Update HoleInOne.cs

This commit is contained in:
blank3times 2024-01-22 22:57:52 -08:00
parent 0ecf17ec3e
commit 1a94838cd9

View file

@ -18,7 +18,14 @@ namespace HeavenStudio.Games.Loaders
{ {
return new Minigame("holeInOne", "Hole in One", "6ab99e", false, false, new List<GameAction>() return new Minigame("holeInOne", "Hole in One", "6ab99e", false, false, new List<GameAction>()
{ {
} // new GameAction("testanims", "Test Animation")
// {
// function = delegate { HoleInOne.instance.DoTestAnim(eventCaller.currentEntity.beat); },
// }
},
new List<string>() { "rvl", "normal" },
"rvlgolf", "en",
new List<string>() { }
); );
} }
} }
@ -30,5 +37,20 @@ namespace HeavenStudio.Games
/// Minigame inherits directly from MonoBehaviour, and adds Heaven Studio specific methods to override. /// Minigame inherits directly from MonoBehaviour, and adds Heaven Studio specific methods to override.
public class HoleInOne : Minigame public class HoleInOne : Minigame
{ {
// public Animator Monkey;
// public static HoleInOne instance;
// public void DoTestAnim(double beat)
// {
// //Bell Sound lol
// SoundByte.PlayOneShotGame("rhythmSomen/somen_bell");
// BeatAction.New(this, new List<BeatAction.Action>()
// {
// new BeatAction.Action(beat, delegate { Monkey.DoScaledAnimationAsync("MonkeySpin", 0.5f);}),
// });
// }
} }
} }