The Dazzles Text Update

This commit is contained in:
ThatZeoMan 2024-01-14 10:31:53 -06:00
parent 86c2672585
commit 0ede80d81e

View file

@ -15,13 +15,23 @@ namespace HeavenStudio.Games.Loaders
{
return new Minigame("theDazzles", "The Dazzles", "9cfff7", false, false, new List<GameAction>()
{
new GameAction("bop", "Bop")
{
function = delegate { var e = eventCaller.currentEntity; TheDazzles.instance.Bop(e.beat, e.length, e["toggle2"], e["toggle"]); },
resizable = true,
parameters = new List<Param>()
{
new Param("toggle2", true, "Bop", "Toggle if the dazzles should bop for the duration of this event."),
new Param("toggle", false, "Bop (Auto)", "Toggle if the dazzles should automatically bop until another Bop event is reached.")
}
},
new GameAction("crouch", "Crouch")
{
preFunction = delegate { var e = eventCaller.currentEntity; TheDazzles.PreCrouch(e.beat, e.length, e["countIn"]); },
defaultLength = 3f,
parameters = new List<Param>()
{
new Param("countIn", TheDazzles.CountInType.DS, "Count In Type", "Should the count-In be from megamix, DS or random?")
new Param("countIn", TheDazzles.CountInType.DS, "Count In Type", "Set if the count-in should be from Megamix, DS or random.")
}
},
new GameAction("crouchStretch", "Crouch (Stretchable)")
@ -31,7 +41,7 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List<Param>()
{
new Param("countIn", TheDazzles.CountInType.DS, "Count In Type", "Should the count-In be from megamix, DS or random?")
new Param("countIn", TheDazzles.CountInType.DS, "Count In Type", "Set if the count-in should be from Megamix, DS or random.")
}
},
new GameAction("poseThree", "Pose Horizontal")
@ -40,8 +50,8 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 3f,
parameters = new List<Param>()
{
new Param("toggle", false, "Stars", "Should stars appear when successfully posing?"),
new Param("toggle2", true, "Cheer Sounds")
new Param("toggle", false, "Stars", "Toggle if stars should appear when successfully posing."),
new Param("toggle2", true, "Cheer Sounds", "Toggle if cheering sounds should be played when successfully posing.")
}
},
new GameAction("poseTwo", "Pose Vertical")
@ -50,8 +60,8 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 4f,
parameters = new List<Param>()
{
new Param("toggle", true, "Stars", "Should stars appear when successfully posing?"),
new Param("toggle2", true, "Cheer Sounds")
new Param("toggle", true, "Stars", "Toggle if stars should appear when successfully posing."),
new Param("toggle2", true, "Cheer Sounds", "Toggle if cheering sounds should be played when successfully posing.")
}
},
new GameAction("poseSixDiagonal", "Pose Diagonal")
@ -60,8 +70,8 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 4.5f,
parameters = new List<Param>()
{
new Param("toggle", false, "Stars", "Should stars appear when successfully posing?"),
new Param("toggle2", true, "Cheer Sounds")
new Param("toggle", false, "Stars", "Toggle if stars should appear when successfully posing."),
new Param("toggle2", true, "Cheer Sounds", "Toggle if cheering sounds should be played when successfully posing.")
}
},
new GameAction("poseSixColumns", "Pose Rows")
@ -70,8 +80,8 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 4f,
parameters = new List<Param>()
{
new Param("toggle", false, "Stars", "Should stars appear when successfully posing?"),
new Param("toggle2", true, "Cheer Sounds")
new Param("toggle", false, "Stars", "Toggle if stars should appear when successfully posing."),
new Param("toggle2", true, "Cheer Sounds", "Toggle if cheering sounds should be played when successfully posing.")
}
},
new GameAction("poseSix", "Pose Six")
@ -80,8 +90,8 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 4.5f,
parameters = new List<Param>()
{
new Param("toggle", true, "Stars", "Should stars appear when successfully posing?"),
new Param("toggle2", true, "Cheer Sounds")
new Param("toggle", true, "Stars", "Toggle if stars should appear when successfully posing."),
new Param("toggle2", true, "Cheer Sounds", "Toggle if cheering sounds should be played when successfully posing.")
}
},
new GameAction("customPose", "Custom Pose")
@ -91,14 +101,14 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List<Param>()
{
new Param("upLeft", new EntityTypes.Float(0, 30f, 0f), "Up Left Girl Pose Beat", "How many beats after the event has started will this girl pose?"),
new Param("upMiddle", new EntityTypes.Float(0, 30f, 1f), "Up Middle Girl Pose Beat", "How many beats after the event has started will this girl pose?"),
new Param("upRight", new EntityTypes.Float(0, 30f, 2f), "Up Right Girl Pose Beat", "How many beats after the event has started will this girl pose?"),
new Param("downLeft", new EntityTypes.Float(0, 30f, 0f), "Down Left Girl Pose Beat", "How many beats after the event has started will this girl pose?"),
new Param("downMiddle", new EntityTypes.Float(0, 30f, 1f), "Down Middle Girl Pose Beat", "How many beats after the event has started will this girl pose?"),
new Param("player", new EntityTypes.Float(0, 30f, 2f), "Player Pose Beat", "How many beats after the event has started should the player pose?"),
new Param("toggle", false, "Stars", "Should stars appear when successfully posing?"),
new Param("toggle2", true, "Cheer Sounds")
new Param("upLeft", new EntityTypes.Float(0, 30f, 0f), "Up Left Girl Pose Beat", "Set how many beats after the event has started this girl will pose."),
new Param("upMiddle", new EntityTypes.Float(0, 30f, 1f), "Up Middle Girl Pose Beat", "Set how many beats after the event has started this girl will pose."),
new Param("upRight", new EntityTypes.Float(0, 30f, 2f), "Up Right Girl Pose Beat", "Set how many beats after the event has started this girl will pose."),
new Param("downLeft", new EntityTypes.Float(0, 30f, 0f), "Down Left Girl Pose Beat", "Set how many beats after the event has started this girl will pose."),
new Param("downMiddle", new EntityTypes.Float(0, 30f, 1f), "Down Middle Girl Pose Beat", "Set how many beats after the event has started this girl will pose."),
new Param("player", new EntityTypes.Float(0, 30f, 2f), "Player Pose Beat", "Set how many beats after the event has started the player will pose."),
new Param("toggle", false, "Stars", "Toggle if stars should appear when successfully posing."),
new Param("toggle2", true, "Cheer Sounds", "Toggle if cheering sounds should be played when successfully posing.")
}
},
new GameAction("forceHold", "Force Hold")
@ -106,17 +116,6 @@ namespace HeavenStudio.Games.Loaders
function = delegate { TheDazzles.instance.ForceHold(); },
defaultLength = 0.5f
},
new GameAction("bop", "Bop")
{
function = delegate { var e = eventCaller.currentEntity; TheDazzles.instance.Bop(e.beat, e.length, e["toggle2"], e["toggle"]); },
resizable = true,
parameters = new List<Param>()
{
new Param("toggle2", true, "Should bop?", "Should the dazzles bop?"),
new Param("toggle", false, "Should auto bop?", "Should the dazzles auto bop?")
}
},
},
new List<string>() {"ntr", "normal"},
"ntrboxshow", "en",