Kitties Inputs Done and Custom Background sorta done
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@ -191,6 +191,9 @@ TextureImporter:
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|
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@ -1674,6 +1677,27 @@ TextureImporter:
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@ -191,13 +191,16 @@ namespace HeavenStudio.Games.Scripts_Kitties
|
||||||
|
|
||||||
public void FishSuccess(PlayerActionEvent caller, float beat)
|
public void FishSuccess(PlayerActionEvent caller, float beat)
|
||||||
{
|
{
|
||||||
|
Kitties.instance.RemoveCats(false);
|
||||||
Jukebox.PlayOneShotGame("kitties/fish4");
|
Jukebox.PlayOneShotGame("kitties/fish4");
|
||||||
fish.Play("CaughtSuccess", 0, 0);
|
fish.Play("CaughtSuccess", 0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void FishMiss(PlayerActionEvent caller)
|
public void FishMiss(PlayerActionEvent caller)
|
||||||
{
|
{
|
||||||
|
Kitties.instance.RemoveCats(false);
|
||||||
Jukebox.PlayOneShot("miss");
|
Jukebox.PlayOneShot("miss");
|
||||||
|
fish.Play("CaughtFail", 0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void FishEmpty(PlayerActionEvent caller)
|
public void FishEmpty(PlayerActionEvent caller)
|
||||||
|
|
|
@ -42,10 +42,35 @@ namespace HeavenStudio.Games.Loaders
|
||||||
new GameAction ("fish", "Fish")
|
new GameAction ("fish", "Fish")
|
||||||
{
|
{
|
||||||
function = delegate { Kitties.instance.CatchFish(eventCaller.currentEntity.beat); },
|
function = delegate { Kitties.instance.CatchFish(eventCaller.currentEntity.beat); },
|
||||||
defaultLength = 6f,
|
defaultLength = 4f,
|
||||||
}
|
},
|
||||||
|
|
||||||
});;
|
new GameAction("instantSpawn", "Instant Spawn")
|
||||||
|
{
|
||||||
|
function = delegate { Kitties.instance.InstantSpawn(eventCaller.currentEntity["toggle"], eventCaller.currentEntity["toggle1"],
|
||||||
|
eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); },
|
||||||
|
|
||||||
|
defaultLength = .5f,
|
||||||
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("type", Kitties.SpawnType.Straight, "Spawn", "The way in which the kitties will spawn"),
|
||||||
|
new Param("toggle", false, "Mice", "Replaces kitties as mice"),
|
||||||
|
new Param("toggle1", false, "Invert Direction", "Inverts the direction they clap in"),
|
||||||
|
new Param("toggle2", false, "Keep Cats Spawned", "Sets whether or not cats stay spawned after their cue"),
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
new GameAction("bgcolor", "Background Color")
|
||||||
|
{
|
||||||
|
function = delegate {Kitties.instance.BackgroundColor(eventCaller.currentEntity["color"]); },
|
||||||
|
defaultLength = .5f,
|
||||||
|
|
||||||
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("color", Kitties.defaultBGColor, "Change BG Color", "Changes background color"),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -59,6 +84,23 @@ namespace HeavenStudio.Games
|
||||||
public GameObject[] Cats;
|
public GameObject[] Cats;
|
||||||
|
|
||||||
public GameObject Fish;
|
public GameObject Fish;
|
||||||
|
public bool isInverted;
|
||||||
|
public SpriteRenderer background;
|
||||||
|
|
||||||
|
public Vector3[] positions;
|
||||||
|
public float[] rotationAngles;
|
||||||
|
|
||||||
|
private static Color _defaultBGColor;
|
||||||
|
public static Color defaultBGColor
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
ColorUtility.TryParseHtmlString("#FFFFFF", out _defaultBGColor);
|
||||||
|
return _defaultBGColor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Color currentBGColor;
|
||||||
|
|
||||||
public enum SpawnType
|
public enum SpawnType
|
||||||
{
|
{
|
||||||
|
@ -89,25 +131,26 @@ namespace HeavenStudio.Games
|
||||||
new MultiSound.Sound("kitties/nya2", beat + .75f),
|
new MultiSound.Sound("kitties/nya2", beat + .75f),
|
||||||
new MultiSound.Sound("kitties/nya3", beat + 1.5f)
|
new MultiSound.Sound("kitties/nya3", beat + 1.5f)
|
||||||
});
|
});
|
||||||
|
|
||||||
if(type == 3)
|
if(type == 3)
|
||||||
{
|
{
|
||||||
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat, delegate { Spawn(type, 0, isMice, isInverse, true);}),
|
new BeatAction.Action(beat, delegate { Spawn(type, 0, isMice, isInverse, true, false);}),
|
||||||
new BeatAction.Action(beat + 2.5f, delegate { kitties[0].Play("FaceClap", 0, 0);}),
|
new BeatAction.Action(beat + 2.5f, delegate { kitties[0].Play("FaceClap", 0, 0);}),
|
||||||
new BeatAction.Action(beat + 3f, delegate { kitties[0].Play("FaceClap", 0, 0);}),
|
new BeatAction.Action(beat + 3f, delegate { kitties[0].Play("FaceClap", 0, 0);}),
|
||||||
});
|
});
|
||||||
|
|
||||||
BeatAction.New(Cats[1], new List<BeatAction.Action>()
|
BeatAction.New(Cats[1], new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1, isMice, isInverse, false);}),
|
new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1, isMice, isInverse, false, false);}),
|
||||||
new BeatAction.Action(beat + 2.5f, delegate { kitties[1].Play("FaceClap", 0, 0);}),
|
new BeatAction.Action(beat + 2.5f, delegate { kitties[1].Play("FaceClap", 0, 0);}),
|
||||||
new BeatAction.Action(beat + 3f, delegate { kitties[1].Play("FaceClap", 0, 0);}),
|
new BeatAction.Action(beat + 3f, delegate { kitties[1].Play("FaceClap", 0, 0);}),
|
||||||
});
|
});
|
||||||
|
|
||||||
BeatAction.New(Cats[2], new List<BeatAction.Action>()
|
BeatAction.New(Cats[2], new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2, isMice, isInverse, false);}),
|
new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2, isMice, isInverse, false, false);}),
|
||||||
new BeatAction.Action(beat + 1.5f, delegate { player.canClap = true;}),
|
new BeatAction.Action(beat + 1.5f, delegate { player.canClap = true;}),
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -116,21 +159,21 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat, delegate { Spawn(type, 0, isMice, isInverse, true);}),
|
new BeatAction.Action(beat, delegate { Spawn(type, 0, isMice, isInverse, true, false);}),
|
||||||
new BeatAction.Action(beat + 2.5f, delegate { kitties[0].Play("Clap1", 0, 0);}),
|
new BeatAction.Action(beat + 2.5f, delegate { kitties[0].Play("Clap1", 0, 0);}),
|
||||||
new BeatAction.Action(beat + 3f, delegate { kitties[0].Play("Clap2", 0, 0);}),
|
new BeatAction.Action(beat + 3f, delegate { kitties[0].Play("Clap2", 0, 0);}),
|
||||||
});
|
});
|
||||||
|
|
||||||
BeatAction.New(Cats[1], new List<BeatAction.Action>()
|
BeatAction.New(Cats[1], new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1, isMice, isInverse, false);}),
|
new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1, isMice, isInverse, false, false);}),
|
||||||
new BeatAction.Action(beat + 2.5f, delegate { kitties[1].Play("Clap1", 0, 0);}),
|
new BeatAction.Action(beat + 2.5f, delegate { kitties[1].Play("Clap1", 0, 0);}),
|
||||||
new BeatAction.Action(beat + 3f, delegate { kitties[1].Play("Clap2", 0, 0);}),
|
new BeatAction.Action(beat + 3f, delegate { kitties[1].Play("Clap2", 0, 0);}),
|
||||||
});
|
});
|
||||||
|
|
||||||
BeatAction.New(Cats[2], new List<BeatAction.Action>()
|
BeatAction.New(Cats[2], new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2, isMice, isInverse, false);}),
|
new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2, isMice, isInverse, false, false);}),
|
||||||
new BeatAction.Action(beat + 1.5f, delegate { player.canClap = true;}),
|
new BeatAction.Action(beat + 1.5f, delegate { player.canClap = true;}),
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -139,21 +182,21 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat, delegate { Spawn(type, 0, isMice, isInverse, true);}),
|
new BeatAction.Action(beat, delegate { Spawn(type, 0, isMice, isInverse, true, false);}),
|
||||||
new BeatAction.Action(beat + 2.5f, delegate { kitties[0].Play("MiceClap1", 0, 0);}),
|
new BeatAction.Action(beat + 2.5f, delegate { kitties[0].Play("MiceClap1", 0, 0);}),
|
||||||
new BeatAction.Action(beat + 3f, delegate { kitties[0].Play("MiceClap2", 0, 0);}),
|
new BeatAction.Action(beat + 3f, delegate { kitties[0].Play("MiceClap2", 0, 0);}),
|
||||||
});
|
});
|
||||||
|
|
||||||
BeatAction.New(Cats[1], new List<BeatAction.Action>()
|
BeatAction.New(Cats[1], new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1, isMice, isInverse, false);}),
|
new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1, isMice, isInverse, false, false);}),
|
||||||
new BeatAction.Action(beat + 2.5f, delegate { kitties[1].Play("MiceClap1", 0, 0);}),
|
new BeatAction.Action(beat + 2.5f, delegate { kitties[1].Play("MiceClap1", 0, 0);}),
|
||||||
new BeatAction.Action(beat + 3f, delegate { kitties[1].Play("MiceClap2", 0, 0);}),
|
new BeatAction.Action(beat + 3f, delegate { kitties[1].Play("MiceClap2", 0, 0);}),
|
||||||
});
|
});
|
||||||
|
|
||||||
BeatAction.New(Cats[2], new List<BeatAction.Action>()
|
BeatAction.New(Cats[2], new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2, isMice, isInverse, false);}),
|
new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2, isMice, isInverse, false, false);}),
|
||||||
new BeatAction.Action(beat + 1.5f, delegate { player.canClap = true;}),
|
new BeatAction.Action(beat + 1.5f, delegate { player.canClap = true;}),
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -163,16 +206,15 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat + 3.5f, delegate { Cats[0].transform.GetChild(0).gameObject.SetActive(false);}),
|
new BeatAction.Action(beat + 3.5f, delegate { RemoveCats(false);})
|
||||||
new BeatAction.Action(beat + 3.5f, delegate { Cats[1].transform.GetChild(0).gameObject.SetActive(false);}),
|
|
||||||
new BeatAction.Action(beat + 3.5f, delegate { Cats[2].transform.GetChild(0).gameObject.SetActive(false);}),
|
|
||||||
new BeatAction.Action(beat + 3.5f, delegate { player.canClap = false;}),
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Roll(bool keepSpawned, float beat)
|
public void Roll(bool keepSpawned, float beat)
|
||||||
{
|
{
|
||||||
|
if (!player.canClap)
|
||||||
|
return;
|
||||||
player.ScheduleRoll(beat);
|
player.ScheduleRoll(beat);
|
||||||
MultiSound.Play(new MultiSound.Sound[] {
|
MultiSound.Play(new MultiSound.Sound[] {
|
||||||
new MultiSound.Sound("kitties/roll1", beat),
|
new MultiSound.Sound("kitties/roll1", beat),
|
||||||
|
@ -210,33 +252,23 @@ namespace HeavenStudio.Games
|
||||||
new BeatAction.Action(beat + 2f, delegate { player.ScheduleRollFinish(beat); })
|
new BeatAction.Action(beat + 2f, delegate { player.ScheduleRollFinish(beat); })
|
||||||
});
|
});
|
||||||
|
|
||||||
//for (int x = 0; x < 3; x++)
|
|
||||||
//{
|
|
||||||
// Debug.Log(x + " " + kitties.Length);
|
|
||||||
|
|
||||||
// BeatAction.New(Cats[x], new List<BeatAction.Action>()
|
|
||||||
// {
|
|
||||||
// new BeatAction.Action(beat, delegate { kitties[x].Play("RollStart", 0, 0); }),
|
|
||||||
// new BeatAction.Action(beat + .5f, delegate { kitties[x].Play("RollStart", 0, 0); }),
|
|
||||||
// new BeatAction.Action(beat + 1f, delegate { kitties[x].Play("RollStart", 0, 0); }),
|
|
||||||
// new BeatAction.Action(beat + 1.5f, delegate { kitties[x].Play("RollStart", 0, 0); }),
|
|
||||||
// });
|
|
||||||
//}
|
|
||||||
|
|
||||||
if (!keepSpawned)
|
if (!keepSpawned)
|
||||||
{
|
{
|
||||||
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat + 3.5f, delegate { Cats[0].transform.GetChild(0).gameObject.SetActive(false);}),
|
new BeatAction.Action(beat + 3.5f, delegate { RemoveCats(false);})
|
||||||
new BeatAction.Action(beat + 3.5f, delegate { Cats[1].transform.GetChild(0).gameObject.SetActive(false);}),
|
|
||||||
new BeatAction.Action(beat + 3.5f, delegate { Cats[2].transform.GetChild(0).gameObject.SetActive(false);}),
|
|
||||||
new BeatAction.Action(beat + 3.5f, delegate { player.canClap = false;}),
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CatchFish(float beat)
|
public void CatchFish(float beat)
|
||||||
{
|
{
|
||||||
|
if (!player.canClap)
|
||||||
|
return;
|
||||||
|
if (isInverted)
|
||||||
|
Fish.transform.localScale = new Vector3(-1f, 1f, 1f);
|
||||||
|
else
|
||||||
|
Fish.transform.localScale = new Vector3(1f, 1f, 1f);
|
||||||
player.ScheduleFish(beat);
|
player.ScheduleFish(beat);
|
||||||
MultiSound.Play(new MultiSound.Sound[] {
|
MultiSound.Play(new MultiSound.Sound[] {
|
||||||
new MultiSound.Sound("kitties/fish1", beat + 2f),
|
new MultiSound.Sound("kitties/fish1", beat + 2f),
|
||||||
|
@ -248,48 +280,41 @@ namespace HeavenStudio.Games
|
||||||
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat, delegate { Fish.SetActive(true); }),
|
new BeatAction.Action(beat, delegate { Fish.SetActive(true); }),
|
||||||
new BeatAction.Action(beat, delegate { Fish.GetComponent<Animator>().Play("DangleFish", 0, 0); }),
|
new BeatAction.Action(beat, delegate { Fish.GetComponent<Animator>().DoScaledAnimationAsync("FishDangle", 0.5f); }),
|
||||||
new BeatAction.Action(beat + 2f, delegate { kitties[0].Play("FishNotice", 0, 0); }),
|
new BeatAction.Action(beat + 2f, delegate { kitties[0].Play("FishNotice", 0, 0); }),
|
||||||
new BeatAction.Action(beat + 2.25f, delegate { kitties[1].Play("FishNotice2", 0, 0); }),
|
new BeatAction.Action(beat + 2.25f, delegate { kitties[1].Play("FishNotice2", 0, 0); }),
|
||||||
new BeatAction.Action(beat + 2.5f, delegate { kitties[2].Play("FishNotice3", 0, 0); }),
|
new BeatAction.Action(beat + 2.5f, delegate { kitties[2].Play("FishNotice3", 0, 0); })
|
||||||
new BeatAction.Action(beat + 2.75f, delegate {RemoveCats(true); })
|
});
|
||||||
|
|
||||||
|
BeatAction.New(Fish, new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat + 4f, delegate { Fish.SetActive(false);})
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Spawn(int pos, int catNum, bool isMice, bool isInverse, bool firstSpawn)
|
public void Spawn(int pos, int catNum, bool isMice, bool isInverse, bool firstSpawn, bool instant)
|
||||||
{
|
{
|
||||||
if(firstSpawn)
|
ResetRotation(catNum);
|
||||||
|
if (firstSpawn)
|
||||||
{
|
{
|
||||||
ResetRotation();
|
isInverted = isInverse;
|
||||||
switch (pos)
|
switch (pos)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
|
|
||||||
if (!isInverse)
|
if (!isInverse)
|
||||||
{
|
{
|
||||||
Cats[0].transform.position = new Vector3(-5.11f, -0.5f, 0f);
|
positions[0] = new Vector3(-5.11f, -1.25f, 0f);
|
||||||
Cats[1].transform.position = new Vector3(.32f, -0.5f, 0f);
|
positions[1] = new Vector3(.32f, -1.25f, 0f);
|
||||||
Cats[2].transform.position = new Vector3(5.75f, -0.5f, 0f);
|
positions[2] = new Vector3(5.75f, -1.25f, 0f);
|
||||||
|
|
||||||
for (int x = 0; x < 3; x++)
|
|
||||||
{
|
|
||||||
Cats[x].transform.GetChild(0).gameObject.GetComponent<SpriteRenderer>().flipX = true;
|
|
||||||
Cats[x].transform.GetChild(1).gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Cats[0].transform.position = new Vector3(5.75f, -0.5f, 0f);
|
positions[0] = new Vector3(5.75f, -1.25f, 0f);
|
||||||
Cats[1].transform.position = new Vector3(.32f, -0.5f, 0f);
|
positions[1] = new Vector3(.32f, -1.25f, 0f);
|
||||||
Cats[2].transform.position = new Vector3(-5.11f, -0.5f, 0f);
|
positions[2] = new Vector3(-5.11f, -1.5f, 0f);
|
||||||
|
|
||||||
for (int x = 0; x < 3; x++)
|
|
||||||
{
|
|
||||||
Cats[x].transform.GetChild(0).gameObject.GetComponent<SpriteRenderer>().flipX = false;
|
|
||||||
Cats[x].transform.GetChild(1).gameObject.transform.localScale = new Vector3(-1f, 1f, 1f);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
@ -297,27 +322,15 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
if (!isInverse)
|
if (!isInverse)
|
||||||
{
|
{
|
||||||
Cats[0].transform.position = new Vector3(-6.61f, 2.5f, 6f);
|
positions[0] = new Vector3(-6.61f, 1.75f, 6f);
|
||||||
Cats[1].transform.position = new Vector3(.32f, 0.5f, 2f);
|
positions[1] = new Vector3(.32f, -.25f, 2f);
|
||||||
Cats[2].transform.position = new Vector3(4.25f, -1f, -2f);
|
positions[2] = new Vector3(4.25f, -1.75f, -2f);
|
||||||
|
|
||||||
for (int x = 0; x < 3; x++)
|
|
||||||
{
|
|
||||||
Cats[x].transform.GetChild(0).gameObject.GetComponent<SpriteRenderer>().flipX = true;
|
|
||||||
Cats[x].transform.GetChild(1).gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Cats[0].transform.position = new Vector3(6.61f, 2.5f, 6f);
|
positions[0] = new Vector3(6.61f, 1.75f, 6f);
|
||||||
Cats[1].transform.position = new Vector3(.32f, 0.5f, 2f);
|
positions[1] = new Vector3(.32f, -.25f, 2f);
|
||||||
Cats[2].transform.position = new Vector3(-4.25f, -1f, -2f);
|
positions[2] = new Vector3(-4.25f, -1.75f, -2f);
|
||||||
|
|
||||||
for (int x = 0; x < 3; x++)
|
|
||||||
{
|
|
||||||
Cats[x].transform.GetChild(0).gameObject.GetComponent<SpriteRenderer>().flipX = false;
|
|
||||||
Cats[x].transform.GetChild(1).gameObject.transform.localScale = new Vector3(-1f, 1f, 1f);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
@ -325,49 +338,25 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
if (!isInverse)
|
if (!isInverse)
|
||||||
{
|
{
|
||||||
Cats[0].transform.position = new Vector3(4.25f, -1f, -2f);
|
positions[0] = new Vector3(4.25f, -1.75f, -2f);
|
||||||
Cats[1].transform.position = new Vector3(.32f, 0.5f, 2f);
|
positions[1] = new Vector3(.32f, -.25f, 2f);
|
||||||
Cats[2].transform.position = new Vector3(-6.61f, 2.5f, 6f);
|
positions[2] = new Vector3(-6.61f, 1.75f, 6f);
|
||||||
|
|
||||||
for (int x = 0; x < 3; x++)
|
|
||||||
{
|
|
||||||
Cats[x].transform.GetChild(0).gameObject.GetComponent<SpriteRenderer>().flipX = true;
|
|
||||||
Cats[x].transform.GetChild(1).gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Cats[0].transform.position = new Vector3(-4.25f, -1f, -2f);
|
positions[0] = new Vector3(-4.25f, -1.75f, -2f);
|
||||||
Cats[1].transform.position = new Vector3(.32f, 0.5f, 2f);
|
positions[1] = new Vector3(.32f, -.25f, 2f);
|
||||||
Cats[2].transform.position = new Vector3(6.61f, 2.5f, 6f);
|
positions[2] = new Vector3(6.61f, 1.75f, 6f);
|
||||||
|
|
||||||
for (int x = 0; x < 3; x++)
|
|
||||||
{
|
|
||||||
Cats[x].transform.GetChild(0).gameObject.GetComponent<SpriteRenderer>().flipX = false;
|
|
||||||
Cats[x].transform.GetChild(1).gameObject.transform.localScale = new Vector3(-1f, 1f, 1f);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 3:
|
case 3:
|
||||||
if (firstSpawn)
|
if (firstSpawn)
|
||||||
{
|
{
|
||||||
var rotationVector = Cats[0].transform.rotation.eulerAngles;
|
rotationAngles = new float[] { -135f, 135f, 0f };
|
||||||
rotationVector.z = -135;
|
positions[0] = new Vector3(-8.21f, 3.7f, 0f);
|
||||||
Cats[0].transform.position = new Vector3(-8.21f, 3.7f, 0f);
|
positions[1] = new Vector3(7.51f, 4.2f, 0f);
|
||||||
Cats[0].transform.rotation = Quaternion.Euler(rotationVector);
|
positions[2] = new Vector3(.32f, -4.25f, 0f);
|
||||||
Cats[1].transform.position = new Vector3(7.51f, 4.2f, 0f);
|
|
||||||
rotationVector.z = 135;
|
|
||||||
Cats[1].transform.rotation = Quaternion.Euler(rotationVector);
|
|
||||||
Cats[2].transform.position = new Vector3(.32f, -4.25f, 0f);
|
|
||||||
|
|
||||||
|
|
||||||
for (int x = 0; x < 3; x++)
|
|
||||||
{
|
|
||||||
Cats[x].transform.GetChild(0).gameObject.GetComponent<SpriteRenderer>().flipX = false;
|
|
||||||
Cats[x].transform.GetChild(1).gameObject.transform.localScale = new Vector3(1f, 1f, 1f);
|
|
||||||
Cats[x].transform.GetChild(2).gameObject.transform.localScale = new Vector3(-1f, 1f, 1f);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
@ -376,41 +365,89 @@ namespace HeavenStudio.Games
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Cats[catNum].transform.GetChild(0).gameObject.SetActive(true);
|
Cats[catNum].transform.position = positions[catNum];
|
||||||
if(pos == 3)
|
if (pos != 3)
|
||||||
{
|
{
|
||||||
kitties[catNum].Play("FacePopIn", 0, 0);
|
if (!isInverse)
|
||||||
|
Cats[catNum].transform.localScale = new Vector3(1f, 1f, 1f);
|
||||||
|
else
|
||||||
|
Cats[catNum].transform.localScale = new Vector3(-1f, 1f, 1f);
|
||||||
}
|
}
|
||||||
else if(!isMice)
|
|
||||||
kitties[catNum].Play("PopIn", 0, 0);
|
else
|
||||||
else if (catNum < 2)
|
|
||||||
{
|
{
|
||||||
kitties[catNum].Play("MicePopIn", 0, 0);
|
var rotationVector = Cats[catNum].transform.rotation.eulerAngles;
|
||||||
|
rotationVector.z = rotationAngles[catNum];
|
||||||
|
Cats[catNum].transform.rotation = Quaternion.Euler(rotationVector);
|
||||||
|
Cats[catNum].transform.localScale = new Vector3(-1f, 1f, 1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
Cats[catNum].transform.GetChild(0).gameObject.SetActive(true);
|
||||||
|
|
||||||
|
if (!instant)
|
||||||
|
{
|
||||||
|
if (pos == 3)
|
||||||
|
{
|
||||||
|
kitties[catNum].Play("FacePopIn", 0, 0);
|
||||||
|
}
|
||||||
|
else if (!isMice)
|
||||||
|
kitties[catNum].Play("PopIn", 0, 0);
|
||||||
|
else if (catNum < 2)
|
||||||
|
{
|
||||||
|
kitties[catNum].Play("MicePopIn", 0, 0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
kitties[catNum].Play("PopIn", 0, 0);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
kitties[catNum].Play("PopIn", 0, 0);
|
{
|
||||||
|
if(pos == 3)
|
||||||
|
kitties[catNum].Play("FaceIdle", 0, 0);
|
||||||
|
else if (!isMice)
|
||||||
|
kitties[catNum].Play("Idle", 0, 0);
|
||||||
|
else if (catNum < 2)
|
||||||
|
kitties[catNum].Play("MiceIdle", 0, 0);
|
||||||
|
else
|
||||||
|
kitties[catNum].Play("Idle", 0, 0);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ResetRotation()
|
public void ResetRotation(int catNum)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < 3; i++)
|
var rotationVector = Cats[0].transform.rotation.eulerAngles;
|
||||||
{
|
rotationVector.z = 0;
|
||||||
var rotationVector = Cats[0].transform.rotation.eulerAngles;
|
Cats[catNum].transform.rotation = Quaternion.Euler(rotationVector);
|
||||||
rotationVector.z = 0;
|
|
||||||
Cats[i].transform.rotation = Quaternion.Euler(rotationVector);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemoveCats(bool fishing)
|
public void RemoveCats(bool fishing)
|
||||||
{
|
{
|
||||||
if(fishing)
|
if (!fishing)
|
||||||
{
|
{
|
||||||
for (int x = 0; x < 3; x++)
|
for (int x = 0; x < 3; x++)
|
||||||
{
|
{
|
||||||
Cats[x].SetActive(false);
|
Cats[x].transform.GetChild(0).gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
player.canClap = false;
|
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
Fish.SetActive(false);
|
||||||
|
player.canClap = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void InstantSpawn(bool isMice, bool isInverse, float beat, int pos)
|
||||||
|
{
|
||||||
|
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat, delegate { Spawn(pos, 0, isMice, isInverse, true, true); }),
|
||||||
|
new BeatAction.Action(beat, delegate { Spawn(pos, 1, isMice, isInverse, true, true); }),
|
||||||
|
new BeatAction.Action(beat, delegate { Spawn(pos, 2, isMice, isInverse, true, true); })
|
||||||
|
});
|
||||||
|
player.canClap = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void BackgroundColor(Color color)
|
||||||
|
{
|
||||||
|
background.color = color;
|
||||||
|
currentBGColor = background.color;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in a new issue