >= 1f || state <= -1f)
|
||||
{
|
||||
LotusAnims[1].DoScaledAnimationAsync("jumpBarely", 0.5f);
|
||||
frogAnim.DoScaledAnimationAsync("jumpBarely", 0.5f);
|
||||
princessAnim.DoScaledAnimationAsync("jumpBarely", 0.5f);
|
||||
return;
|
||||
}
|
||||
|
||||
SoundByte.PlayOneShotGame("frogPrincess/jump");
|
||||
LotusAnims[1].DoScaledAnimationAsync("jump", 0.5f);
|
||||
frogAnim.DoScaledAnimationAsync("jump", 0.5f);
|
||||
princessAnim.DoScaledAnimationAsync("jump", 0.5f);
|
||||
}
|
||||
|
||||
void MissJump(PlayerActionEvent caller)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Empty(PlayerActionEvent caller) { }
|
||||
|
||||
public float moveDistance;
|
||||
public float moveTime;
|
||||
IEnumerator MoveCo(Transform thing, double beat, float length, float xValue)
|
||||
{
|
||||
float xPos = thing.localPosition.x;
|
||||
if (length > 0)
|
||||
{
|
||||
float normalized = Conductor.instance.GetPositionFromBeat(beat, length, false);
|
||||
while (normalized <= 1f)
|
||||
{
|
||||
normalized = Conductor.instance.GetPositionFromBeat(beat, length);
|
||||
thing.localPosition = new Vector2(Mathf.SmoothStep(xPos, xPos + xValue, normalized), thing.localPosition.y);
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
thing.localPosition = new Vector2(xPos + xValue, thing.localPosition.y);
|
||||
yield break;
|
||||
}
|
||||
void UpdatePos()
|
||||
{
|
||||
Vector3 lotusesPos = Lotuses.localPosition, leavesPos = Leaves.localPosition;
|
||||
|
||||
Lotuses.localPosition = new Vector2(0, lotusesPos.y);
|
||||
float newPosX = (leavesPos.x - 3) % 10.7f + 3;
|
||||
Leaves.localPosition = new Vector2(newPosX, lotusesPos.y);
|
||||
}
|
||||
|
||||
private void FallFast()
|
||||
{
|
||||
LotusAnims[0].DoScaledAnimationAsync("hold", 0.5f);
|
||||
frogAnim.DoScaledAnimationAsync("hold", 0.5f);
|
||||
SoundByte.PlayOneShotGame("frogPrincess/lean");
|
||||
princessAnim.DoScaledAnimationAsync("holdFast", 0.5f);
|
||||
}
|
||||
|
||||
private void FallLate()
|
||||
{
|
||||
LotusAnims[0].DoScaledAnimationAsync("hold", 0.5f);
|
||||
frogAnim.DoScaledAnimationAsync("hold", 0.5f);
|
||||
SoundByte.PlayOneShotGame("frogPrincess/lean");
|
||||
princessAnim.DoScaledAnimationAsync("holdFast", 0.5f);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue