prepare earlier
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@ -77,7 +77,7 @@ namespace HeavenStudio.Games.Scripts_MonkeyWatch
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inputEvent = game.ScheduleInput(prepareBeat, inputBeat - prepareBeat, InputType.STANDARD_DOWN, Just, Miss, Empty);
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(prepareBeat, delegate
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new BeatAction.Action(prepareBeat - 0.25, delegate
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{
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if (inputEvent != null && inputEvent.enabled) anim.DoScaledAnimationAsync(isPink ? "PinkPrepare" + direction : "Prepare" + direction, 0.4f);
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})
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