let mis-packed games load from res

timing display tweak
This commit is contained in:
minenice55 2024-04-08 20:24:08 -04:00
parent 64cbe48863
commit 1d253d5eb3
2 changed files with 2 additions and 12 deletions

View file

@ -1246,11 +1246,6 @@ namespace HeavenStudio
try try
{ {
Debug.LogWarning($"Game prefab wasn't cached, loading from assetbundle for game {name}"); Debug.LogWarning($"Game prefab wasn't cached, loading from assetbundle for game {name}");
if (gameInfo.LoadingPrefab)
{
Debug.LogWarning($"Game {name} is already loading, using noGame");
return Resources.Load<GameObject>($"Games/noGame");
}
return gameInfo.LoadGamePrefab(); return gameInfo.LoadGamePrefab();
} }
catch (Exception e) catch (Exception e)

View file

@ -155,6 +155,8 @@ namespace HeavenStudio.Common
{ {
case Rating.OK: case Rating.OK:
it = OK; it = OK;
// makes the explosion smaller with less accurate inputs
it.transform.localScale = Vector3.one * (1f - (frac / 2f));
break; break;
case Rating.Just: case Rating.Just:
it = Just; it = Just;
@ -165,13 +167,6 @@ namespace HeavenStudio.Common
} }
} }
// makes the explosion smaller with less accurate inputs
if (it == OK)
{
float okScalar = 1 - (frac / 2);
it.transform.localScale = new Vector3(okScalar, okScalar, it.transform.localScale.z);
}
it.transform.position = barTransform.position + new Vector3(0, barTransform.localScale.y * y, 0); it.transform.position = barTransform.position + new Vector3(0, barTransform.localScale.y * y, 0);
it.GetComponent<ParticleSystem>().Play(); it.GetComponent<ParticleSystem>().Play();
} }