fixed tap trial bug
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@ -443,14 +443,14 @@ namespace HeavenStudio.Games
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private void MissJump(PlayerActionEvent caller)
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{
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player.JumpTapMiss(false);
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if (giraffe.IsAnimationNotPlaying()) giraffe.DoScaledAnimationAsync("Miss", 0.5f);
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if (giraffe.IsAnimationNotPlaying() && currentAnim != GiraffeAnimation.Exit) giraffe.DoScaledAnimationAsync("Miss", 0.5f);
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ResetScroll();
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}
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private void MissJumpFinal(PlayerActionEvent caller)
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{
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player.JumpTapMiss(true);
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if (giraffe.IsAnimationNotPlaying()) giraffe.DoScaledAnimationAsync("Miss", 0.5f);
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if (giraffe.IsAnimationNotPlaying() && currentAnim != GiraffeAnimation.Exit) giraffe.DoScaledAnimationAsync("Miss", 0.5f);
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ResetScroll();
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}
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