Merge branch 'MonkeyWatch' of https://github.com/Rapandrasmus/HeavenStudio into MonkeyWatch

This commit is contained in:
ev 2023-08-07 16:30:47 -04:00
commit 285c10d133

View file

@ -77,7 +77,7 @@ namespace HeavenStudio.Games.Scripts_MonkeyWatch
inputEvent = game.ScheduleInput(prepareBeat, inputBeat - prepareBeat, InputType.STANDARD_DOWN, Just, Miss, Empty);
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(prepareBeat, delegate
new BeatAction.Action(prepareBeat - 0.25, delegate
{
if (inputEvent != null && inputEvent.enabled) anim.DoScaledAnimationAsync(isPink ? "PinkPrepare" + direction : "Prepare" + direction, 0.4f);
})