Trick on the Class: refactor object sound
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995d20d522
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@ -98,7 +98,7 @@ namespace HeavenStudio.Games.Scripts_TrickClass
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// no input?
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// no input?
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if (Conductor.instance.GetPositionFromBeat(startBeat, dodgeBeats) >= Minigame.EndTime())
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if (Conductor.instance.GetPositionFromBeat(startBeat, dodgeBeats) >= Minigame.EndTime())
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{
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{
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PlayDodgeSound();
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Jukebox.PlayOneShotGame(GetDodgeSound());
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miss = true;
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miss = true;
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switch (type)
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switch (type)
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{
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{
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@ -122,17 +122,16 @@ namespace HeavenStudio.Games.Scripts_TrickClass
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TrickClass.instance.PlayerDodge();
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TrickClass.instance.PlayerDodge();
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dodged = true;
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dodged = true;
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MultiSound.Play(new MultiSound.Sound[] {
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("trickClass/ball_impact", startBeat + flyBeats, volume: 0.5f),
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new MultiSound.Sound(GetDodgeSound(), startBeat + flyBeats, volume: 0.5f),
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});
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});
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}
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}
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public void PlayDodgeSound()
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public string GetDodgeSound()
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{
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{
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switch (type)
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switch (type)
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{
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{
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default:
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default:
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Jukebox.PlayOneShotGame("trickClass/ball_impact");
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return "trickClass/ball_impact";
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break;
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}
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}
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}
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}
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}
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}
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