umbrella
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physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
|
|
@ -1711,6 +1753,8 @@ TextureImporter:
|
||||||
jumpplat1: 629073624
|
jumpplat1: 629073624
|
||||||
light: -1879352647
|
light: -1879352647
|
||||||
light2: 2140544610
|
light2: 2140544610
|
||||||
|
norod2: 1536196528
|
||||||
|
norod3: 1438410946
|
||||||
note: -1832946202
|
note: -1832946202
|
||||||
noteImpact: -354181421
|
noteImpact: -354181421
|
||||||
platform: 1193791270
|
platform: 1193791270
|
||||||
|
|
|
||||||
|
|
@ -36,7 +36,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
||||||
[NonSerialized] public bool stopped;
|
[NonSerialized] public bool stopped;
|
||||||
[SerializeField] private GameObject fallYan;
|
[SerializeField] private GameObject fallYan;
|
||||||
[SerializeField] private Animator fish;
|
[SerializeField] private Animator fish;
|
||||||
[SerializeField] private GameObject rollPlatform;
|
[SerializeField] private Animator rollPlatform;
|
||||||
private bool playYanIsFalling;
|
private bool playYanIsFalling;
|
||||||
private double playYanFallBeat;
|
private double playYanFallBeat;
|
||||||
private bool isFish;
|
private bool isFish;
|
||||||
|
|
@ -62,7 +62,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
||||||
isEndEvent = game.endBeat == endBeat;
|
isEndEvent = game.endBeat == endBeat;
|
||||||
if (isEndEvent) anim.Play("EndIdle", 0, 0);
|
if (isEndEvent) anim.Play("EndIdle", 0, 0);
|
||||||
isRollPlatform = game.RollOnBeat(endBeat);
|
isRollPlatform = game.RollOnBeat(endBeat);
|
||||||
rollPlatform.SetActive(isRollPlatform);
|
rollPlatform.gameObject.SetActive(isRollPlatform);
|
||||||
if (isRollPlatform)
|
if (isRollPlatform)
|
||||||
{
|
{
|
||||||
platform.SetActive(false);
|
platform.SetActive(false);
|
||||||
|
|
@ -250,10 +250,12 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
||||||
{
|
{
|
||||||
if (state >= 1f || state <= -1f)
|
if (state >= 1f || state <= -1f)
|
||||||
{
|
{
|
||||||
|
SoundByte.PlayOneShotGame("nightWalkAgb/ng");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
game.playYan.HighJump(Conductor.instance.songPositionInBeats);
|
game.playYan.HighJump(Conductor.instance.songPositionInBeats);
|
||||||
SoundByte.PlayOneShot("games/nightWalkRvl/highJump7");
|
SoundByte.PlayOneShot("games/nightWalkRvl/highJump7");
|
||||||
|
rollPlatform.DoScaledAnimationAsync("RollHit", 0.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void RollMissHold(PlayerActionEvent caller)
|
private void RollMissHold(PlayerActionEvent caller)
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue