Fix Audio on MacOS (and fix JSL again)
This commit is contained in:
parent
8a9223f4fe
commit
0941bc114a
BIN
Assets/Plugins/VorbisPlugin/Plugins/OSX/libVorbisPlugin.dylib
Normal file → Executable file
BIN
Assets/Plugins/VorbisPlugin/Plugins/OSX/libVorbisPlugin.dylib
Normal file → Executable file
Binary file not shown.
|
@ -6,7 +6,7 @@ PluginImporter:
|
|||
iconMap: {}
|
||||
executionOrder: {}
|
||||
defineConstraints: []
|
||||
isPreloaded: 0
|
||||
isPreloaded: 1
|
||||
isOverridable: 0
|
||||
isExplicitlyReferenced: 0
|
||||
validateReferences: 1
|
||||
|
@ -16,23 +16,23 @@ PluginImporter:
|
|||
second:
|
||||
enabled: 0
|
||||
settings:
|
||||
Exclude Android: 1
|
||||
Exclude Android: 0
|
||||
Exclude Editor: 0
|
||||
Exclude Linux64: 1
|
||||
Exclude OSXUniversal: 0
|
||||
Exclude Win: 1
|
||||
Exclude Win64: 1
|
||||
Exclude iOS: 1
|
||||
Exclude iOS: 0
|
||||
- first:
|
||||
Android: Android
|
||||
second:
|
||||
enabled: 0
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: ARMv7
|
||||
- first:
|
||||
Any:
|
||||
second:
|
||||
enabled: 0
|
||||
enabled: 1
|
||||
settings: {}
|
||||
- first:
|
||||
Editor: Editor
|
||||
|
@ -41,7 +41,7 @@ PluginImporter:
|
|||
settings:
|
||||
CPU: AnyCPU
|
||||
DefaultValueInitialized: true
|
||||
OS: OSX
|
||||
OS: AnyOS
|
||||
- first:
|
||||
Standalone: Linux64
|
||||
second:
|
||||
|
@ -69,7 +69,7 @@ PluginImporter:
|
|||
- first:
|
||||
iPhone: iOS
|
||||
second:
|
||||
enabled: 0
|
||||
enabled: 1
|
||||
settings:
|
||||
AddToEmbeddedBinaries: false
|
||||
CPU: AnyCPU
|
||||
|
|
|
@ -88,7 +88,7 @@ namespace HeavenStudio
|
|||
public static InputController GetInputController(int player)
|
||||
{
|
||||
// Needed so Keyboard works on MacOS
|
||||
#if UNITY_STANDALONE_OSX && UNITY_EDITOR_OSX
|
||||
#if UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
|
||||
inputDevices = new List<InputController>();
|
||||
if(inputDevices.Count < 1)
|
||||
{
|
||||
|
@ -120,7 +120,7 @@ namespace HeavenStudio
|
|||
|
||||
|
||||
// Needed so Keyboard works on MacOS
|
||||
#if UNITY_STANDALONE_OSX && UNITY_EDITOR_OSX
|
||||
#if UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
|
||||
inputDevices = new List<InputController>();
|
||||
if(inputDevices.Count < 1)
|
||||
{
|
||||
|
@ -143,7 +143,7 @@ namespace HeavenStudio
|
|||
public static void UpdateInputControllers()
|
||||
{
|
||||
// Needed so Keyboard works on MacOS
|
||||
#if UNITY_STANDALONE_OSX && UNITY_EDITOR_OSX
|
||||
#if UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
|
||||
inputDevices = new List<InputController>();
|
||||
if(inputDevices.Count < 1)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue