Merge branch 'master' into airboarder-merged-into-master

This commit is contained in:
wookywok 2024-03-07 15:03:33 -06:00
commit 198e9fbc4c
73 changed files with 10690 additions and 875 deletions

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View file

@ -37,7 +37,7 @@ namespace HeavenStudio.Games.Loaders
function = delegate { function = delegate {
var e = eventCaller.currentEntity; var e = eventCaller.currentEntity;
string variation = "variation" + (new string[] { "Pan", "Pa", "Pa_n" })[e["type"]]; string variation = "variation" + (new string[] { "Pan", "Pa", "Pa_n" })[e["type"]];
BonOdori.instance.Clap(e.beat, e[variation], e["type"], e["mute"],e["clapType"]); BonOdori.instance.Clap(e.beat, e[variation], e["type"], e["mute"]);
}, },
defaultLength = 1f, defaultLength = 1f,
parameters = new List<Param>() parameters = new List<Param>()
@ -51,7 +51,6 @@ namespace HeavenStudio.Games.Loaders
new Param("variationPan", BonOdori.variationPan.PanC, "Pan Type", "Set the variation of the voice line."), new Param("variationPan", BonOdori.variationPan.PanC, "Pan Type", "Set the variation of the voice line."),
new Param("variationPa", BonOdori.variationPa.PaG, "Pa Type", "Set the variation of the voice line."), new Param("variationPa", BonOdori.variationPa.PaG, "Pa Type", "Set the variation of the voice line."),
new Param("variationPa_n", BonOdori.variationPa_n.Pa_nA , "Pa-n Type", "Set the variation of the voice line."), new Param("variationPa_n", BonOdori.variationPa_n.Pa_nA , "Pa-n Type", "Set the variation of the voice line."),
new Param("clapType", BonOdori.typeClap.SideClap, "Clap Type", "Set the type of clap.")
} }
}, },
@ -137,15 +136,15 @@ namespace HeavenStudio.Games.Loaders
resizable = true, resizable = true,
}, },
// new GameAction("spin", "Spin") new GameAction("spin", "Spin")
// { {
// function = delegate {BonOdori.instance.Spin(eventCaller.currentEntity.beat, eventCaller.currentEntity.length);}, function = delegate {BonOdori.instance.Spin(eventCaller.currentEntity.beat, eventCaller.currentEntity.length);},
// defaultLength = 1f, defaultLength = 1f,
// }, },
new GameAction("toggle bg", "Toggle Darker Background") new GameAction("toggle bg", "Toggle Darker Background")
{ {
function = delegate {BonOdori.instance.DarkBG(eventCaller.currentEntity.beat, eventCaller.currentEntity["toggle"], eventCaller.currentEntity.length);}, function = delegate {BonOdori.instance.DarkBG(eventCaller.currentEntity.beat, eventCaller.currentEntity["toggle"]);},
defaultLength = 1f, defaultLength = 1f,
parameters = new List<Param>() parameters = new List<Param>()
{ {
@ -173,12 +172,9 @@ namespace HeavenStudio.Games
string prefix; string prefix;
double beatUniversal; double beatUniversal;
string suffix; string suffix;
SpriteRenderer darkPlane;
bool goBopDonpans; bool goBopDonpans;
bool goBopJudge; bool goBopJudge;
bool bopDonpans; bool bopDonpans;
int clapTypeGlobal = 0;
string clapTypeString = "ClapSide";
string originalText1; string originalText1;
string originalText2; string originalText2;
string originalText3; string originalText3;
@ -189,8 +185,6 @@ namespace HeavenStudio.Games
Coroutine Scroll3; Coroutine Scroll3;
Coroutine Scroll4; Coroutine Scroll4;
Coroutine Scroll5; Coroutine Scroll5;
Coroutine DarkerBG;
bool darkBgIsOn = false;
TextMeshProUGUI Text1_GUI; TextMeshProUGUI Text1_GUI;
TextMeshProUGUI Text2_GUI; TextMeshProUGUI Text2_GUI;
TextMeshProUGUI Text3_GUI; TextMeshProUGUI Text3_GUI;
@ -203,7 +197,6 @@ namespace HeavenStudio.Games
TextMeshProUGUI Text10_GUI; TextMeshProUGUI Text10_GUI;
[SerializeField] TMP_Text Text1; [SerializeField] TMP_Text Text1;
[SerializeField] TMP_Text Text2; [SerializeField] TMP_Text Text2;
[SerializeField] TMP_Text Text3; [SerializeField] TMP_Text Text3;
@ -215,19 +208,15 @@ namespace HeavenStudio.Games
[SerializeField] TMP_Text Text8; [SerializeField] TMP_Text Text8;
[SerializeField] TMP_Text Text9; [SerializeField] TMP_Text Text9;
[SerializeField] TMP_Text Text10; [SerializeField] TMP_Text Text10;
[SerializeField] Animator DarkPlane;
[SerializeField] Animator Player; [SerializeField] Animator Player;
[SerializeField] Animator Judge; [SerializeField] Animator Judge;
[SerializeField] GameObject DarkPlane;
[SerializeField] Animator CPU1; [SerializeField] Animator CPU1;
[SerializeField] Animator CPU2; [SerializeField] Animator CPU2;
[SerializeField] Animator CPU3; [SerializeField] Animator CPU3;
[SerializeField] Animator Face; [SerializeField] Animator Face;
public enum typeClap
{
SideClap = 0,
FrontClap = 1
}
public enum typePan public enum typePan
{ {
Pan = 0, Pan = 0,
@ -278,14 +267,6 @@ namespace HeavenStudio.Games
public void Awake() public void Awake()
{ {
darkPlane = DarkPlane.GetComponent<SpriteRenderer>();
clapTypeGlobal = 0;
instance = this; instance = this;
Text1_GUI = Text1.GetComponent<TextMeshProUGUI>(); Text1_GUI = Text1.GetComponent<TextMeshProUGUI>();
Text2_GUI = Text2.GetComponent<TextMeshProUGUI>(); Text2_GUI = Text2.GetComponent<TextMeshProUGUI>();
@ -302,70 +283,12 @@ namespace HeavenStudio.Games
} }
public void OnStop()
{
DarkPlane.GetComponent<SpriteRenderer>().color = new Color(1f, 1f, 1f, 0f);
}
public void Update() public void Update()
{ {
Conductor con = new Conductor();
if (!con.NotStopped())
{
Text1.text = "";
Text2.text = "";
Text3.text = "";
Text4.text = "";
Text6.text = "";
Text7.text = "";
Text8.text = "";
Text9.text = "";
Text10.text = "";
StopCoroutine(Scroll1);
StopCoroutine(Scroll2);
StopCoroutine(Scroll3);
StopCoroutine(Scroll4);
StopCoroutine(Scroll5);
StopCoroutine(DarkerBG);
Text6.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10f, -10f, -10f, 10));
Text7.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10f, -10f, -10f, 10));
Text8.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10f, -10f, -10f, 10));
Text9.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10f, -10f, -10f, 10));
Text10.GetComponent<TextMeshPro>().SetMask(0, new Vector4(-10f, -10f, -10f, 10));
}
if (PlayerInput.GetIsAction(BonOdori.InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)){ if (PlayerInput.GetIsAction(BonOdori.InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)){
ScoreMiss(); ScoreMiss();
SoundByte.PlayOneShotGame("bonOdori/clap"); SoundByte.PlayOneShotGame("bonOdori/clap");
if (clapTypeGlobal == 0)
{
clapTypeString = "ClapSide";
}
else
{
clapTypeString = "ClapFront";
}
Player.Play(clapTypeString);
if (!goBopDonpans)
{
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beatUniversal + 1d, delegate { Player.Play("NeutralClapped"); CPU1.Play("NeutralClapped"); CPU2.Play("NeutralClapped"); CPU3.Play("NeutralClapped"); goBopDonpans = true;})
});
}
@ -373,21 +296,8 @@ namespace HeavenStudio.Games
} }
public void Clap(double beat, int variation, int typeSpeak, bool muted)
public void Clap(double beat, int variation, int typeSpeak, bool muted, int clapType)
{ {
if (clapType == 1)
{
clapTypeGlobal = 1;
}
else
{
clapTypeGlobal = 0;
}
if (muted) if (muted)
{ {
ScheduleInput(beat, 0f, InputAction_BasicPress, Success, Miss, Empty); ScheduleInput(beat, 0f, InputAction_BasicPress, Success, Miss, Empty);
@ -430,8 +340,7 @@ namespace HeavenStudio.Games
} }
beatUniversal = beat; beatUniversal = beat;
ScheduleInput(beat, 0f, InputAction_BasicPress, Success, Miss, Empty);} ScheduleInput(beat, 0f, InputAction_BasicPress, Success, Miss, Empty);}}
}
public void Sound(double beat, int variation, int typeSpeak ) public void Sound(double beat, int variation, int typeSpeak )
{ switch (typeSpeak){ { switch (typeSpeak){
case 0: case 0:
@ -481,37 +390,16 @@ namespace HeavenStudio.Games
public void Success(PlayerActionEvent caller, float state) public void Success(PlayerActionEvent caller, float state)
{ {
if (clapTypeGlobal == 0) MultiSound.Play(new MultiSound.Sound[] {
{ new MultiSound.Sound("bonOdori/clap", 0f, offset: 0.01f),
clapTypeString = "ClapSide"; });
}
else
{
clapTypeString = "ClapFront";
}
Player.Play(clapTypeString);
CPU1.Play(clapTypeString);
CPU2.Play(clapTypeString);
CPU3.Play(clapTypeString);
if (!goBopDonpans)
{
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beatUniversal + 1d, delegate { Player.Play("NeutralClapped"); CPU1.Play("NeutralClapped"); CPU2.Play("NeutralClapped"); CPU3.Play("NeutralClapped");}),
});
}
SoundByte.PlayOneShotGame("bonOdori/clap");
} }
public void Miss(PlayerActionEvent caller) public void Miss(PlayerActionEvent caller)
{ {
CPU1.Play(clapTypeString); MultiSound.Play(new MultiSound.Sound[] {
CPU2.Play(clapTypeString); new MultiSound.Sound("miss", 0f, offset: 0.01f),
CPU3.Play(clapTypeString); });
SoundByte.PlayOneShot("miss");
BeatAction.New(instance, new List<BeatAction.Action>() BeatAction.New(instance, new List<BeatAction.Action>()
{ {
new BeatAction.Action(beatUniversal + 1d, delegate { Face.Play("Sad");}), new BeatAction.Action(beatUniversal + 1d, delegate { Face.Play("Sad");}),
@ -523,30 +411,10 @@ namespace HeavenStudio.Games
public void Empty(PlayerActionEvent caller) public void Empty(PlayerActionEvent caller)
{ {
if (clapTypeGlobal == 0) MultiSound.Play(new MultiSound.Sound[] {
{ new MultiSound.Sound("bonOdori/nearMiss", 0f, offset: 0.01f),
clapTypeString = "ClapSide"; });
}
else
{
clapTypeString = "ClapFront";
}
Player.Play(clapTypeString);
CPU1.Play(clapTypeString);
CPU2.Play(clapTypeString);
CPU3.Play(clapTypeString);
if (!goBopDonpans)
{
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beatUniversal + 1d, delegate { Player.Play("NeutralClapped"); CPU1.Play("NeutralClapped"); CPU2.Play("NeutralClapped"); CPU3.Play("NeutralClapped");}),
});
}
SoundByte.PlayOneShot("nearMiss");
} }
@ -788,7 +656,6 @@ namespace HeavenStudio.Games
else else
{ {
bopDonpans = false; bopDonpans = false;
} }
goBopDonpans = false; goBopDonpans = false;
Player.Play("Bow"); Player.Play("Bow");
@ -800,10 +667,10 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat + length, delegate { Player.Play("NeutralBopped"); CPU1.Play("NeutralBopped");CPU2.Play("NeutralBopped"); CPU3.Play("NeutralBopped"); if (bopDonpans) {goBopDonpans = true;}}) new BeatAction.Action(beat + length, delegate { Player.Play("NeutralBopped"); CPU1.Play("NeutralBopped");CPU2.Play("NeutralBopped"); CPU3.Play("NeutralBopped"); if (bopDonpans) {goBopDonpans = true;}})
}); });
} }
// public void Spin(double beat, float length) public void Spin(double beat, float length)
// { {
// } }
public override void OnBeatPulse(double beat) public override void OnBeatPulse(double beat)
{ {
@ -820,69 +687,19 @@ namespace HeavenStudio.Games
Judge.Play("Bop"); Judge.Play("Bop");
} }
} }
public void DarkBG(double beat, bool toggle, float length) public void DarkBG(double beat, bool toggle)
{
DarkerBG = StartCoroutine(DarkBGCoroutine(beat, toggle, length));
}
IEnumerator DarkBGCoroutine(double beat, bool toggle, float length)
{ {
if (toggle) if (toggle)
{ {
if (darkBgIsOn) DarkPlane.Play("Appear");
{ }
yield return null;
}
else
{
float startTime = Time.time;
Conductor con = new Conductor();
float realLength = length / con.GetBpmAtBeat(beat) * 60;
while (Time.time < realLength + startTime)
{
darkPlane.color = new Color(1f, 1f, 1f, Mathf.Lerp(0f, 0.4666f, (Time.time - startTime) / realLength));
darkBgIsOn = true;
yield return null;
}}}
else else
{ {
if (!darkBgIsOn) DarkPlane.Play("GoAway");
{
yield return null;
}
else
{
float startTime = Time.time;
Conductor con = new Conductor();
float realLength = length / con.GetBpmAtBeat(beat) * 60;
while (Time.time < realLength + startTime)
{
darkPlane.color = new Color(1f, 1f, 1f, Mathf.Lerp(0.4666f,0f, (Time.time - startTime) / realLength));
darkBgIsOn = true;
yield return null;
} }
} }
} }
}}} }

View file

@ -13,16 +13,7 @@ namespace HeavenStudio
Minigames.Minigame game; Minigames.Minigame game;
game = NtrAirboarderLoader.AddGame(eventCaller); Debug.Log("Running game loader RvlBadmintonLoader");
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader NtrAirboarderLoader failed!");
}
game = RvlBadmintonLoader.AddGame(eventCaller); game = RvlBadmintonLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -33,6 +24,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlBadmintonLoader failed!"); Debug.LogWarning("Game loader RvlBadmintonLoader failed!");
} }
Debug.Log("Running game loader CtrBearLoader");
game = CtrBearLoader.AddGame(eventCaller); game = CtrBearLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -43,6 +35,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader CtrBearLoader failed!"); Debug.LogWarning("Game loader CtrBearLoader failed!");
} }
Debug.Log("Running game loader RvlBoardMeetingLoader");
game = RvlBoardMeetingLoader.AddGame(eventCaller); game = RvlBoardMeetingLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -53,6 +46,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlBoardMeetingLoader failed!"); Debug.LogWarning("Game loader RvlBoardMeetingLoader failed!");
} }
Debug.Log("Running game loader AgbBonOdoriLoader");
game = AgbBonOdoriLoader.AddGame(eventCaller); game = AgbBonOdoriLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -63,6 +57,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbBonOdoriLoader failed!"); Debug.LogWarning("Game loader AgbBonOdoriLoader failed!");
} }
Debug.Log("Running game loader NtrFlickLoader");
game = NtrFlickLoader.AddGame(eventCaller); game = NtrFlickLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -73,16 +68,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrFlickLoader failed!"); Debug.LogWarning("Game loader NtrFlickLoader failed!");
} }
game = PcoCanneryLoader.AddGame(eventCaller); Debug.Log("Running game loader CtrCatchLoader");
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader PcoCanneryLoader failed!");
}
game = CtrCatchLoader.AddGame(eventCaller); game = CtrCatchLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -93,6 +79,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader CtrCatchLoader failed!"); Debug.LogWarning("Game loader CtrCatchLoader failed!");
} }
Debug.Log("Running game loader RvlBookLoader");
game = RvlBookLoader.AddGame(eventCaller); game = RvlBookLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -103,6 +90,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlBookLoader failed!"); Debug.LogWarning("Game loader RvlBookLoader failed!");
} }
Debug.Log("Running game loader AgbClapLoader");
game = AgbClapLoader.AddGame(eventCaller); game = AgbClapLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -113,16 +101,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbClapLoader failed!"); Debug.LogWarning("Game loader AgbClapLoader failed!");
} }
game = RvlClapTrapLoader.AddGame(eventCaller); Debug.Log("Running game loader NtrCoinLoader");
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader RvlClapTrapLoader failed!");
}
game = NtrCoinLoader.AddGame(eventCaller); game = NtrCoinLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -133,6 +112,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrCoinLoader failed!"); Debug.LogWarning("Game loader NtrCoinLoader failed!");
} }
Debug.Log("Running game loader NtrCropLoader");
game = NtrCropLoader.AddGame(eventCaller); game = NtrCropLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -143,6 +123,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrCropLoader failed!"); Debug.LogWarning("Game loader NtrCropLoader failed!");
} }
Debug.Log("Running game loader NtrDjLoader");
game = NtrDjLoader.AddGame(eventCaller); game = NtrDjLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -153,6 +134,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrDjLoader failed!"); Debug.LogWarning("Game loader NtrDjLoader failed!");
} }
Debug.Log("Running game loader NtrDogNinjaLoader");
game = NtrDogNinjaLoader.AddGame(eventCaller); game = NtrDogNinjaLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -163,6 +145,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrDogNinjaLoader failed!"); Debug.LogWarning("Game loader NtrDogNinjaLoader failed!");
} }
Debug.Log("Running game loader RvlDoubleDateLoader");
game = RvlDoubleDateLoader.AddGame(eventCaller); game = RvlDoubleDateLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -173,6 +156,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlDoubleDateLoader failed!"); Debug.LogWarning("Game loader RvlDoubleDateLoader failed!");
} }
Debug.Log("Running game loader CtrDrummingLoader");
game = CtrDrummingLoader.AddGame(eventCaller); game = CtrDrummingLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -183,6 +167,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader CtrDrummingLoader failed!"); Debug.LogWarning("Game loader CtrDrummingLoader failed!");
} }
Debug.Log("Running game loader NtrIdolLoader");
game = NtrIdolLoader.AddGame(eventCaller); game = NtrIdolLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -193,6 +178,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrIdolLoader failed!"); Debug.LogWarning("Game loader NtrIdolLoader failed!");
} }
Debug.Log("Running game loader AgbFireworkLoader");
game = AgbFireworkLoader.AddGame(eventCaller); game = AgbFireworkLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -203,6 +189,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbFireworkLoader failed!"); Debug.LogWarning("Game loader AgbFireworkLoader failed!");
} }
Debug.Log("Running game loader CtrFirstContact");
game = CtrFirstContact.AddGame(eventCaller); game = CtrFirstContact.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -213,6 +200,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader CtrFirstContact failed!"); Debug.LogWarning("Game loader CtrFirstContact failed!");
} }
Debug.Log("Running game loader RvlFlipperFlopLoader");
game = RvlFlipperFlopLoader.AddGame(eventCaller); game = RvlFlipperFlopLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -223,6 +211,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlFlipperFlopLoader failed!"); Debug.LogWarning("Game loader RvlFlipperFlopLoader failed!");
} }
Debug.Log("Running game loader RvlForkLoader");
game = RvlForkLoader.AddGame(eventCaller); game = RvlForkLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -233,6 +222,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlForkLoader failed!"); Debug.LogWarning("Game loader RvlForkLoader failed!");
} }
Debug.Log("Running game loader NtrGleeClubLoader");
game = NtrGleeClubLoader.AddGame(eventCaller); game = NtrGleeClubLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -243,6 +233,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrGleeClubLoader failed!"); Debug.LogWarning("Game loader NtrGleeClubLoader failed!");
} }
Debug.Log("Running game loader RvlNewKarateLoader");
game = RvlNewKarateLoader.AddGame(eventCaller); game = RvlNewKarateLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -253,6 +244,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlNewKarateLoader failed!"); Debug.LogWarning("Game loader RvlNewKarateLoader failed!");
} }
Debug.Log("Running game loader CtrTeppanLoader");
game = CtrTeppanLoader.AddGame(eventCaller); game = CtrTeppanLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -263,6 +255,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader CtrTeppanLoader failed!"); Debug.LogWarning("Game loader CtrTeppanLoader failed!");
} }
Debug.Log("Running game loader RvlRocketLoader");
game = RvlRocketLoader.AddGame(eventCaller); game = RvlRocketLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -273,6 +266,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlRocketLoader failed!"); Debug.LogWarning("Game loader RvlRocketLoader failed!");
} }
Debug.Log("Running game loader NtrBackbeatLoader");
game = NtrBackbeatLoader.AddGame(eventCaller); game = NtrBackbeatLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -283,16 +277,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrBackbeatLoader failed!"); Debug.LogWarning("Game loader NtrBackbeatLoader failed!");
} }
game = CtrLumBEARjackLoader.AddGame(eventCaller); Debug.Log("Running game loader AgbMannequinFactoryLoader");
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader CtrLumBEARjackLoader failed!");
}
game = AgbMannequinFactoryLoader.AddGame(eventCaller); game = AgbMannequinFactoryLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -303,6 +288,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbMannequinFactoryLoader failed!"); Debug.LogWarning("Game loader AgbMannequinFactoryLoader failed!");
} }
Debug.Log("Running game loader RvlManzaiLoader");
game = RvlManzaiLoader.AddGame(eventCaller); game = RvlManzaiLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -313,6 +299,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlManzaiLoader failed!"); Debug.LogWarning("Game loader RvlManzaiLoader failed!");
} }
Debug.Log("Running game loader AgbMarcherLoader");
game = AgbMarcherLoader.AddGame(eventCaller); game = AgbMarcherLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -323,6 +310,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbMarcherLoader failed!"); Debug.LogWarning("Game loader AgbMarcherLoader failed!");
} }
Debug.Log("Running game loader PcoMeatLoader");
game = PcoMeatLoader.AddGame(eventCaller); game = PcoMeatLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -333,6 +321,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader PcoMeatLoader failed!"); Debug.LogWarning("Game loader PcoMeatLoader failed!");
} }
Debug.Log("Running game loader RvlMonkeyWatchLoader");
game = RvlMonkeyWatchLoader.AddGame(eventCaller); game = RvlMonkeyWatchLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -343,6 +332,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlMonkeyWatchLoader failed!"); Debug.LogWarning("Game loader RvlMonkeyWatchLoader failed!");
} }
Debug.Log("Running game loader AgbUpbeatLoader");
game = AgbUpbeatLoader.AddGame(eventCaller); game = AgbUpbeatLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -353,6 +343,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbUpbeatLoader failed!"); Debug.LogWarning("Game loader AgbUpbeatLoader failed!");
} }
Debug.Log("Running game loader ntrMunchyMonkLoader");
game = ntrMunchyMonkLoader.AddGame(eventCaller); game = ntrMunchyMonkLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -363,16 +354,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader ntrMunchyMonkLoader failed!"); Debug.LogWarning("Game loader ntrMunchyMonkLoader failed!");
} }
game = PcoNailLoader.AddGame(eventCaller); Debug.Log("Running game loader AgbNightWalkLoader");
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader PcoNailLoader failed!");
}
game = AgbNightWalkLoader.AddGame(eventCaller); game = AgbNightWalkLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -383,6 +365,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbNightWalkLoader failed!"); Debug.LogWarning("Game loader AgbNightWalkLoader failed!");
} }
Debug.Log("Running game loader NtrOctopusMachineLoader");
game = NtrOctopusMachineLoader.AddGame(eventCaller); game = NtrOctopusMachineLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -393,6 +376,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrOctopusMachineLoader failed!"); Debug.LogWarning("Game loader NtrOctopusMachineLoader failed!");
} }
Debug.Log("Running game loader CtrPillowLoader");
game = CtrPillowLoader.AddGame(eventCaller); game = CtrPillowLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -403,6 +387,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader CtrPillowLoader failed!"); Debug.LogWarning("Game loader CtrPillowLoader failed!");
} }
Debug.Log("Running game loader AgbQuizShowLoader");
game = AgbQuizShowLoader.AddGame(eventCaller); game = AgbQuizShowLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -413,6 +398,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbQuizShowLoader failed!"); Debug.LogWarning("Game loader AgbQuizShowLoader failed!");
} }
Debug.Log("Running game loader NtrPingpongLoader");
game = NtrPingpongLoader.AddGame(eventCaller); game = NtrPingpongLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -423,6 +409,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrPingpongLoader failed!"); Debug.LogWarning("Game loader NtrPingpongLoader failed!");
} }
Debug.Log("Running game loader PcoSomenLoader");
game = PcoSomenLoader.AddGame(eventCaller); game = PcoSomenLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -433,16 +420,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader PcoSomenLoader failed!"); Debug.LogWarning("Game loader PcoSomenLoader failed!");
} }
game = AgbRhythmTestGBALoader.AddGame(eventCaller); Debug.Log("Running game loader AgbHairLoader");
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader AgbRhythmTestGBALoader failed!");
}
game = AgbHairLoader.AddGame(eventCaller); game = AgbHairLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -453,6 +431,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbHairLoader failed!"); Debug.LogWarning("Game loader AgbHairLoader failed!");
} }
Debug.Log("Running game loader RvlRingsideLoader");
game = RvlRingsideLoader.AddGame(eventCaller); game = RvlRingsideLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -463,6 +442,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlRingsideLoader failed!"); Debug.LogWarning("Game loader RvlRingsideLoader failed!");
} }
Debug.Log("Running game loader NtrRockersLoader");
game = NtrRockersLoader.AddGame(eventCaller); game = NtrRockersLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -473,6 +453,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrRockersLoader failed!"); Debug.LogWarning("Game loader NtrRockersLoader failed!");
} }
Debug.Log("Running game loader NtrSamuraiLoader");
game = NtrSamuraiLoader.AddGame(eventCaller); game = NtrSamuraiLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -483,6 +464,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrSamuraiLoader failed!"); Debug.LogWarning("Game loader NtrSamuraiLoader failed!");
} }
Debug.Log("Running game loader RvlSeeSawLoader");
game = RvlSeeSawLoader.AddGame(eventCaller); game = RvlSeeSawLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -493,16 +475,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlSeeSawLoader failed!"); Debug.LogWarning("Game loader RvlSeeSawLoader failed!");
} }
game = NtrSlotMonsterLoader.AddGame(eventCaller); Debug.Log("Running game loader AgbGhostLoader");
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader NtrSlotMonsterLoader failed!");
}
game = AgbGhostLoader.AddGame(eventCaller); game = AgbGhostLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -513,6 +486,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbGhostLoader failed!"); Debug.LogWarning("Game loader AgbGhostLoader failed!");
} }
Debug.Log("Running game loader AgbBatterLoader");
game = AgbBatterLoader.AddGame(eventCaller); game = AgbBatterLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -523,6 +497,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbBatterLoader failed!"); Debug.LogWarning("Game loader AgbBatterLoader failed!");
} }
Debug.Log("Running game loader AgbSpaceDanceLoader");
game = AgbSpaceDanceLoader.AddGame(eventCaller); game = AgbSpaceDanceLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -533,6 +508,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbSpaceDanceLoader failed!"); Debug.LogWarning("Game loader AgbSpaceDanceLoader failed!");
} }
Debug.Log("Running game loader NtrSoccerLoader");
game = NtrSoccerLoader.AddGame(eventCaller); game = NtrSoccerLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -543,6 +519,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrSoccerLoader failed!"); Debug.LogWarning("Game loader NtrSoccerLoader failed!");
} }
Debug.Log("Running game loader NtrSplashdownLoader");
game = NtrSplashdownLoader.AddGame(eventCaller); game = NtrSplashdownLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -553,16 +530,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrSplashdownLoader failed!"); Debug.LogWarning("Game loader NtrSplashdownLoader failed!");
} }
game = CtrSumouLoader.AddGame(eventCaller); Debug.Log("Running game loader RvlTambourineLoader");
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader CtrSumouLoader failed!");
}
game = RvlTambourineLoader.AddGame(eventCaller); game = RvlTambourineLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -573,6 +541,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlTambourineLoader failed!"); Debug.LogWarning("Game loader RvlTambourineLoader failed!");
} }
Debug.Log("Running game loader AgbTapLoader");
game = AgbTapLoader.AddGame(eventCaller); game = AgbTapLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -583,6 +552,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbTapLoader failed!"); Debug.LogWarning("Game loader AgbTapLoader failed!");
} }
Debug.Log("Running game loader RvlTapTroupeLoader");
game = RvlTapTroupeLoader.AddGame(eventCaller); game = RvlTapTroupeLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -593,6 +563,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader RvlTapTroupeLoader failed!"); Debug.LogWarning("Game loader RvlTapTroupeLoader failed!");
} }
Debug.Log("Running game loader NtrDazzlesLoader");
game = NtrDazzlesLoader.AddGame(eventCaller); game = NtrDazzlesLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -603,6 +574,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrDazzlesLoader failed!"); Debug.LogWarning("Game loader NtrDazzlesLoader failed!");
} }
Debug.Log("Running game loader AgbTossBoysLoader");
game = AgbTossBoysLoader.AddGame(eventCaller); game = AgbTossBoysLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -613,6 +585,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbTossBoysLoader failed!"); Debug.LogWarning("Game loader AgbTossBoysLoader failed!");
} }
Debug.Log("Running game loader TotemClimbLoader");
game = TotemClimbLoader.AddGame(eventCaller); game = TotemClimbLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -623,6 +596,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader TotemClimbLoader failed!"); Debug.LogWarning("Game loader TotemClimbLoader failed!");
} }
Debug.Log("Running game loader AgbTramLoader");
game = AgbTramLoader.AddGame(eventCaller); game = AgbTramLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -633,6 +607,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbTramLoader failed!"); Debug.LogWarning("Game loader AgbTramLoader failed!");
} }
Debug.Log("Running game loader MobTrickLoader");
game = MobTrickLoader.AddGame(eventCaller); game = MobTrickLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -643,6 +618,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader MobTrickLoader failed!"); Debug.LogWarning("Game loader MobTrickLoader failed!");
} }
Debug.Log("Running game loader NtrTunnelLoader");
game = NtrTunnelLoader.AddGame(eventCaller); game = NtrTunnelLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -653,6 +629,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader NtrTunnelLoader failed!"); Debug.LogWarning("Game loader NtrTunnelLoader failed!");
} }
Debug.Log("Running game loader AgbWaltzLoader");
game = AgbWaltzLoader.AddGame(eventCaller); game = AgbWaltzLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {
@ -663,6 +640,7 @@ namespace HeavenStudio
Debug.LogWarning("Game loader AgbWaltzLoader failed!"); Debug.LogWarning("Game loader AgbWaltzLoader failed!");
} }
Debug.Log("Running game loader RvlWorkingDoughLoader");
game = RvlWorkingDoughLoader.AddGame(eventCaller); game = RvlWorkingDoughLoader.AddGame(eventCaller);
if (game != null) if (game != null)
{ {

View file

@ -17,9 +17,278 @@ MonoBehaviour:
DenseViewWidthThreshold: 512 DenseViewWidthThreshold: 512
_disableAutoReloadInBackground: 0 _disableAutoReloadInBackground: 0
ImportedScriptPaths: ImportedScriptPaths:
- Assets/Scripts/Games/Airboarder/Arch.cs - Assets/Scripts/Minigames.cs
- Assets/Scripts/Games/Airboarder/Airboarder.cs - Assets/Editor/CreateAssetBundles.cs
- Assets/Scripts/AppInfo.cs - Assets/Editor/CreateMinigameScriptTemplate.cs
- Assets/Scripts/Games/Minigame.cs
- Assets/Scripts/Games/FanClub/FanClub.cs
- Assets/Scripts/GameManager.cs
- Assets/Editor/SpritesheetScaler.cs
- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
- Assets/Scripts/Games/TheDazzles/TheDazzles.cs
- Assets/Scripts/Games/FirstContact/FirstContact.cs
- Assets/Scripts/SourceGenerators/ControllerLoaderGenerator.cs
- Assets/Scripts/InputSystem/PlayerInput.cs
- Assets/Scripts/JudgementManager.cs
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/RatingScreenPropertyDialog.cs
- Assets/Scripts/GlobalGameManager.cs
- Assets/Scripts/Games/KarateMan/KarateMan.cs
- Assets/Scripts/Games/KarateMan/KarateManJoe.cs
- Assets/Scripts/Games/KarateMan/KarateManNoriController.cs
- Assets/Scripts/Util/BeatAction.cs
- Assets/Scripts/Games/TossBoys/TossBoys.cs - Assets/Scripts/Games/TossBoys/TossBoys.cs
- Assets/Scripts/Games/DoubleDate/DoubleDate.cs
- Assets/Scripts/Games/AirRally/AirRally.cs
- Assets/Scripts/LevelEditor/Editor.cs
- Assets/Scripts/Common/MemRenderer.cs
- Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs
- Assets/Scripts/PersistentDataManager.cs
- Assets/Scripts/UI/Overlays/OverlaysManager.cs
- Assets/Scripts/TitleManager.cs
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SectionDialog.cs
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/SectionTimelineObj.cs
- Assets/Scripts/Games/DJSchool/Student.cs
- Assets/Scripts/UI/PauseMenu.cs
- Assets/Scripts/Util/Sound.cs
- Assets/Scripts/Conductor.cs
- Assets/Scripts/EventCaller.cs
- Assets/Scripts/Games/TrickClass/TrickClass.cs
- Assets/Scripts/GameInitializer.cs
- Assets/Scripts/LevelEditor/Timeline/Timeline.cs
- Assets/Scripts/Games/PlayerActionEvent.cs
- Assets/Scripts/Games/KarateMan/KarateManPot.cs
- Assets/Scripts/Games/DJSchool/DJSchool.cs
- Assets/Scripts/LevelEditor/Commands/TestCommand.cs
- Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs
- Assets/Scripts/Games/GleeClub/GleeClub.cs
- Assets/Scripts/Games/DoubleDate/Basketball.cs
- Assets/Scripts/Games/TotemClimb/TCBackgroundManager.cs
- Assets/Scripts/Games/Spaceball/SpaceballBall.cs
- Assets/Scripts/Games/QuizShow/QuizShow.cs
- Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs
- Assets/Scripts/Games/TotemClimb/TCEndTotem.cs
- Assets/Editor/BuildScript.cs
- Assets/Scripts/LevelEditor/Selections.cs
- Assets/Scripts/Games/NightWalkRvl/RvlNightWalk.cs
- Assets/Plugins/Starpelly/Math.cs
- Assets/Scripts/Games/GleeClub/ChorusKid.cs
- Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs
- Assets/Scripts/LevelEditor/Timeline/TimelineZoom.cs
- Assets/Scripts/Games/CheerReaders/RvlCharacter.cs
- Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
- Assets/Scripts/Games/CatchyTune/CatchyTune.cs
- Assets/GUIWindows/Scripts/GUIWindow.cs
- Assets/Scripts/Games/AirRally/CloudsManager.cs
- Assets/Scripts/Games/DogNinja/ThrowObject.cs
- Assets/Scripts/Games/RhythmTweezers/Hair.cs
- Assets/Scripts/Games/Rockers/RockersInput.cs
- Assets/Scripts/UI/Overlays/GoForAPerfect.cs
- Assets/Scripts/Games/SpaceSoccer/Ball.cs
- Assets/Scripts/Games/TossBoys/TossKid.cs
- Assets/Scripts/Games/CropStomp/Farmer.cs
- Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs
- Assets/Scripts/UI/LeftClickTMP_Dropdown.cs
- Assets/Scripts/Games/RhythmTweezers/NoPeekingSign.cs
- Assets/Scripts/Games/Fireworks/FireworksBomb.cs
- Assets/Scripts/Transform/ScaleByVelocity.cs
- Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs
- Assets/Scripts/Games/Global/Textbox.cs
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/ImageChartResourcePrefab.cs
- Assets/Scripts/Games/CropStomp/Veggie.cs
- Assets/Scripts/OpeningManager.cs
- Assets/Scripts/Games/BlueBear/BlueBear.cs
- Assets/Scripts/Games/DoubleDate/Football.cs
- Assets/Plugins/JoyShockLibrary/JoyShockLibrary.cs
- Assets/Scripts/StretchCameraVFX.cs
- Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs
- Assets/Scripts/Games/TapTrial/TapTrial.cs
- Assets/Scripts/Games/AirRally/RvlIsland.cs
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs
- Assets/Scripts/Games/DoubleDate/DoubleDateWeasels.cs
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