The Dazzles Text Update
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86c2672585
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@ -15,13 +15,23 @@ namespace HeavenStudio.Games.Loaders
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{
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return new Minigame("theDazzles", "The Dazzles", "9cfff7", false, false, new List<GameAction>()
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{
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new GameAction("bop", "Bop")
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{
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function = delegate { var e = eventCaller.currentEntity; TheDazzles.instance.Bop(e.beat, e.length, e["toggle2"], e["toggle"]); },
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("toggle2", true, "Bop", "Toggle if the dazzles should bop for the duration of this event."),
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new Param("toggle", false, "Bop (Auto)", "Toggle if the dazzles should automatically bop until another Bop event is reached.")
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}
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},
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new GameAction("crouch", "Crouch")
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{
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preFunction = delegate { var e = eventCaller.currentEntity; TheDazzles.PreCrouch(e.beat, e.length, e["countIn"]); },
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defaultLength = 3f,
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parameters = new List<Param>()
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{
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new Param("countIn", TheDazzles.CountInType.DS, "Count In Type", "Should the count-In be from megamix, DS or random?")
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new Param("countIn", TheDazzles.CountInType.DS, "Count In Type", "Set if the count-in should be from Megamix, DS or random.")
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}
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},
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new GameAction("crouchStretch", "Crouch (Stretchable)")
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@ -31,7 +41,7 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("countIn", TheDazzles.CountInType.DS, "Count In Type", "Should the count-In be from megamix, DS or random?")
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new Param("countIn", TheDazzles.CountInType.DS, "Count In Type", "Set if the count-in should be from Megamix, DS or random.")
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}
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},
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new GameAction("poseThree", "Pose Horizontal")
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@ -40,8 +50,8 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 3f,
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parameters = new List<Param>()
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{
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new Param("toggle", false, "Stars", "Should stars appear when successfully posing?"),
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new Param("toggle2", true, "Cheer Sounds")
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new Param("toggle", false, "Stars", "Toggle if stars should appear when successfully posing."),
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new Param("toggle2", true, "Cheer Sounds", "Toggle if cheering sounds should be played when successfully posing.")
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}
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},
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new GameAction("poseTwo", "Pose Vertical")
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@ -50,8 +60,8 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 4f,
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parameters = new List<Param>()
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{
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new Param("toggle", true, "Stars", "Should stars appear when successfully posing?"),
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new Param("toggle2", true, "Cheer Sounds")
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new Param("toggle", true, "Stars", "Toggle if stars should appear when successfully posing."),
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new Param("toggle2", true, "Cheer Sounds", "Toggle if cheering sounds should be played when successfully posing.")
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}
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},
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new GameAction("poseSixDiagonal", "Pose Diagonal")
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@ -60,8 +70,8 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 4.5f,
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parameters = new List<Param>()
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{
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new Param("toggle", false, "Stars", "Should stars appear when successfully posing?"),
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new Param("toggle2", true, "Cheer Sounds")
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new Param("toggle", false, "Stars", "Toggle if stars should appear when successfully posing."),
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new Param("toggle2", true, "Cheer Sounds", "Toggle if cheering sounds should be played when successfully posing.")
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}
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},
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new GameAction("poseSixColumns", "Pose Rows")
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@ -70,8 +80,8 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 4f,
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parameters = new List<Param>()
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{
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new Param("toggle", false, "Stars", "Should stars appear when successfully posing?"),
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new Param("toggle2", true, "Cheer Sounds")
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new Param("toggle", false, "Stars", "Toggle if stars should appear when successfully posing."),
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new Param("toggle2", true, "Cheer Sounds", "Toggle if cheering sounds should be played when successfully posing.")
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}
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},
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new GameAction("poseSix", "Pose Six")
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@ -80,8 +90,8 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 4.5f,
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parameters = new List<Param>()
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{
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new Param("toggle", true, "Stars", "Should stars appear when successfully posing?"),
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new Param("toggle2", true, "Cheer Sounds")
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new Param("toggle", true, "Stars", "Toggle if stars should appear when successfully posing."),
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new Param("toggle2", true, "Cheer Sounds", "Toggle if cheering sounds should be played when successfully posing.")
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}
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},
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new GameAction("customPose", "Custom Pose")
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@ -91,14 +101,14 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("upLeft", new EntityTypes.Float(0, 30f, 0f), "Up Left Girl Pose Beat", "How many beats after the event has started will this girl pose?"),
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new Param("upMiddle", new EntityTypes.Float(0, 30f, 1f), "Up Middle Girl Pose Beat", "How many beats after the event has started will this girl pose?"),
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new Param("upRight", new EntityTypes.Float(0, 30f, 2f), "Up Right Girl Pose Beat", "How many beats after the event has started will this girl pose?"),
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new Param("downLeft", new EntityTypes.Float(0, 30f, 0f), "Down Left Girl Pose Beat", "How many beats after the event has started will this girl pose?"),
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new Param("downMiddle", new EntityTypes.Float(0, 30f, 1f), "Down Middle Girl Pose Beat", "How many beats after the event has started will this girl pose?"),
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new Param("player", new EntityTypes.Float(0, 30f, 2f), "Player Pose Beat", "How many beats after the event has started should the player pose?"),
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new Param("toggle", false, "Stars", "Should stars appear when successfully posing?"),
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new Param("toggle2", true, "Cheer Sounds")
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new Param("upLeft", new EntityTypes.Float(0, 30f, 0f), "Up Left Girl Pose Beat", "Set how many beats after the event has started this girl will pose."),
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new Param("upMiddle", new EntityTypes.Float(0, 30f, 1f), "Up Middle Girl Pose Beat", "Set how many beats after the event has started this girl will pose."),
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new Param("upRight", new EntityTypes.Float(0, 30f, 2f), "Up Right Girl Pose Beat", "Set how many beats after the event has started this girl will pose."),
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new Param("downLeft", new EntityTypes.Float(0, 30f, 0f), "Down Left Girl Pose Beat", "Set how many beats after the event has started this girl will pose."),
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new Param("downMiddle", new EntityTypes.Float(0, 30f, 1f), "Down Middle Girl Pose Beat", "Set how many beats after the event has started this girl will pose."),
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new Param("player", new EntityTypes.Float(0, 30f, 2f), "Player Pose Beat", "Set how many beats after the event has started the player will pose."),
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new Param("toggle", false, "Stars", "Toggle if stars should appear when successfully posing."),
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new Param("toggle2", true, "Cheer Sounds", "Toggle if cheering sounds should be played when successfully posing.")
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}
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},
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new GameAction("forceHold", "Force Hold")
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@ -106,17 +116,6 @@ namespace HeavenStudio.Games.Loaders
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function = delegate { TheDazzles.instance.ForceHold(); },
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defaultLength = 0.5f
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},
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new GameAction("bop", "Bop")
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{
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function = delegate { var e = eventCaller.currentEntity; TheDazzles.instance.Bop(e.beat, e.length, e["toggle2"], e["toggle"]); },
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("toggle2", true, "Should bop?", "Should the dazzles bop?"),
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new Param("toggle", false, "Should auto bop?", "Should the dazzles auto bop?")
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}
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},
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},
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new List<string>() {"ntr", "normal"},
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"ntrboxshow", "en",
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