Move the script to the game

from the water
This commit is contained in:
blank3times 2024-01-26 16:34:56 -08:00
parent 0bbae27e84
commit 0991d2ba5d

View file

@ -9346,7 +9346,6 @@ GameObject:
m_Component: m_Component:
- component: {fileID: 7844333623642782309} - component: {fileID: 7844333623642782309}
- component: {fileID: 882449378495216115} - component: {fileID: 882449378495216115}
- component: {fileID: 6680257999378264794}
m_Layer: 0 m_Layer: 0
m_Name: Water m_Name: Water
m_TagString: Untagged m_TagString: Untagged
@ -9421,21 +9420,6 @@ SpriteRenderer:
m_WasSpriteAssigned: 1 m_WasSpriteAssigned: 1
m_MaskInteraction: 0 m_MaskInteraction: 0
m_SpriteSortPoint: 0 m_SpriteSortPoint: 0
--- !u!114 &6680257999378264794
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7109454805972067665}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: bbf9f4378f696e54199e67826811b1a6, type: 3}
m_Name:
m_EditorClassIdentifier:
SoundSequences: []
scheduledInputs: []
Monkey: {fileID: 0}
--- !u!1 &7115749403813548106 --- !u!1 &7115749403813548106
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -11125,6 +11109,7 @@ GameObject:
serializedVersion: 6 serializedVersion: 6
m_Component: m_Component:
- component: {fileID: 636659541992093527} - component: {fileID: 636659541992093527}
- component: {fileID: 679118598848679085}
m_Layer: 0 m_Layer: 0
m_Name: holeInOne m_Name: holeInOne
m_TagString: Untagged m_TagString: Untagged
@ -11153,6 +11138,22 @@ Transform:
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 0 m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &679118598848679085
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8138296234774506600}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: bbf9f4378f696e54199e67826811b1a6, type: 3}
m_Name:
m_EditorClassIdentifier:
SoundSequences: []
scheduledInputs: []
MonkeyAnimator: {fileID: 0}
Monkey: {fileID: 0}
--- !u!1 &8142126674384551194 --- !u!1 &8142126674384551194
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0