Got rid of all hard-coded ForkLifter code from GameManager.
This commit is contained in:
parent
6040f859a9
commit
1bdf6c68e8
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@ -188,7 +188,7 @@ SpriteRenderer:
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m_Size: {x: 12.8, y: 7.2}
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m_Size: {x: 12.8, y: 7.2}
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m_AdaptiveModeThreshold: 0.5
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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m_SpriteSortPoint: 0
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||||||
--- !u!4 &142958111
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--- !u!4 &142958111
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@ -1586,7 +1586,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!114 &978514678
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--- !u!114 &978514678
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -2234,7 +2234,7 @@ SpriteRenderer:
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m_Size: {x: 12.8, y: 7.2}
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m_Size: {x: 12.8, y: 7.2}
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m_AdaptiveModeThreshold: 0.5
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_WasSpriteAssigned: 0
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m_MaskInteraction: 0
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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m_SpriteSortPoint: 0
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--- !u!4 &1315562762
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--- !u!4 &1315562762
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@ -2316,7 +2316,7 @@ SpriteRenderer:
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m_Size: {x: 12.8, y: 7.2}
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m_Size: {x: 12.8, y: 7.2}
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m_AdaptiveModeThreshold: 0.5
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_WasSpriteAssigned: 0
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m_MaskInteraction: 0
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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m_SpriteSortPoint: 0
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--- !u!4 &1317788235
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--- !u!4 &1317788235
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251
Assets/Scenes/Test.unity
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251
Assets/Scenes/Test.unity
Normal file
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@ -0,0 +1,251 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!29 &1
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m_SceneGUID: 00000000000000000000000000000000
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m_OcclusionCullingData: {fileID: 0}
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--- !u!104 &2
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--- !u!157 &3
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m_LightingSettings: {fileID: 0}
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--- !u!196 &4
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NavMeshSettings:
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serializedVersion: 2
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m_ObjectHideFlags: 0
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serializedVersion: 2
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--- !u!1 &749282583
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GameObject:
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- component: {fileID: 749282586}
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- component: {fileID: 749282585}
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- component: {fileID: 749282584}
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--- !u!81 &749282584
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AudioListener:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 749282583}
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m_Enabled: 1
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--- !u!20 &749282585
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Camera:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_GameObject: {fileID: 749282583}
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far clip plane: 1000
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field of view: 60
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orthographic size: 5
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m_StereoSeparation: 0.022
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--- !u!4 &749282586
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--- !u!1 &1377032294
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GameObject:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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- component: {fileID: 1377032296}
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- component: {fileID: 1377032295}
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m_Name: GameObject
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--- !u!114 &1377032295
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m_Name:
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m_EditorClassIdentifier:
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--- !u!4 &1377032296
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7
Assets/Scenes/Test.unity.meta
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7
Assets/Scenes/Test.unity.meta
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: d4b8980a5e4f8de488c872bd5268587b
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assetBundleName:
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assetBundleVariant:
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@ -7,9 +7,6 @@ using UnityEngine;
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using Starpelly;
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using Starpelly;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using RhythmHeavenMania.Games.ForkLifter;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania
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namespace RhythmHeavenMania
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{
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{
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public class GameManager : MonoBehaviour
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public class GameManager : MonoBehaviour
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@ -17,15 +14,11 @@ namespace RhythmHeavenMania
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public static GameManager instance;
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public static GameManager instance;
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public List<Event> Events = new List<Event>();
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public List<Event> Events = new List<Event>();
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public List<float> AutoPlay = new List<float>();
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public List<Event> allPlayerActions = new List<Event>();
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public int currentEvent, currentEventAutoplay, currentEventPlayer;
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public int currentEvent;
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public TextAsset txt;
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public TextAsset txt;
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public bool autoplay = false;
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public float startOffset;
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public float startOffset;
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[Serializable]
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[Serializable]
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@ -54,30 +47,6 @@ namespace RhythmHeavenMania
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SortEventsList();
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SortEventsList();
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allPlayerActions = Events.FindAll(c => c.eventName != "gulp" && c.eventName != "sigh" && c.eventName != "prepare" && c.eventName != "end");
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AutoPlay = allPlayerActions.Select(c => c.spawnTime + 2).ToList();
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/*List<Event> temp = new List<Event>();
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for (int i = 0; i < allPlayerActions.Count; i++)
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{
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if (i - 1 > 0)
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{
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if (Mathp.IsWithin(allPlayerActions[i - 1].spawnTime, allPlayerActions[i].spawnTime - 1f, allPlayerActions[i].spawnTime))
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{
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// do nothing lul
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continue;
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}
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}
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Event e = (Event)allPlayerActions[i].Clone();
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e.spawnTime = allPlayerActions[i].spawnTime - 1;
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e.eventName = "prepare";
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temp.Add(e);
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}
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string s = JsonConvert.SerializeObject(temp);
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print(s);*/
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StartCoroutine(Begin());
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StartCoroutine(Begin());
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GlobalGameManager.Init();
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GlobalGameManager.Init();
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|
@ -87,20 +56,10 @@ namespace RhythmHeavenMania
|
||||||
{
|
{
|
||||||
yield return new WaitForSeconds(startOffset);
|
yield return new WaitForSeconds(startOffset);
|
||||||
Conductor.instance.musicSource.Play();
|
Conductor.instance.musicSource.Play();
|
||||||
GoForAPerfect.instance.Enable();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (Input.GetKeyDown(KeyCode.Q))
|
|
||||||
ForkLifter.instance.Flick(Conductor.instance.songPositionInBeats, 0);
|
|
||||||
if (Input.GetKeyDown(KeyCode.W))
|
|
||||||
ForkLifter.instance.Flick(Conductor.instance.songPositionInBeats, 1);
|
|
||||||
if (Input.GetKeyDown(KeyCode.E))
|
|
||||||
ForkLifter.instance.Flick(Conductor.instance.songPositionInBeats, 2);
|
|
||||||
if (Input.GetKeyDown(KeyCode.R))
|
|
||||||
ForkLifter.instance.Flick(Conductor.instance.songPositionInBeats, 3);
|
|
||||||
|
|
||||||
if (Events.Count < 1)
|
if (Events.Count < 1)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
@ -110,54 +69,9 @@ namespace RhythmHeavenMania
|
||||||
{
|
{
|
||||||
if (Conductor.instance.songPositionInBeats >= floats[currentEvent])
|
if (Conductor.instance.songPositionInBeats >= floats[currentEvent])
|
||||||
{
|
{
|
||||||
|
|
||||||
switch (Events[currentEvent].eventName)
|
|
||||||
{
|
|
||||||
case "pea":
|
|
||||||
currentEventPlayer++;
|
|
||||||
ForkLifter.instance.Flick(Events[currentEvent].spawnTime, 0);
|
|
||||||
break;
|
|
||||||
case "topbun":
|
|
||||||
currentEventPlayer++;
|
|
||||||
ForkLifter.instance.Flick(Events[currentEvent].spawnTime, 1);
|
|
||||||
break;
|
|
||||||
case "burger":
|
|
||||||
currentEventPlayer++;
|
|
||||||
ForkLifter.instance.Flick(Events[currentEvent].spawnTime, 2);
|
|
||||||
break;
|
|
||||||
case "bottombun":
|
|
||||||
currentEventPlayer++;
|
|
||||||
ForkLifter.instance.Flick(Events[currentEvent].spawnTime, 3);
|
|
||||||
break;
|
|
||||||
case "gulp":
|
|
||||||
ForkLifterPlayer.instance.Eat();
|
|
||||||
break;
|
|
||||||
case "sigh":
|
|
||||||
Jukebox.PlayOneShot("sigh");
|
|
||||||
break;
|
|
||||||
case "prepare":
|
|
||||||
ForkLifterHand.instance.Prepare();
|
|
||||||
break;
|
|
||||||
case "end":
|
|
||||||
GlobalGameManager.LoadScene(2, 0.45f);
|
|
||||||
break;
|
|
||||||
|
|
||||||
}
|
|
||||||
currentEvent++;
|
currentEvent++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (autoplay)
|
|
||||||
{
|
|
||||||
if (currentEventAutoplay < AutoPlay.Count && currentEventAutoplay >= 0)
|
|
||||||
{
|
|
||||||
if (Conductor.instance.songPositionInBeats >= AutoPlay[currentEventAutoplay])
|
|
||||||
{
|
|
||||||
ForkLifterPlayer.instance.Stab();
|
|
||||||
currentEventAutoplay++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SortEventsList()
|
public void SortEventsList()
|
||||||
|
@ -172,11 +86,6 @@ namespace RhythmHeavenMania
|
||||||
List<float> floats = Events.Select(c => c.spawnTime).ToList();
|
List<float> floats = Events.Select(c => c.spawnTime).ToList();
|
||||||
currentEvent = floats.IndexOf(Mathp.GetClosestInList(floats, Conductor.instance.songPositionInBeats));
|
currentEvent = floats.IndexOf(Mathp.GetClosestInList(floats, Conductor.instance.songPositionInBeats));
|
||||||
}
|
}
|
||||||
if (AutoPlay.Count > 0)
|
|
||||||
{
|
|
||||||
currentEvent = AutoPlay.IndexOf(Mathp.GetClosestInList(AutoPlay, Conductor.instance.songPositionInBeats));
|
|
||||||
currentEventPlayer = AutoPlay.IndexOf(Mathp.GetClosestInList(AutoPlay, Conductor.instance.songPositionInBeats));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -26,7 +26,7 @@ namespace RhythmHeavenMania
|
||||||
public void IncreaseScore()
|
public void IncreaseScore()
|
||||||
{
|
{
|
||||||
totalHits++;
|
totalHits++;
|
||||||
score = GetPercent(totalHits, GameManager.instance.allPlayerActions.Count);
|
// score = GetPercent(totalHits, GameManager.instance.allPlayerActions.Count); broken right now will fix eventually
|
||||||
}
|
}
|
||||||
|
|
||||||
public float GetPercent(float value, float totalValue)
|
public float GetPercent(float value, float totalValue)
|
||||||
|
|
8
Assets/Scripts/Games/ClappyTrio.meta
Normal file
8
Assets/Scripts/Games/ClappyTrio.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 18fa454b7a49ea94fa7d33add3f9ebec
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
14
Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
Normal file
14
Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
Normal file
|
@ -0,0 +1,14 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace RhythmHeavenMania.Games.ClappyTrio
|
||||||
|
{
|
||||||
|
public class ClappyTrio : MonoBehaviour
|
||||||
|
{
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
Debug.Log("ClappyTrio");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs.meta
Normal file
11
Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a7c8ebd2f1b0ce448acc55b6f6608e15
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -12,6 +12,8 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
|
|
||||||
GameManager GameManager;
|
GameManager GameManager;
|
||||||
|
|
||||||
|
public List<GameManager.Event> allPlayerActions = new List<GameManager.Event>();
|
||||||
|
|
||||||
[Header("Objects")]
|
[Header("Objects")]
|
||||||
public Animator handAnim;
|
public Animator handAnim;
|
||||||
public GameObject flickedObject;
|
public GameObject flickedObject;
|
||||||
|
@ -28,6 +30,28 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
GameManager = GameManager.instance;
|
GameManager = GameManager.instance;
|
||||||
|
allPlayerActions = GameManager.Events.FindAll(c => c.eventName != "gulp" && c.eventName != "sigh" && c.eventName != "prepare" && c.eventName != "end");
|
||||||
|
|
||||||
|
/*List<Event> temp = new List<Event>();
|
||||||
|
for (int i = 0; i < allPlayerActions.Count; i++)
|
||||||
|
{
|
||||||
|
if (i - 1 > 0)
|
||||||
|
{
|
||||||
|
if (Mathp.IsWithin(allPlayerActions[i - 1].spawnTime, allPlayerActions[i].spawnTime - 1f, allPlayerActions[i].spawnTime))
|
||||||
|
{
|
||||||
|
// do nothing lul
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Event e = (Event)allPlayerActions[i].Clone();
|
||||||
|
e.spawnTime = allPlayerActions[i].spawnTime - 1;
|
||||||
|
e.eventName = "prepare";
|
||||||
|
|
||||||
|
temp.Add(e);
|
||||||
|
}
|
||||||
|
|
||||||
|
string s = JsonConvert.SerializeObject(temp);
|
||||||
|
print(s);*/
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Flick(float beat, int type)
|
public void Flick(float beat, int type)
|
||||||
|
|
|
@ -26,7 +26,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
{
|
{
|
||||||
allPlayerActions = GameManager.instance.Events.FindAll(c => c.eventName != "gulp" && c.eventName != "sigh" && c.eventName != "prepare");
|
allPlayerActions = GameManager.instance.Events.FindAll(c => c.eventName != "gulp" && c.eventName != "sigh" && c.eventName != "prepare");
|
||||||
|
|
||||||
if (GameManager.instance.currentEventPlayer < allPlayerActions.Count)
|
/*if (GameManager.instance.currentEventPlayer < allPlayerActions.Count)
|
||||||
{
|
{
|
||||||
switch (allPlayerActions[GameManager.instance.currentEventPlayer].eventName)
|
switch (allPlayerActions[GameManager.instance.currentEventPlayer].eventName)
|
||||||
{
|
{
|
||||||
|
@ -51,7 +51,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
ForkLifter.instance.peaPreview.sprite = null;
|
ForkLifter.instance.peaPreview.sprite = null;
|
||||||
}
|
}*/
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Prepare()
|
public void Prepare()
|
||||||
|
|
|
@ -9,13 +9,6 @@ namespace RhythmHeavenMania.Tests
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
|
@ -153,7 +153,7 @@ PlayerSettings:
|
||||||
androidSupportedAspectRatio: 1
|
androidSupportedAspectRatio: 1
|
||||||
androidMaxAspectRatio: 2.1
|
androidMaxAspectRatio: 2.1
|
||||||
applicationIdentifier:
|
applicationIdentifier:
|
||||||
Standalone: com.DefaultCompany.RhythmHeavenMania
|
Standalone: com.Starpelly.RhythmHeavenMania
|
||||||
buildNumber:
|
buildNumber:
|
||||||
Standalone: 0
|
Standalone: 0
|
||||||
iPhone: 0
|
iPhone: 0
|
||||||
|
|
Loading…
Reference in a new issue