value changes

This commit is contained in:
Firerise9402 2023-08-12 16:07:27 -04:00
parent 42439769d4
commit 13f476546b
3 changed files with 25 additions and 10 deletions

View file

@ -13810,6 +13810,10 @@ PrefabInstance:
propertyPath: letterboxMask propertyPath: letterboxMask
value: value:
objectReference: {fileID: 2105509201} objectReference: {fileID: 2105509201}
- target: {fileID: 4035854539513523048, guid: 720073bc7682b1441bece7116681f72c, type: 3}
propertyPath: viewportTexture
value:
objectReference: {fileID: 1638236456}
- target: {fileID: 4820152107260776423, guid: 720073bc7682b1441bece7116681f72c, type: 3} - target: {fileID: 4820152107260776423, guid: 720073bc7682b1441bece7116681f72c, type: 3}
propertyPath: m_RaycastTarget propertyPath: m_RaycastTarget
value: 0 value: 0
@ -33693,6 +33697,17 @@ GameObject:
m_CorrespondingSourceObject: {fileID: 2464883521749415129, guid: 720073bc7682b1441bece7116681f72c, type: 3} m_CorrespondingSourceObject: {fileID: 2464883521749415129, guid: 720073bc7682b1441bece7116681f72c, type: 3}
m_PrefabInstance: {fileID: 631525709} m_PrefabInstance: {fileID: 631525709}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
--- !u!114 &1638236456 stripped
MonoBehaviour:
m_CorrespondingSourceObject: {fileID: 647613278910435637, guid: 720073bc7682b1441bece7116681f72c, type: 3}
m_PrefabInstance: {fileID: 631525709}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1638236449}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1344c3c82d62a2a41a3576d8abb8e3ea, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &1647324172 --- !u!1 &1647324172
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View file

@ -721,7 +721,7 @@ namespace HeavenStudio
new Param("axis", StaticCamera.ViewAxis.All, "Axis", "The axis to scale the letterbox in") new Param("axis", StaticCamera.ViewAxis.All, "Axis", "The axis to scale the letterbox in")
} }
), ),
new GameAction("complex pan", "Scale Viewport(Complex)", 1f, true, new List<Param>() new GameAction("complex pan", "Pan Viewport(Complex)", 1f, true, new List<Param>()
{ {
new Param("valA", new EntityTypes.Float(-50, 50, 1), "Pan Viewport X"), new Param("valA", new EntityTypes.Float(-50, 50, 1), "Pan Viewport X"),
new Param("valB", new EntityTypes.Float(-50, 50, 1), "Pan Viewport Y"), new Param("valB", new EntityTypes.Float(-50, 50, 1), "Pan Viewport Y"),
@ -731,8 +731,8 @@ namespace HeavenStudio
), ),
new GameAction("complex scale", "Scale Viewport(Complex)", 1f, true, new List<Param>() new GameAction("complex scale", "Scale Viewport(Complex)", 1f, true, new List<Param>()
{ {
new Param("valA", new EntityTypes.Float(0, 50, 1), "Scale Viewport X"), new Param("valA", new EntityTypes.Float(0, 200, 100), "Scale Viewport X"),
new Param("valB", new EntityTypes.Float(0, 50, 1), "Scale Viewport Y"), new Param("valB", new EntityTypes.Float(0, 200, 100), "Scale Viewport Y"),
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease Type"), new Param("ease", Util.EasingFunction.Ease.Linear, "Ease Type"),
new Param("axis", StaticCamera.ViewAxis.All, "Axis", "The axis to scale the viewport in") new Param("axis", StaticCamera.ViewAxis.All, "Axis", "The axis to scale the viewport in")
} }

View file

@ -329,14 +329,14 @@ namespace HeavenStudio
switch (e["axis"]) switch (e["axis"])
{ {
case (int) ViewAxis.X: case (int) ViewAxis.X:
complexScale.x = func(complexScaleLast.x, e["valA"], Mathf.Min(prog, 1f)) * AspectRatioWidth; complexScale.x = func(complexScaleLast.x, e["valA"] * .01f, Mathf.Min(prog, 1f)) * AspectRatioWidth;
break; break;
case (int) ViewAxis.Y: case (int) ViewAxis.Y:
complexScale.y = func(complexScaleLast.y, e["valB"], Mathf.Min(prog, 1f)) * AspectRatioHeight; complexScale.y = func(complexScaleLast.y, e["valB"] * .01f, Mathf.Min(prog, 1f)) * AspectRatioHeight;
break; break;
default: default:
float dx = func(complexScaleLast.x, e["valA"], Mathf.Min(prog, 1f)) * AspectRatioWidth; float dx = func(complexScaleLast.x, e["valA"] * .01f, Mathf.Min(prog, 1f)) * AspectRatioWidth;
float dy = func(complexScaleLast.y, e["valB"], Mathf.Min(prog, 1f)) * AspectRatioHeight; float dy = func(complexScaleLast.y, e["valB"] * .01f, Mathf.Min(prog, 1f)) * AspectRatioHeight;
complexScale = new Vector3(dx, dy, 1); complexScale = new Vector3(dx, dy, 1);
break; break;
} }
@ -346,13 +346,13 @@ namespace HeavenStudio
switch (e["axis"]) switch (e["axis"])
{ {
case (int) ViewAxis.X: case (int) ViewAxis.X:
complexScaleLast.x = e["valA"] * AspectRatioWidth; complexScaleLast.x = e["valA"] * .01f * AspectRatioWidth;
break; break;
case (int) ViewAxis.Y: case (int) ViewAxis.Y:
complexScaleLast.y = e["valB"] * AspectRatioHeight; complexScaleLast.y = e["valB"] * .01f * AspectRatioHeight;
break; break;
default: default:
complexScaleLast = new Vector3(e["valA"] * AspectRatioWidth, e["valB"] * AspectRatioHeight, 1); complexScaleLast = new Vector3(e["valA"] * .01f * AspectRatioWidth, e["valB"] * .01f * AspectRatioHeight, 1);
break; break;
} }
} }