Update HoleInOne.cs
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@ -18,7 +18,14 @@ namespace HeavenStudio.Games.Loaders
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{
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{
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return new Minigame("holeInOne", "Hole in One", "6ab99e", false, false, new List<GameAction>()
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return new Minigame("holeInOne", "Hole in One", "6ab99e", false, false, new List<GameAction>()
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{
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{
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}
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// new GameAction("testanims", "Test Animation")
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// {
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// function = delegate { HoleInOne.instance.DoTestAnim(eventCaller.currentEntity.beat); },
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// }
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},
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new List<string>() { "rvl", "normal" },
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"rvlgolf", "en",
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new List<string>() { }
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);
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);
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}
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}
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}
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}
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@ -30,5 +37,20 @@ namespace HeavenStudio.Games
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/// Minigame inherits directly from MonoBehaviour, and adds Heaven Studio specific methods to override.
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/// Minigame inherits directly from MonoBehaviour, and adds Heaven Studio specific methods to override.
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public class HoleInOne : Minigame
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public class HoleInOne : Minigame
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{
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{
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// public Animator Monkey;
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// public static HoleInOne instance;
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// public void DoTestAnim(double beat)
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// {
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// //Bell Sound lol
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// SoundByte.PlayOneShotGame("rhythmSomen/somen_bell");
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// BeatAction.New(this, new List<BeatAction.Action>()
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// {
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// new BeatAction.Action(beat, delegate { Monkey.DoScaledAnimationAsync("MonkeySpin", 0.5f);}),
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// });
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// }
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}
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}
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}
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}
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