make all dialogs inherit one base class

- opening a new dialog closes the previous one
This commit is contained in:
minenice55 2022-08-26 23:43:01 -04:00
parent 6c80073b12
commit 2b4b7f0a73
10 changed files with 345 additions and 51 deletions

View file

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View file

@ -0,0 +1,28 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Editor.Track;
using TMPro;
namespace HeavenStudio.Editor
{
public class Dialog : MonoBehaviour
{
[SerializeField] protected GameObject dialog;
public void ForceState(bool onoff = false)
{
Editor.instance.canSelect = onoff;
Editor.instance.inAuthorativeMenu = !onoff;
dialog.SetActive(onoff);
}
public static void ResetAllDialogs()
{
foreach(var dialog in FindObjectsOfType<Dialog>())
{
dialog.ForceState(false);
}
}
}
}

View file

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View file

@ -52,10 +52,14 @@ namespace HeavenStudio.Editor
[SerializeField] private Button FullScreenBTN; [SerializeField] private Button FullScreenBTN;
[SerializeField] private Button TempoFinderBTN; [SerializeField] private Button TempoFinderBTN;
[SerializeField] private Button SnapDiagBTN; [SerializeField] private Button SnapDiagBTN;
[SerializeField] private Button ChartParamBTN;
[SerializeField] private Button EditorThemeBTN; [SerializeField] private Button EditorThemeBTN;
[SerializeField] private Button EditorSettingsBTN; [SerializeField] private Button EditorSettingsBTN;
[Header("Dialogs")]
[SerializeField] private Dialog[] Dialogs;
[Header("Tooltip")] [Header("Tooltip")]
public TMP_Text tooltipText; public TMP_Text tooltipText;
@ -68,8 +72,11 @@ namespace HeavenStudio.Editor
public bool discordDuringTesting = false; public bool discordDuringTesting = false;
public bool canSelect = true; public bool canSelect = true;
public bool editingInputField = false; public bool editingInputField = false;
public bool inAuthorativeMenu = false;
public bool isCursorEnabled = true; public bool isCursorEnabled = true;
public bool isShortcutsEnabled { get { return (!inAuthorativeMenu) && (!editingInputField); } }
private byte[] MusicBytes; private byte[] MusicBytes;
public static Editor instance { get; private set; } public static Editor instance { get; private set; }
@ -111,6 +118,7 @@ namespace HeavenStudio.Editor
Tooltip.AddTooltip(FullScreenBTN.gameObject, "Preview <color=#adadad>[Tab]</color>"); Tooltip.AddTooltip(FullScreenBTN.gameObject, "Preview <color=#adadad>[Tab]</color>");
Tooltip.AddTooltip(TempoFinderBTN.gameObject, "Tempo Finder"); Tooltip.AddTooltip(TempoFinderBTN.gameObject, "Tempo Finder");
Tooltip.AddTooltip(SnapDiagBTN.gameObject, "Snap Settings"); Tooltip.AddTooltip(SnapDiagBTN.gameObject, "Snap Settings");
Tooltip.AddTooltip(ChartParamBTN.gameObject, "Remix Properties");
Tooltip.AddTooltip(EditorSettingsBTN.gameObject, "Editor Settings <color=#adadad>[Ctrl+Shift+O]</color>"); Tooltip.AddTooltip(EditorSettingsBTN.gameObject, "Editor Settings <color=#adadad>[Ctrl+Shift+O]</color>");
UpdateEditorStatus(true); UpdateEditorStatus(true);
@ -119,7 +127,7 @@ namespace HeavenStudio.Editor
public void LateUpdate() public void LateUpdate()
{ {
#region Keyboard Shortcuts #region Keyboard Shortcuts
if (!editingInputField) if (isShortcutsEnabled)
{ {
if (Input.GetKeyDown(KeyCode.Tab)) if (Input.GetKeyDown(KeyCode.Tab))
{ {
@ -160,7 +168,7 @@ namespace HeavenStudio.Editor
{ {
if (Input.GetKeyDown(KeyCode.N)) if (Input.GetKeyDown(KeyCode.N))
{ {
NewRemix(); NewBTN.onClick.Invoke();
} }
else if (Input.GetKeyDown(KeyCode.O)) else if (Input.GetKeyDown(KeyCode.O))
{ {

View file

@ -4,24 +4,23 @@ using UnityEngine;
using HeavenStudio.Editor; using HeavenStudio.Editor;
public class NewRemixDialog : MonoBehaviour public class NewRemixDialog : Dialog
{ {
[SerializeField] private GameObject diag;
public void SwitchNewDialog() public void SwitchNewDialog()
{ {
if(diag.activeSelf) { if(dialog.activeSelf) {
diag.SetActive(false); dialog.SetActive(false);
} else { } else {
diag.SetActive(true); ResetAllDialogs();
dialog.SetActive(true);
} }
} }
public void Confirm() public void Confirm()
{ {
Editor.instance.NewRemix(); Editor.instance.NewRemix();
if(diag.activeSelf) { if(dialog.activeSelf) {
diag.SetActive(false); dialog.SetActive(false);
} }
} }
} }

View file

@ -7,18 +7,21 @@ using TMPro;
namespace HeavenStudio.Editor namespace HeavenStudio.Editor
{ {
public class RemixPropertiesDialog : MonoBehaviour public class RemixPropertiesDialog : Dialog
{ {
[SerializeField] private GameObject propertiesMenu;
private void Start() {} private void Start() {}
public void SwitchSettingsDialog() public void SwitchPropertiesDialog()
{ {
if(propertiesMenu.activeSelf) { if(dialog.activeSelf) {
propertiesMenu.SetActive(false); Editor.instance.canSelect = true;
Editor.instance.inAuthorativeMenu = false;
dialog.SetActive(false);
} else { } else {
propertiesMenu.SetActive(true); ResetAllDialogs();
Editor.instance.canSelect = false;
Editor.instance.inAuthorativeMenu = true;
dialog.SetActive(true);
} }
} }

View file

@ -7,19 +7,21 @@ using TMPro;
namespace HeavenStudio.Editor namespace HeavenStudio.Editor
{ {
public class SettingsDialog : MonoBehaviour public class SettingsDialog : Dialog
{ {
[SerializeField] private GameObject settingsMenu;
//this may all be moved to a different script in the future
private void Start() {} private void Start() {}
public void SwitchSettingsDialog() public void SwitchSettingsDialog()
{ {
if(settingsMenu.activeSelf) { if(dialog.activeSelf) {
settingsMenu.SetActive(false); Editor.instance.canSelect = true;
Editor.instance.inAuthorativeMenu = false;
dialog.SetActive(false);
} else { } else {
settingsMenu.SetActive(true); ResetAllDialogs();
Editor.instance.canSelect = false;
Editor.instance.inAuthorativeMenu = true;
dialog.SetActive(true);
} }
} }

View file

@ -7,9 +7,8 @@ using TMPro;
namespace HeavenStudio.Editor namespace HeavenStudio.Editor
{ {
public class SnapDialog : MonoBehaviour public class SnapDialog : Dialog
{ {
[SerializeField] private GameObject snapSetter;
[SerializeField] private TMP_Text snapText; [SerializeField] private TMP_Text snapText;
private Timeline timeline; private Timeline timeline;
@ -22,10 +21,11 @@ namespace HeavenStudio.Editor
public void SwitchSnapDialog() public void SwitchSnapDialog()
{ {
if(snapSetter.activeSelf) { if(dialog.activeSelf) {
snapSetter.SetActive(false); dialog.SetActive(false);
} else { } else {
snapSetter.SetActive(true); ResetAllDialogs();
dialog.SetActive(true);
} }
} }

View file

@ -4,9 +4,8 @@ using UnityEngine;
namespace HeavenStudio.Editor namespace HeavenStudio.Editor
{ {
public class TempoFinder : MonoBehaviour public class TempoFinder : Dialog
{ {
[SerializeField] private GameObject tempoFinder;
private bool pressed; private bool pressed;
private float timePressed; private float timePressed;
[SerializeField] private BPMText bpmText; [SerializeField] private BPMText bpmText;
@ -17,12 +16,13 @@ namespace HeavenStudio.Editor
} }
public void SwitchTempoDialog() public void SwitchTempoDialog()
{ {
if(tempoFinder.activeSelf) { if(dialog.activeSelf) {
tempoFinder.SetActive(false); dialog.SetActive(false);
timePressed = 0; timePressed = 0;
bpmText.ResetText(); bpmText.ResetText();
} else { } else {
tempoFinder.SetActive(true); ResetAllDialogs();
dialog.SetActive(true);
} }
} }
public void TapBPM() public void TapBPM()

View file

@ -273,7 +273,7 @@ namespace HeavenStudio.Editor.Track
SliderControl(); SliderControl();
#region Keyboard Shortcuts #region Keyboard Shortcuts
if (!userIsEditingInputField) if ((!userIsEditingInputField) && Editor.instance.isShortcutsEnabled)
{ {
if (Input.GetKeyDown(KeyCode.Space)) if (Input.GetKeyDown(KeyCode.Space))