correct type

This commit is contained in:
minenice55 2022-06-11 00:13:56 -04:00
parent 1558b6a66b
commit 2076e9e700

View file

@ -157,7 +157,7 @@ namespace HeavenStudio
public IEnumerator LoadAssetBundleAsync(string gameName)
{
string inf = GetGameInfo(gameName);
var inf = GetGameInfo(gameName);
if (!inf.usesAssetBundle)
{
yield break;
@ -218,7 +218,7 @@ namespace HeavenStudio
{
string gameName = gameSwitchs[currentPreSwitch].datamodel.Split(2);
Debug.Log("checking if assetbundle for game " + gameName);
string inf = GetGameInfo(gameName);
var inf = GetGameInfo(gameName);
if (inf.usesAssetBundle)
{
if (!loadedAssetBundles.ContainsKey(gameName))
@ -240,7 +240,7 @@ namespace HeavenStudio
{
string gameName = entitiesAtSameBeat[i].datamodel.Split('/')[0];
Debug.Log("checking if assetbundle for game " + gameName);
string inf = GetGameInfo(gameName);
var inf = GetGameInfo(gameName);
if (!inf.usesAssetBundle)
{
continue;