rockers touch
still needs fixes and bad judge strum
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8d71c887b2
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2343412f00
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@ -1100,7 +1100,6 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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{
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if (GameManager.instance.currentGame != "karateman") return;
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var joe = KarateMan.instance.Joe;
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Debug.Log("KickJustOrNg");
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joe.Kick(Conductor.instance.songPositionInBeatsAsDouble);
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if (state <= -1f || state >= 1f)
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@ -15,7 +15,7 @@ namespace HeavenStudio.Games.Scripts_Rockers
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{
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game = Rockers.instance;
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this.pitch = pitch;
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game.ScheduleInput(beat, length, InputType.DIRECTION_DOWN, Just, Miss, Empty);
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game.ScheduleInput(beat, length, Rockers.InputAction_TriggerDown, Just, Miss, Empty);
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}
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private void Just(PlayerActionEvent caller, float state)
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@ -2,6 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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using HeavenStudio.InputSystem;
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using Jukebox;
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@ -387,6 +388,54 @@ namespace HeavenStudio.Games
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private static List<QueuedInterval> queuedIntervals = new();
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const int IATriggerDown = IAMAXCAT;
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const int IATriggerUp = IAMAXCAT + 1;
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static bool IA_PadTriggerDown(out double dt)
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{
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return PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt)
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|| PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt)
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|| PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt)
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|| PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt)
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|| PlayerInput.GetPadDown(InputController.ActionsPad.ButtonR, out dt)
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|| PlayerInput.GetPadDown(InputController.ActionsPad.ButtonL, out dt);
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}
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static bool IA_BatonTriggerDown(out double dt)
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{
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return PlayerInput.GetBatonDown(InputController.ActionsBaton.Trigger, out dt);
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}
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static bool IA_TouchTriggerDown(out double dt)
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{
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return PlayerInput.GetTouchDown(InputController.ActionsTouch.ButtonR, out dt)
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|| PlayerInput.GetTouchDown(InputController.ActionsTouch.ButtonL, out dt);
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}
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static bool IA_PadTriggerUp(out double dt)
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{
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return PlayerInput.GetPadUp(InputController.ActionsPad.Up, out dt)
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|| PlayerInput.GetPadUp(InputController.ActionsPad.Down, out dt)
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|| PlayerInput.GetPadUp(InputController.ActionsPad.Left, out dt)
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|| PlayerInput.GetPadUp(InputController.ActionsPad.Right, out dt)
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|| PlayerInput.GetPadUp(InputController.ActionsPad.ButtonR, out dt)
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|| PlayerInput.GetPadUp(InputController.ActionsPad.ButtonL, out dt);
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}
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static bool IA_BatonTriggerUp(out double dt)
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{
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return PlayerInput.GetBatonUp(InputController.ActionsBaton.Trigger, out dt);
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}
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static bool IA_TouchTriggerUp(out double dt)
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{
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return PlayerInput.GetTouchUp(InputController.ActionsTouch.ButtonR, out dt)
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|| PlayerInput.GetTouchUp(InputController.ActionsTouch.ButtonL, out dt);
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}
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public static PlayerInput.InputAction InputAction_TriggerDown =
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new("NtrRockersBend", new int[] { IATriggerDown, IATriggerDown, IATriggerDown },
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IA_PadTriggerDown, IA_TouchTriggerDown, IA_BatonTriggerDown);
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public static PlayerInput.InputAction InputAction_TriggerUp =
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new("NtrRockersUnbend", new int[] { IATriggerUp, IATriggerUp, IATriggerUp },
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IA_PadTriggerUp, IA_TouchTriggerUp, IA_PadTriggerUp);
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private void Awake()
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{
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instance = this;
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@ -533,7 +582,7 @@ namespace HeavenStudio.Games
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private void Start()
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{
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if (PlayerInput.Pressing())
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if (PlayerInput.GetIsAction(InputAction_BasicPressing))
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{
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Soshi.Mute();
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}
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@ -566,19 +615,32 @@ namespace HeavenStudio.Games
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if (cond.isPlaying && !cond.isPaused)
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{
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if (PlayerInput.Pressed())
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if (PlayerInput.GetIsAction(InputAction_BasicPress))
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{
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Soshi.Mute();
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}
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if (PlayerInput.PressedUp() && !IsExpectingInputNow(InputType.STANDARD_UP))
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if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch
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&& PlayerInput.GetIsAction(InputAction_FlickRelease) && !IsExpectingInputNow(InputAction_FlickRelease))
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{
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// todo: strum
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Soshi.UnHold();
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}
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if (PlayerInput.GetAnyDirectionDown() && !IsExpectingInputNow(InputType.DIRECTION_DOWN))
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if (PlayerInput.GetIsAction(InputAction_BasicRelease))
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{
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if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch)
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{
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Soshi.UnHold();
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}
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else if (!IsExpectingInputNow(InputAction_FlickRelease))
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{
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Soshi.UnHold();
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}
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}
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if (PlayerInput.GetIsAction(InputAction_TriggerDown) && !IsExpectingInputNow(InputAction_TriggerDown))
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{
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Soshi.BendUp(Soshi.lastBendPitch);
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}
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if (PlayerInput.GetAnyDirectionUp() && !IsExpectingInputNow(InputType.DIRECTION_UP))
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if (PlayerInput.GetIsAction(InputAction_TriggerUp) && !IsExpectingInputNow(InputAction_TriggerUp))
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{
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Soshi.BendDown();
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}
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@ -658,15 +720,15 @@ namespace HeavenStudio.Games
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});
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RockersInput riffComp = Instantiate(rockerInputRef, transform);
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riffComp.Init(false, new int[6], beat, 3, (PremadeSamples)SoshiSamples[0], SoshiPitches[0]);
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ScheduleInput(beat, 3.5f, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty);
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ScheduleInput(beat, 3.5f, InputAction_TriggerDown, JustMute, MuteMiss, Empty);
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RockersInput riffComp2 = Instantiate(rockerInputRef, transform);
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riffComp2.Init(false, new int[6], beat, 4.5f, (PremadeSamples)SoshiSamples[1], SoshiPitches[1]);
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ScheduleInput(beat, 5f, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty);
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ScheduleInput(beat, 5f, InputAction_TriggerDown, JustMute, MuteMiss, Empty);
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RockersInput riffComp3 = Instantiate(rockerInputRef, transform);
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riffComp3.Init(false, new int[6], beat, 6, (PremadeSamples)SoshiSamples[2], SoshiPitches[2]);
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ScheduleInput(beat, 6.5f, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty);
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ScheduleInput(beat, 6.5f, InputAction_TriggerDown, JustMute, MuteMiss, Empty);
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}
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public void DefaultCmon(double beat, int[] JJSamples, int[] JJPitches, int[] SoshiSamples, int[] SoshiPitches, bool moveCamera)
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@ -721,19 +783,19 @@ namespace HeavenStudio.Games
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});
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RockersInput riffComp = Instantiate(rockerInputRef, transform);
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riffComp.Init(false, new int[6], beat, 3, (PremadeSamples)SoshiSamples[0], SoshiPitches[0]);
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ScheduleInput(beat, 4, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty);
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ScheduleInput(beat, 4, InputAction_BasicPress, JustMute, MuteMiss, Empty);
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RockersInput riffComp2 = Instantiate(rockerInputRef, transform);
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riffComp2.Init(false, new int[6], beat, 4.5f, (PremadeSamples)SoshiSamples[1], SoshiPitches[1]);
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ScheduleInput(beat, 5.5f, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty);
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ScheduleInput(beat, 5.5f, InputAction_BasicPress, JustMute, MuteMiss, Empty);
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RockersInput riffComp3 = Instantiate(rockerInputRef, transform);
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riffComp3.Init(false, new int[6], beat, 6, (PremadeSamples)SoshiSamples[2], SoshiPitches[2]);
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ScheduleInput(beat, 6.5f, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty);
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ScheduleInput(beat, 6.5f, InputAction_BasicPress, JustMute, MuteMiss, Empty);
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RockersInput riffComp4 = Instantiate(rockerInputRef, transform);
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riffComp4.Init(false, new int[6], beat, 7, (PremadeSamples)SoshiSamples[3], SoshiPitches[3], true);
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ScheduleInput(beat, 10, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty);
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ScheduleInput(beat, 10, InputAction_BasicPress, JustMute, MuteMiss, Empty);
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}
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public void TogetherPrepare(double beat, bool cmon, bool muteSound, float muteBeat, float goToMiddleBeat, bool moveCamera)
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@ -784,7 +846,7 @@ namespace HeavenStudio.Games
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RockersInput riffComp = Instantiate(rockerInputRef, transform);
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riffComp.Init(e["gcS"], new int[6] { e["1S"], e["2S"], e["3S"], e["4S"], e["5S"], e["6S"] }, beat, e.beat - beat,
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(PremadeSamples)e["sampleS"], e["pitchSampleS"]);
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ScheduleInput(beat, e.beat - beat + e.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty);
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ScheduleInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty);
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}
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else
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{
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@ -804,7 +866,7 @@ namespace HeavenStudio.Games
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RockersInput riffComp = Instantiate(rockerInputRef, transform);
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riffComp.Init(e["gcS"], new int[6] { e["1S"], e["2S"], e["3S"], e["4S"], e["5S"], e["6S"] }, beat, e.beat - beat,
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(PremadeSamples)e["sampleS"], e["pitchSampleS"], true);
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ScheduleInput(beat, e.beat - beat + e.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty);
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ScheduleInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty);
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break;
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}
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}
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@ -1018,8 +1080,8 @@ namespace HeavenStudio.Games
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RockersInput riffComp = Instantiate(rockerInputRef, transform);
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riffComp.Init(crEvent["gcS"], new int[6] { crEvent["1S"], crEvent["2S"], crEvent["3S"], crEvent["4S"], crEvent["5S"], crEvent["6S"] }, beat, relativeBeat,
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(PremadeSamples)crEvent["sampleS"], crEvent["pitchSampleS"]);
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if (crEvent.length > 0.5f) ScheduleAutoplayInput(beat, relativeBeat + crEvent.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty);
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else ScheduleInput(beat, relativeBeat + crEvent.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty);
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if (crEvent.length > 0.5f) ScheduleAutoplayInput(beat, relativeBeat + crEvent.length, InputAction_BasicPress, JustMute, MuteMiss, Empty);
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else ScheduleInput(beat, relativeBeat + crEvent.length, InputAction_BasicPress, JustMute, MuteMiss, Empty);
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}
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else
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{
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@ -1032,7 +1094,7 @@ namespace HeavenStudio.Games
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RockerBendInput bendComp = Instantiate(rockerBendInputRef, transform);
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bendComp.Init(crEvent["1S"], beat, relativeBeat);
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ScheduleAutoplayInput(beat, relativeBeat + crEvent.length, InputType.DIRECTION_UP, JustUnBend, UnBendMiss, Empty);
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ScheduleAutoplayInput(beat, relativeBeat + crEvent.length, InputAction_TriggerUp, JustUnBend, UnBendMiss, Empty);
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}
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}
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}),
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@ -26,7 +26,7 @@ namespace HeavenStudio.Games.Scripts_Rockers
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this.sample = sample;
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this.sampleTones = sampleTones;
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this.jump = jump;
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game.ScheduleInput(beat, length, InputType.STANDARD_UP, Just, Miss, Empty);
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game.ScheduleInput(beat, length, Rockers.InputAction_FlickRelease, Just, Miss, Empty);
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}
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private void Just(PlayerActionEvent caller, float state)
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@ -58,7 +58,7 @@ namespace HeavenStudio.Games.Scripts_Rockers
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public void PrepareTogether(bool forceMute = false)
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{
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together = true;
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if ((PlayerInput.Pressing() && !JJ) || forceMute)
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if ((PlayerInput.GetIsAction(Rockers.InputAction_BasicPressing) && !JJ) || forceMute)
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{
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DoScaledAnimationAsync("ComeOnPrepare", 0.5f);
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if (forceMute) Mute(true, true);
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@ -87,7 +87,7 @@ namespace HeavenStudio.Games.Scripts_Rockers
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else
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{
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if (strumming) strumEffect.GetComponent<Animator>().Play("StrumIdle", 0, 0);
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if (PlayerInput.Pressing() || (GameManager.instance.autoplay && muted))
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if (PlayerInput.GetIsAction(Rockers.InputAction_BasicPressing) || (GameManager.instance.autoplay && muted))
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{
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DoScaledAnimationAsync("Crouch", 0.5f);
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}
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@ -119,7 +119,6 @@ namespace HeavenStudio.InputSystem
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{
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hasSwiped = true;
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isInSwipe = true;
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Debug.Log($"swipe (speed: {speed})");
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}
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}
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else
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@ -99,8 +99,8 @@ namespace HeavenStudio.InputSystem
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East = 5,
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West = 6,
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North = 7,
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L = 8,
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R = 9,
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ButtonL = 8,
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ButtonR = 9,
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Pause = 10,
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}
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