return of the tweak
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parent
ac59780559
commit
09b66aecc0
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@ -563,7 +563,8 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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_fullRotRange: 160
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_holdLength: 2
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_ease: 22
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_ease: 4
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_holdPadding: 1
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_rotateRoot: {fileID: 2616646720197201304}
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_gripPoint: {fileID: 2131794628642567477}
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--- !u!114 &-4645702950898394595
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@ -305,6 +305,7 @@ MonoBehaviour:
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_fullRotRange: 160
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_holdLength: 4
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_ease: 4
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_holdPadding: 1
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_rotateRoot: {fileID: 4208995891253938729}
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_gripPoint: {fileID: 8714220451416272075}
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--- !u!114 &3253363150451868373
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@ -163,7 +163,8 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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_fullRotRange: 160
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_holdLength: 1
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_ease: 22
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_ease: 10
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_holdPadding: 0.25
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_rotateRoot: {fileID: 2068126119450832752}
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_gripPoint: {fileID: 8286548847234487440}
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--- !u!114 &3772265357728581139
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@ -649,7 +649,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3530077400513613063}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 1.649568, y: 0.44255477, z: 0.13394769}
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m_LocalPosition: {x: 2.599568, y: 0.44255477, z: 0.13394769}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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@ -1116,7 +1116,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5202088941643817628}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 1.65, y: 0.53, z: 0.13394769}
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m_LocalPosition: {x: 2.6, y: 0.53, z: 0.13394769}
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m_LocalScale: {x: 0.75091, y: 0.75091, z: 0.75091}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@ -1932,9 +1932,11 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 2f9ee457016acdc4eb5dbfdc03be0d6f, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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_fullRotRange: 160
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_fullRotRange: 170
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_holdLength: 3
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_ease: 22
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_ease: 10
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_holdPadding: 0.5
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_holdPaddingStart: 0.5
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_rotateRoot: {fileID: 3903953954711634507}
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_gripPoint: {fileID: 3800820123473635694}
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--- !u!114 &3068772248330600904
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@ -1965,8 +1967,8 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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_anim: {fileID: 8483464683545527156}
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_animLength: 0.6785714
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_beatLength: 3
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_ease: 22
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_beatLength: 2.5
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_ease: 0
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--- !u!1 &8302616130811808557
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GameObject:
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m_ObjectHideFlags: 0
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@ -1992,7 +1994,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8302616130811808557}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 1.914, y: 1.959, z: 0.13394769}
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m_LocalPosition: {x: 2.864, y: 1.959, z: 0.13394769}
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m_LocalScale: {x: 0.75091, y: 0.75091, z: 0.75091}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@ -15,6 +15,8 @@ namespace HeavenStudio.Games.Scripts_AnimalAcrobat
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[SerializeField] private float _fullRotRange;
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[SerializeField] private double _holdLength;
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[SerializeField] private EasingFunction.Ease _ease = EasingFunction.Ease.EaseInOutQuad;
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[SerializeField] private double _holdPadding = 0.5;
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[SerializeField] private double _holdPaddingStart = 0;
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private double _startBeat;
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private double _expirationBeat = -1;
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@ -57,7 +59,7 @@ namespace HeavenStudio.Games.Scripts_AnimalAcrobat
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var cond = Conductor.instance;
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if (!cond.isPlaying) return;
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float normalNoMod = Mathf.Abs(cond.GetPositionFromBeat(_startBeat, _holdLength));
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float normalNoMod = Mathf.Abs(cond.GetPositionFromBeat(_startBeat - _holdPaddingStart, _holdLength + _holdPadding + _holdPaddingStart));
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float normalizedBeat = normalNoMod % 1;
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@ -68,11 +70,6 @@ namespace HeavenStudio.Games.Scripts_AnimalAcrobat
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float newAngleZ = _func(-_halfRotRange, _halfRotRange, normalizedBeat);
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_rotateRoot.localEulerAngles = new Vector3(0, 0, newAngleZ);
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if (cond.songPositionInBeatsAsDouble >= _expirationBeat)
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{
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gameObject.SetActive(false);
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}
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}
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public bool IsAvailableAtBeat(double beat)
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