finally... proper swinging anim

This commit is contained in:
Rapandrasmus 2023-10-06 18:08:56 +02:00
parent 9a15f03aa4
commit 11e41dc898
4 changed files with 71 additions and 2 deletions

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@ -8716,7 +8716,7 @@ AnimationClip:
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@ -0,0 +1,41 @@
using HeavenStudio.Util;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace HeavenStudio.Games.Scripts_AnimalAcrobat
{
public class WhiteMonkeysSwing : MonoBehaviour
{
[SerializeField] private Animator _anim;
[SerializeField] private float _animLength = 0.6f;
[SerializeField] private double _beatLength = 3;
[SerializeField] private EasingFunction.Ease _ease = EasingFunction.Ease.EaseInOutQuad;
private AcrobatObstacle _mainScript;
private double _startBeat;
private EasingFunction.Function _func;
private void Awake()
{
_mainScript = GetComponent<AcrobatObstacle>();
_mainScript.OnInit += Init;
_func = EasingFunction.GetEasingFunction(_ease);
}
private void Init(double beat, bool _beforeGiraffe)
{
_startBeat = beat;
}
private void Update()
{
var cond = Conductor.instance;
if (!cond.isPlaying) return;
float normalized = cond.GetPositionFromBeat(_startBeat, _beatLength);
_anim.DoNormalizedAnimation("WhiteMonkeysSwing", _func(0, _animLength, Mathf.Clamp01(normalized)));
}
}
}

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