Got rid of all hard-coded ForkLifter code from GameManager.
This commit is contained in:
parent
6040f859a9
commit
1bdf6c68e8
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@ -188,7 +188,7 @@ SpriteRenderer:
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--- !u!4 &142958111
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@ -1586,7 +1586,7 @@ GameObject:
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--- !u!114 &978514678
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@ -2234,7 +2234,7 @@ SpriteRenderer:
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--- !u!4 &1315562762
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@ -2316,7 +2316,7 @@ SpriteRenderer:
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--- !u!4 &1317788235
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251
Assets/Scenes/Test.unity
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251
Assets/Scenes/Test.unity
Normal file
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@ -0,0 +1,251 @@
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7
Assets/Scenes/Test.unity.meta
Normal file
7
Assets/Scenes/Test.unity.meta
Normal file
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@ -0,0 +1,7 @@
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@ -7,9 +7,6 @@ using UnityEngine;
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using Starpelly;
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using Newtonsoft.Json;
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using RhythmHeavenMania.Games.ForkLifter;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania
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{
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public class GameManager : MonoBehaviour
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@ -17,15 +14,11 @@ namespace RhythmHeavenMania
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public static GameManager instance;
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public List<Event> Events = new List<Event>();
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public List<float> AutoPlay = new List<float>();
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public List<Event> allPlayerActions = new List<Event>();
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public int currentEvent, currentEventAutoplay, currentEventPlayer;
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public int currentEvent;
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public TextAsset txt;
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public bool autoplay = false;
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public float startOffset;
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[Serializable]
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@ -54,30 +47,6 @@ namespace RhythmHeavenMania
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SortEventsList();
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allPlayerActions = Events.FindAll(c => c.eventName != "gulp" && c.eventName != "sigh" && c.eventName != "prepare" && c.eventName != "end");
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AutoPlay = allPlayerActions.Select(c => c.spawnTime + 2).ToList();
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/*List<Event> temp = new List<Event>();
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for (int i = 0; i < allPlayerActions.Count; i++)
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{
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if (i - 1 > 0)
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{
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if (Mathp.IsWithin(allPlayerActions[i - 1].spawnTime, allPlayerActions[i].spawnTime - 1f, allPlayerActions[i].spawnTime))
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{
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// do nothing lul
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continue;
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}
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}
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Event e = (Event)allPlayerActions[i].Clone();
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e.spawnTime = allPlayerActions[i].spawnTime - 1;
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e.eventName = "prepare";
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temp.Add(e);
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}
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string s = JsonConvert.SerializeObject(temp);
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print(s);*/
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StartCoroutine(Begin());
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GlobalGameManager.Init();
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@ -87,20 +56,10 @@ namespace RhythmHeavenMania
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{
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yield return new WaitForSeconds(startOffset);
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Conductor.instance.musicSource.Play();
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GoForAPerfect.instance.Enable();
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}
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.Q))
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ForkLifter.instance.Flick(Conductor.instance.songPositionInBeats, 0);
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if (Input.GetKeyDown(KeyCode.W))
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ForkLifter.instance.Flick(Conductor.instance.songPositionInBeats, 1);
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if (Input.GetKeyDown(KeyCode.E))
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ForkLifter.instance.Flick(Conductor.instance.songPositionInBeats, 2);
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if (Input.GetKeyDown(KeyCode.R))
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ForkLifter.instance.Flick(Conductor.instance.songPositionInBeats, 3);
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if (Events.Count < 1)
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return;
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@ -110,54 +69,9 @@ namespace RhythmHeavenMania
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{
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if (Conductor.instance.songPositionInBeats >= floats[currentEvent])
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{
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switch (Events[currentEvent].eventName)
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{
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case "pea":
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currentEventPlayer++;
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ForkLifter.instance.Flick(Events[currentEvent].spawnTime, 0);
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break;
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case "topbun":
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currentEventPlayer++;
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ForkLifter.instance.Flick(Events[currentEvent].spawnTime, 1);
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break;
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case "burger":
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currentEventPlayer++;
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ForkLifter.instance.Flick(Events[currentEvent].spawnTime, 2);
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break;
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case "bottombun":
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currentEventPlayer++;
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ForkLifter.instance.Flick(Events[currentEvent].spawnTime, 3);
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break;
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case "gulp":
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ForkLifterPlayer.instance.Eat();
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break;
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case "sigh":
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Jukebox.PlayOneShot("sigh");
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break;
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case "prepare":
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ForkLifterHand.instance.Prepare();
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break;
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case "end":
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GlobalGameManager.LoadScene(2, 0.45f);
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break;
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}
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currentEvent++;
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}
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}
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if (autoplay)
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{
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if (currentEventAutoplay < AutoPlay.Count && currentEventAutoplay >= 0)
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{
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if (Conductor.instance.songPositionInBeats >= AutoPlay[currentEventAutoplay])
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{
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ForkLifterPlayer.instance.Stab();
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currentEventAutoplay++;
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}
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}
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}
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}
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public void SortEventsList()
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@ -172,11 +86,6 @@ namespace RhythmHeavenMania
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List<float> floats = Events.Select(c => c.spawnTime).ToList();
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currentEvent = floats.IndexOf(Mathp.GetClosestInList(floats, Conductor.instance.songPositionInBeats));
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}
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if (AutoPlay.Count > 0)
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{
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currentEvent = AutoPlay.IndexOf(Mathp.GetClosestInList(AutoPlay, Conductor.instance.songPositionInBeats));
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currentEventPlayer = AutoPlay.IndexOf(Mathp.GetClosestInList(AutoPlay, Conductor.instance.songPositionInBeats));
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}
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}
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@ -26,7 +26,7 @@ namespace RhythmHeavenMania
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public void IncreaseScore()
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{
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totalHits++;
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score = GetPercent(totalHits, GameManager.instance.allPlayerActions.Count);
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// score = GetPercent(totalHits, GameManager.instance.allPlayerActions.Count); broken right now will fix eventually
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}
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public float GetPercent(float value, float totalValue)
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8
Assets/Scripts/Games/ClappyTrio.meta
Normal file
8
Assets/Scripts/Games/ClappyTrio.meta
Normal file
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|
|||
fileFormatVersion: 2
|
||||
guid: 18fa454b7a49ea94fa7d33add3f9ebec
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
14
Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
Normal file
14
Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
Normal file
|
@ -0,0 +1,14 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RhythmHeavenMania.Games.ClappyTrio
|
||||
{
|
||||
public class ClappyTrio : MonoBehaviour
|
||||
{
|
||||
void Start()
|
||||
{
|
||||
Debug.Log("ClappyTrio");
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs.meta
Normal file
11
Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a7c8ebd2f1b0ce448acc55b6f6608e15
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -12,6 +12,8 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
|||
|
||||
GameManager GameManager;
|
||||
|
||||
public List<GameManager.Event> allPlayerActions = new List<GameManager.Event>();
|
||||
|
||||
[Header("Objects")]
|
||||
public Animator handAnim;
|
||||
public GameObject flickedObject;
|
||||
|
@ -28,6 +30,28 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
|||
private void Start()
|
||||
{
|
||||
GameManager = GameManager.instance;
|
||||
allPlayerActions = GameManager.Events.FindAll(c => c.eventName != "gulp" && c.eventName != "sigh" && c.eventName != "prepare" && c.eventName != "end");
|
||||
|
||||
/*List<Event> temp = new List<Event>();
|
||||
for (int i = 0; i < allPlayerActions.Count; i++)
|
||||
{
|
||||
if (i - 1 > 0)
|
||||
{
|
||||
if (Mathp.IsWithin(allPlayerActions[i - 1].spawnTime, allPlayerActions[i].spawnTime - 1f, allPlayerActions[i].spawnTime))
|
||||
{
|
||||
// do nothing lul
|
||||
continue;
|
||||
}
|
||||
}
|
||||
Event e = (Event)allPlayerActions[i].Clone();
|
||||
e.spawnTime = allPlayerActions[i].spawnTime - 1;
|
||||
e.eventName = "prepare";
|
||||
|
||||
temp.Add(e);
|
||||
}
|
||||
|
||||
string s = JsonConvert.SerializeObject(temp);
|
||||
print(s);*/
|
||||
}
|
||||
|
||||
public void Flick(float beat, int type)
|
||||
|
|
|
@ -26,7 +26,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
|||
{
|
||||
allPlayerActions = GameManager.instance.Events.FindAll(c => c.eventName != "gulp" && c.eventName != "sigh" && c.eventName != "prepare");
|
||||
|
||||
if (GameManager.instance.currentEventPlayer < allPlayerActions.Count)
|
||||
/*if (GameManager.instance.currentEventPlayer < allPlayerActions.Count)
|
||||
{
|
||||
switch (allPlayerActions[GameManager.instance.currentEventPlayer].eventName)
|
||||
{
|
||||
|
@ -51,7 +51,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
|||
else
|
||||
{
|
||||
ForkLifter.instance.peaPreview.sprite = null;
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
public void Prepare()
|
||||
|
|
|
@ -9,13 +9,6 @@ namespace RhythmHeavenMania.Tests
|
|||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -153,7 +153,7 @@ PlayerSettings:
|
|||
androidSupportedAspectRatio: 1
|
||||
androidMaxAspectRatio: 2.1
|
||||
applicationIdentifier:
|
||||
Standalone: com.DefaultCompany.RhythmHeavenMania
|
||||
Standalone: com.Starpelly.RhythmHeavenMania
|
||||
buildNumber:
|
||||
Standalone: 0
|
||||
iPhone: 0
|
||||
|
|
Loading…
Reference in a new issue