Fall smear added
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outSlope: 0
|
||||
tangentMode: 136
|
||||
weightedMode: 0
|
||||
inWeight: 0
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||||
outWeight: 0
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m_PreInfinity: 2
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||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalPosition.y
|
||||
path: smear
|
||||
classID: 4
|
||||
script: {fileID: 0}
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||||
- curve:
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||||
serializedVersion: 2
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||||
m_Curve:
|
||||
- serializedVersion: 3
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time: 0
|
||||
value: 0
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 136
|
||||
weightedMode: 0
|
||||
inWeight: 0
|
||||
outWeight: 0
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalPosition.z
|
||||
path: smear
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
- curve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: 1
|
||||
inSlope: Infinity
|
||||
outSlope: Infinity
|
||||
tangentMode: 103
|
||||
weightedMode: 0
|
||||
inWeight: 0
|
||||
outWeight: 0
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||||
- serializedVersion: 3
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time: 0.083333336
|
||||
value: 0
|
||||
inSlope: Infinity
|
||||
outSlope: Infinity
|
||||
tangentMode: 103
|
||||
weightedMode: 0
|
||||
inWeight: 0
|
||||
outWeight: 0
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_IsActive
|
||||
path: smear
|
||||
classID: 1
|
||||
script: {fileID: 0}
|
||||
- curve:
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||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: 0
|
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inSlope: Infinity
|
||||
outSlope: Infinity
|
||||
tangentMode: 103
|
||||
weightedMode: 0
|
||||
inWeight: 0
|
||||
outWeight: 0
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_IsActive
|
||||
path: sweat
|
||||
classID: 1
|
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script: {fileID: 0}
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m_EulerEditorCurves: []
|
||||
m_HasGenericRootTransform: 0
|
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m_HasMotionFloatCurves: 0
|
||||
m_Events: []
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
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||||
guid: fa0113f8ee495384da30d66977901f42
|
||||
NativeFormatImporter:
|
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externalObjects: {}
|
||||
mainObjectFileID: 7400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -26,6 +26,33 @@ AnimatorState:
|
|||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1102 &-6548527795708255224
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
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m_ObjectHideFlags: 1
|
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m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
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m_PrefabAsset: {fileID: 0}
|
||||
m_Name: FallSmear
|
||||
m_Speed: 1
|
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m_CycleOffset: 0
|
||||
m_Transitions:
|
||||
- {fileID: 8571336356212012805}
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
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m_MirrorParameterActive: 0
|
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m_CycleOffsetParameterActive: 0
|
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m_TimeParameterActive: 0
|
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m_Motion: {fileID: 7400000, guid: fa0113f8ee495384da30d66977901f42, type: 2}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
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m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1107 &-409956144612154501
|
||||
AnimatorStateMachine:
|
||||
serializedVersion: 6
|
||||
|
|
@ -38,6 +65,9 @@ AnimatorStateMachine:
|
|||
- serializedVersion: 1
|
||||
m_State: {fileID: -6580808414806314879}
|
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m_Position: {x: 200, y: 0, z: 0}
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- serializedVersion: 1
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m_State: {fileID: -6548527795708255224}
|
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m_Position: {x: 235, y: 65, z: 0}
|
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m_ChildStateMachines: []
|
||||
m_AnyStateTransitions: []
|
||||
m_EntryTransitions: []
|
||||
|
|
@ -70,3 +100,25 @@ AnimatorController:
|
|||
m_IKPass: 0
|
||||
m_SyncedLayerAffectsTiming: 0
|
||||
m_Controller: {fileID: 9100000}
|
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--- !u!1101 &8571336356212012805
|
||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name:
|
||||
m_Conditions: []
|
||||
m_DstStateMachine: {fileID: 0}
|
||||
m_DstState: {fileID: -6580808414806314879}
|
||||
m_Solo: 0
|
||||
m_Mute: 0
|
||||
m_IsExit: 0
|
||||
serializedVersion: 3
|
||||
m_TransitionDuration: 0
|
||||
m_TransitionOffset: 0
|
||||
m_ExitTime: 1
|
||||
m_HasExitTime: 1
|
||||
m_HasFixedDuration: 1
|
||||
m_InterruptionSource: 0
|
||||
m_OrderedInterruption: 1
|
||||
m_CanTransitionToSelf: 1
|
||||
|
|
|
|||
|
|
@ -377,13 +377,13 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(countInBeat, delegate { playYan.PopBalloon(0, beat >= countInBeat); }),
|
||||
new BeatAction.Action(countInBeat + 2, delegate { playYan.PopBalloon(1, beat >= countInBeat + 2); }),
|
||||
new BeatAction.Action(countInBeat + 4, delegate { playYan.PopBalloon(2, beat >= countInBeat + 4); }),
|
||||
new BeatAction.Action(countInBeat + 5, delegate { playYan.PopBalloon(3, beat >= countInBeat + 5); }),
|
||||
new BeatAction.Action(countInBeat + 6, delegate { playYan.PopBalloon(4, beat >= countInBeat + 6); }),
|
||||
new BeatAction.Action(countInBeat + 7, delegate { playYan.PopBalloon(5, beat >= countInBeat + 7); }),
|
||||
new BeatAction.Action(countInBeat + 8, delegate { playYan.PopBalloon(6, beat >= countInBeat + 8); }),
|
||||
new BeatAction.Action(countInBeat, delegate { playYan.PopBalloon(0, beat > countInBeat); }),
|
||||
new BeatAction.Action(countInBeat + 2, delegate { playYan.PopBalloon(1, beat > countInBeat + 2); }),
|
||||
new BeatAction.Action(countInBeat + 4, delegate { playYan.PopBalloon(2, beat > countInBeat + 4); }),
|
||||
new BeatAction.Action(countInBeat + 5, delegate { playYan.PopBalloon(3, beat > countInBeat + 5); }),
|
||||
new BeatAction.Action(countInBeat + 6, delegate { playYan.PopBalloon(4, beat > countInBeat + 6); }),
|
||||
new BeatAction.Action(countInBeat + 7, delegate { playYan.PopBalloon(5, beat > countInBeat + 7); }),
|
||||
new BeatAction.Action(countInBeat + 8, delegate { playYan.PopBalloon(6, beat > countInBeat + 8); }),
|
||||
});
|
||||
}
|
||||
else
|
||||
|
|
@ -392,11 +392,11 @@ namespace HeavenStudio.Games
|
|||
playYan.PopBalloon(1, true);
|
||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(countInBeat, delegate { playYan.PopBalloon(2, beat >= countInBeat); }),
|
||||
new BeatAction.Action(countInBeat + 1, delegate { playYan.PopBalloon(3, beat >= countInBeat + 1); }),
|
||||
new BeatAction.Action(countInBeat + 2, delegate { playYan.PopBalloon(4, beat >= countInBeat + 2); }),
|
||||
new BeatAction.Action(countInBeat + 3, delegate { playYan.PopBalloon(5, beat >= countInBeat + 3); }),
|
||||
new BeatAction.Action(countInBeat + 4, delegate { playYan.PopBalloon(6, beat >= countInBeat + 4); }),
|
||||
new BeatAction.Action(countInBeat, delegate { playYan.PopBalloon(2, beat > countInBeat); }),
|
||||
new BeatAction.Action(countInBeat + 1, delegate { playYan.PopBalloon(3, beat > countInBeat + 1); }),
|
||||
new BeatAction.Action(countInBeat + 2, delegate { playYan.PopBalloon(4, beat > countInBeat + 2); }),
|
||||
new BeatAction.Action(countInBeat + 3, delegate { playYan.PopBalloon(5, beat > countInBeat + 3); }),
|
||||
new BeatAction.Action(countInBeat + 4, delegate { playYan.PopBalloon(6, beat > countInBeat + 4); }),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -33,7 +33,6 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
|
||||
private PlayerActionEvent inputEvent;
|
||||
[NonSerialized] public bool stopped;
|
||||
private Sound kickSound;
|
||||
[SerializeField] private GameObject fallYan;
|
||||
[SerializeField] private Animator fish;
|
||||
private bool playYanIsFalling;
|
||||
|
|
@ -111,6 +110,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
SoundByte.PlayOneShotGame("nightWalkAgb/wot");
|
||||
game.playYan.Hide();
|
||||
fallYan.SetActive(true);
|
||||
fallYan.GetComponent<Animator>().DoScaledAnimationAsync("FallSmear", 0.5f);
|
||||
}
|
||||
})
|
||||
});
|
||||
|
|
@ -275,6 +275,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
SoundByte.PlayOneShotGame("nightWalkAgb/wot");
|
||||
game.playYan.Hide();
|
||||
fallYan.SetActive(true);
|
||||
fallYan.GetComponent<Animator>().DoScaledAnimationAsync("FallSmear", 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue