minor fix
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@ -109,7 +109,7 @@ namespace HeavenStudio.Games
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private double _pillarEndBeat = double.MaxValue;
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public double PillarEndBeat => _pillarEndBeat;
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private bool _useEndTotem = true;
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private bool _useEndTotem = false;
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public bool UseEndTotem => _useEndTotem;
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[NonSerialized] public List<RiqEntity> _tripleEvents = new();
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